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Changelog v2.74-2.77


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v2.74-2.77 (v2.12-2.15 EU) 


- Added Cryo.Smith

- Added Ixian.Navigator

- Camera Zoom Out feature has been disabled.

- Increased default Camera field of view by 4.75u.

- Ending an enemy "Rampager" (Kill Streak equal to or greater than 5, but less than 9) now grants the killer +25% Bonus Minerals and XP.

- Added minimap pings for completing bonus objectives (Capturing sanctums and killing Map Bosses namely).

- Added a new alert for all players at the 5:00 Game Time mark to inform them of the locations of Sanctums and that they are now capturable. 

- Addressed various bugs.

- Addressed more bugs! (v2.75-2.76)



- All Heroes now have an upper Movement Speed limit of 5.5. (Note: Some effects are able to temporarily disable and surpass this limit; Chuck W, Crackling R [Charge only], Leo W, Jakk V [Self-detonate], Warfield E, Nova E, Grunty R, and Speedy [River Critter]).



- You can now type "-notp" to cancel the channeling of Space Gem, Teleport, or Transport. All effects will still count as used and will be consumed/go on cooldown.


Help (F12)

- Updated.



- New loading screen.



- Added 6 new 'Tree Cliffs' in both long lane jungle areas of the map.

- Various miscellaneous adjustments.



Teleport (NEW)
- New default talent replaces "Return"; After a 6s channel, teleport to an Allied structure. Non-interruptible. 90s cooldown. (Note: See Space Gem)



Hydranium Crystals

- Removed channeling; Hydranium Crystals can now be instantly collected by moving your hero over them.


Neutral Creeps


- Replaced BRAX.Monolith with new minor Map Boss - Imperial Behemoth. The Imperial Behemoth has 45% Damage Resistance, 2000 Base Health, and its titanic cannon deals 75 True Damage.



- Soul Gem active bonus health regeneration to Allied Buildings increased to 25 from 15 per second.

- Soul Gem now passively provides its carrier with 10 Health Regeneration per second.


Daggoth (All Forms)

- Base health increased by 1000/1500/2000.

- Physical Damage (Basic Attack) reduced to 50 + 5% Target Current Health from 50/100/125 + 15% Target Current.


Imperial Thor

- Now classified as Massive.


Primary Creeps


- Lane Creeps now receive their Creep Upgrades every 300 seconds from every 150 seconds.

- Creep Upgrades to Health values for all Lane Creeps have been reduced by 40%.

- Siege Creeps now spawn every 7th wave from every 5th.


Siege Creeps

- Attack Speed increased by 18%.

- You can no longer push Siege Creeps out of the way (Note: i.e. They will block your or the enemy's path).




- All base buildings will have their Backdoor Protection disabled if there are enemy creeps within 25u-radius of them (from 10u-radius).



- Weapons are now disabled when health drops below 33%.


Neutral Sanctums

- Now provide your team with detection in an 8u-radius when captured.

- Capture channel time reduced to 6 seconds from 8.

- Now grant 50 + (10*Minutes of Game time) XP from (6*Minutes of Game time) XP for every 5 minutes of uninterrupted control.



- T1/T2/T3 Damage Resistance rescaled to 55/60/65% from 70%.

- T1/T2/T3 Base Physical Damage against Enemy Heroes rescaled to 150/175/200 from 150/200/250.




- The Armor and Spell Armor stats provided by the fundamental items Neosteel Vestments and Nullifier have been reduced to 6 from 10. As a result, most items that use them as components have had their Armor and Spell Armor stats reduced by 2-12 to match the new values.

- Health and Energy Regen stats across most items have been reduced by 0.5-2.

- Chain Lightning Uniques (provided by Lightning Rod, Cerebro, and Onslaught Scimitar) now have a 2s internal cooldown. (Note: This will generally only affect heroes that can fill up the hit counter fast such as Vorazun, Terminus, Overlord, and Narud.)

