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[Database] Neutral Pickups


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Besides the standard Health/Energy pickup, Neutral camp leaders now have a 15% chance of dropping several new pickups on death that provide temporary passive bonuses for your hero.

Different neutral camps provide different pickups and each of those pickups become available at different times. All bonus effects are 'Unique', non-refreshing, non-stacking and last 300 seconds (Except Schleem Sample which is permanent). You can hover your cursor over the pickup in-game or over their mini-icon in your user interface for complete information on the bonuses.

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The pickups themselves last 120 seconds before being destroyed. This will give you enough time to ensure the right pickup gets to the right hero on your team.

The following are the Neutral Pickups available in Aeon of Storms:

 

Venal Buggy

10:00 - 30:00 Game Time 

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- Schleem Sample [Gain +75 Max Health and Energy. Lasts Permanently. Non-stacking.]

30:00 - 50:00 Game Time 

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- Extrasensory Helmet [Gain Radar vision in a 16-unit radius around you, and Disable all enemy Sentry and Truesight Wards in a 8-unit radius area.]

50:00+ Game Time 

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- Hacking Terminal [+40 Weapon Damage; Your basic attacks Steal (12*Target LVL) Minerals from Enemy heroes and Reveal them for 10 seconds. 5s internal cooldown]

 

Vigilante Vulture

10:00 - 30:00 Game Time 

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- Highdrater Suit [+10 All Attributes; You gain +8/4 Health/Energy Regen and +5% Movement in the River]

30:00 - 50:00 Game Time 

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- Star Treks [+8% Movement Speed but -15 Weapon Damage. You also have No Collision and your Movement Speed Limit is Disabled.]

50:00+ Game Time 

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- Regenerative Bio-Steel [+25 Health Regen and Slow Immunity when your health drops below 50%]

 

Devil Dog Hellion

10:00 - 30:00 Game Time 

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- Thermite Cargo [+10 Armor and Spell Armor, but -5% Movement Speed]

30:00 - 50:00 Game Time 

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- Infernal Pre-Igniter [Basic Attacks Slow enemies' Movement Speed by 20% and Reduce Physical Resistance by 10% for 5s.]

50:00+ Game Time 

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Apache Flamethrower [+20% Lifesteal; Basic Attacks deal +25 True Damage/s for 5s - Non-stacking, but refreshes. Ignores Debuff Immunity & affects Buildings.]

 

Merc Diamondback

10:00 - 30:00 Game Time 

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Cortical Stimulant [+200 Energy, +3u Sight radius, and +1.5u Attack Range (Ranged Only)]

30:00 - 50:00 Game Time 

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Resonance Amplifier [+14% Spell Damage but -8 Armor]

50:00+ Game Time 

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- Terrazine Gashead [+20% Cooldown Reduction, +15% Spellvamp and +8 Energy Regen]

 

Siege Engine

10:00 - 30:00 Game Time 

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- Frontline Full-Support Module [Nearby Allied Non-Heroic Units and Structures gain +15 Health Regen and +15% Attack Speed]

30:00 - 50:00 Game Time 

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Shell Shocker [+25 Weapon Damage; Every 14s your next basic attack against an Enemy Hero Disarms and Silences for 1.5s]

50:00+ Game Time 

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John's BFG [+30% Attack Speed, and +25% Weapon Damage against Structures only]

 

Prototype Enforcer

10:00 - 30:00 Game Time 

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- Thor's Fist [+10% Physical Damage, +10 Armor but -10% Weapon Speed]

30:00 - 50:00 Game Time 

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The Hammer [+20% Crit Chance; Every 14s, your next Basic Attack deals an additional 75 True Damage, and Knocks-back & Stuns the target for 0.4s]

50:00+ Game Time 

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- Blue Gene Isolate [Temporarily upgrades the Ultimate, and/or some abilities for all Heroes. Check your Hero's Learn Ability (T) menu for more information. If no such information can be found, it means your Hero gains a new ability entirely.]

 

Imperial Behemoth

10:00 - 30:00 Game Time 

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- Giant Core [+500 Health but -200 Energy]

30:00 - 50:00 Game Time 

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- Atomic Fragment [+60 All Attributes]

50:00+ Game Time 

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Mark of Yaldi [Whenever you take Lethal Damage while under this effect, the Mark of Yaldi will be removed and you will Revive with 50% Health and Energy over 5 seconds.]

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