- Wards (Sentry, Truesight, and Controller) now require 2 hits to destroy from 3.

- Wards (Sentry and Truesight) will now become invisible after 1.5 seconds from 2.5s.


Aegis Reflector

- Active now also reflects True Damage back as Spell Damage.


Ancient Rune

- Price reduced to 3825 from 3950.


Bioplasmid Revolver

- Unique internal cooldown reduced to 5 from 6.



- Unique stack count reduced to 4 from 5.


Chilling Artifact

- Price increased to 4500 from 4400.


Coat of Arms

- Rally 2 Unique now grants +10% Weapon Damage from +15%. 

- Rally 2 Unique now provides +20% Weapon Speed and +15% Weapon Damage (from +25%) when source's health drops below 30%.



- Cast range increased to 8 from 4.


Darwin's Might

- Replaced Cybernetic Implants with Graviton Booster; Now provides 15% Weapon Speed and 45 Strength from 70 Strength only.

- Price reduced to 4050 from 4200.


Duran's Crown* (3400; NEW)


Components: Duran's Buckler, Duran's Machette, Duran's Pendant

+20 Agility

+20 Strength

+20 Intelligence

+300 Health

[Unique - Property of Duran 4] Your Hero Kills and Assists grant you a stack of Duran's Crown, up to 10. Each stack gives +10 Highest Attribute. On death, you lose 4 stacks.

*Side Shop Exclusive!



- Renamed to Divinator (Note: To avoid confusing it with Eternal Drive; which is often abbreviated to just Eternal.)


Guile Gambit

- Price reduced to 120 from 140.


Ihan Crystal

- Price reduced to 2250 from 2750.

- Crystallization Unique stacks now provide +3 Primary Attribute from +2.


Juggernaut Imperium

- Price reduced to 4350 from 4600.

- Strength increased to 60 from 55.


Kura's Deathmask

- Unique no longer procs Parallax Generator (Note: Still is removed by Debuff Immunity).


Lion's Bane

- Territorial 2 Unique is back to proc'ing on any Allied structure from only Allied Towers and Base Buildings.

- Territorial 2 Movement Speed Bonus reduced to 10% from 15%.


Nitrogen Retrofit

- Active cooldown increased to 70 from 60.

- Active Projectile Speed decreased by 50%.

- Active Root duration reduced to 2.25 from 2.5.

- Active Root no longer suppresses turning.


Organic Carapace

- Added Cybernetic Implants component; Now grants 70 Strength from 55.

- Unique now regenerates 5% Max Health when out of combat from 4.5%.

- Price increased to 4500 from 4100.


Power Stone

- Price reduced to 1000 from 1100.


Retribution's Edge

- Parry 2 Unique cooldown reduced to 9 from 12.


Space Gem (Rework)

- Price reduced to 40 from 50.

- Now returns you to your base after an 8s channel time. This effect is interruptible by any damage.


Sentry Wards

- Base mineral bounty increased to 100 from 90.

- Price reduced to 60 from 70.


Truesight Ward

- Detection AoE increased to 14u from 12u.

- No longer give a Mineral or XP bounty of 50.


Xenomorph Cleaver

- Price increased to 4100 from 3800.



R - Cooldown set at 50 from 70/50/30.



Q - Bonus Spell Damage reduced to 1.5x from 2x.

R - True Damage amplification reduced to 50% from 100%.



HP - Base Physical Damage per Stack increased to 15 from 10.

W (Rework) - Hunter's Edge

[Passive; 12u AoE] Avenger and nearby Ranged Allied heroes gain bonus Attack Range and Armor. Additionally, Avenger gains increased vision at night.

Attack Range Bonus: 0.45u / 0.8u / 1.15u / 1.5u

Armor Bonus: 10 / 12 / 14 / 16

Night Vision Bonus: 3u / 4u / 5u / 6u



W - Now applies a 0.5s Stun to nearby enemies that are facing you.



E - Now correctly applies the Ability Cooldown bonus per minion. (Fix)



HP - Now costs 30 Energy.

Q - Armor and Spell Armor bonus reduced to 4/6/8/10 from 12/15/18/21.

- Stacks no longer refresh.

E - Scaling Spell Damage/S reduced to 5% Target Max Health from 10%.



W - Cooldown set at 12 from 14/12/10/8.



W - Cast range increased to 10u from 8u.



E - Energy cost reduced to 40/50/60/70 from 75.

R - Energy cost reduced to 60 from 75.



HP (Rework) - Essence Flows

[Passive] Every 6 seconds, your next Basic Attack against Enemies will Heal you. If the target is an Enemy Hero, Dehaka will Steal attributes, lowering their Strength, Agility, and Intelligence and increasing your Strength for 60 econds, up to 10x, non-refreshing.

Additionally, Dehaka gains a stack of Essence when attacking Enemy Heroes this way, up to 25. Whenever you are at Max Essence stacks and you Level Up your Experience, all Essence stacks will be consumed and you can Evolve one of your abilities to permanently increase its effectiveness.

Heal: 50 (+10% Missing Health)

Attributes Stolen: -3 Strength, Agility, and Intelligence

Attributes Gained: +9 Strength

Q - Now costs 75 Energy from 20% Current Health.

- Fixed issue causing Dehaka to occasionally miss target, or hit an "invisible" unit.

- Can no longer hit ally units. (Fix)

W (Rework) - Zerus Cunning

[Activate; 3.5u AoE - Energy Cost 50 - Cooldown 15] Dehaka sacrifices his own Health and initiates a 3s countdown, after which deals Spell Damage in an area and gains Debuff Immunity for a Duration.

The Debuff Immunity duration is further extended by the same amount for each Enemy Hero affected.

Essence Evolution: Gains 1s Spell Immunity for every Enemy Hero affected. Cooldown is also halved.

Health Sacrificed: 20% (Current Health)

Spell Damage: 6% / 8% / 10% / 12% (Max Health)

Duration: 1.5s

E - Now costs 75 Energy from 15% Current Health.

- Scaling Spell Damage changed to 75% Weapon Damage from 75% Strength.

- Cooldown lowered to 15 (Evolved cooldown lowered to 7.5s).

R - Now costs 150/200/250 Energy from 30% Current Health.

- Scaling Spell Damage changed to 75% Strength from 10% Max Health

- Essence Evolution no longer grants Debuff Immunity for 2s.

- Blue Gene Perfect Mutation no longer grants Spell Immunity for 4s.

- Blue Gene Perfect Mutation now doubles Stun Duration.



E - Spell Armor rescaled to 8/10/12/14 from 6/10/14/18.



HP - No longer procs on Moebius Coil and Perpetual Engine' Mercenary Uniques.

E - Armor rescaled to 10/12/14/16 from 9/12/15/18.



W - Now can only damage visible targets.

- Now can damage structures; Deals 70% damage to structures.

R - Scaling Target and Area Physical Damage reduced to 20% Current Shields from 25%.



Q - Cast range reduced to 16 from 24.

- Charged Plasma now has 6 Sight from 3.

E - Base energy regen reduced to 1/2/3/4 from 1.5/3/4.5/6.



W - Slow rescaled to 9/17/25/33% from 10/15/20/25%.

- Aura radius reduced to 4u-radius from 3.5/5/6.5/8u-radius.



Q - Energy cost increased to 50/80/110/140 from 30/60/90/120.

W (Galvanic Dive; Blue Gene) - Scaling Spell Damage increased to 10*LVL from 5*LVL.

- Cooldown reduced to 14 from 22.

- Energy cost reduced to 50 from 70.

E - Energy cost reduced to 0 from 50.

- Cooldown rescaled to 24/21/18/15  from 24/22/20/18.



W - Passive Attack Damage bonus per Red Orb reduced to +3% Physical Damage from 6 (+3% Physical Damage).

E - Passive Health Regen bonus per Blue Orb reduced to 3 from 4.



E - Now goes on cooldown after duration expires.



AA (Void Pulse) - Now can only damage visible units and structures.

W - Now deals the correct spell damage as per tooltip (Fix).



Q - Scaling Spell Damage reduced to 50% INT from 65%.

- Secondary missiles will no longer target invisible units.

E - Vitals lost per enemy cast rescaled to 5/10/15/20% Current Health & Energy from 5/11/17/23%.

- Now requires 4 Heroic Attacks to Destroy or 8 Non-Heroic Attacks to Destroy (Note: Towers still one-shot kill).

- Oblivion Construct Movement Speed decreased by 25%.

- Cast range reduced to 7 from 10.

- Can no longer be targeted by Hunter's Hatchet/Knife Actives.

- Timed Life reduced to 60s from 90s.

- Cooldown set at 60 from 120/100/80/60.

R - Cooldown rescaled to 70/65/60 from 100/80/60.



R - Bonus Weapon Damage rescaled to +30/40/50% from +75/100/125%.

- Base Attack Timer rescaled to 5.25/4.5/3.75 from 5.25.

- Attack Range bonus increased to 2/4/6 from 1.5/3/4.5.



R - Updated visuals.



W - Scaling Spell Damage increased to 60% INT from 50%.

- Cast range rescaled to 3.5/4/4.5/5 from 4.5/5/5.5/6.

- Energy Cost increased to 125/150/175/200 from 110/135/160/185.

- Cast time now interruptible. 

E - No longer procs Parallax Generator Unique (Note: Still removed by Debuff Immunity).

- Duration decreased to 14 from 16.

- Energy cost decreased to 50/60/70/80 from 50/70/90/110.

R - Scaling Spell Damage decreased to 40% INT from 50%.

- Cast time increased to 3.25/2.5/1.75 from 3/2.25/1.5.

- Cooldown rescaled to 140/130/120 from 120.

- Cast time now interruptible. (Note: Will now be canceled if Overlord is killed before cast time is finished.)



Q (Empowered) - Fixed issue where the ultimate version of Gravitate was not applying to the tethered target.



HP - Duration increased to 4 from 3.

E - Now costs 80/100/120/140 Energy from 15% Current Health.



Q - Base cooldown set to 20 from 22/21/20/19.

R - Cooldown rescaled to 120/100/80 from 130/110/90.



V (Blue Gene) - Cast time reduced to 0.35s from 0.75



HP - Now reduces Ranged Attack Damage by 40% from 50%.

E - Now destructible; requires 3 hits and gives a base bounty of 50 minerals.



- Added '-Alt' skin.

R - Added range indicator for Flaming Stevie.



W - Base Spell Damage increased to 70/100/130/160 from 50/80/110/140.

E - Max Life Armor Stack count reduced to 5 from 10.

- Armor bonus rescaled to 10/12/14/16 from 6/10/14/18.



W (Blue Gene) - AoE increased to 6u-radius from 4u-radius.

E (Proximity Mine; Blue Gene) - Damage bonus increased to 150 at all levels from 100.

R (Blue Gene) - Damage bonus increased to 150 at all levels from 125.



V (Blue Gene) - Terminus gains +30 Armor and Spell Armor from only +20 Armor.



E - Duration reduced to 24 from 30.



Q - Max RnT bonus no longer apply debuff on targets that causes them to take bonus damage from ally basic attacks and W.

- Max RnT AoE increased to 3.5u from 3u.

- Max RnT Bonus now displays the correct visuals.



Q - Movement Speed loss rescaled to -50/35/20/5% from 55/40/25/10%. 

W - Cooldown rescaled to 19/17/15/13 from 20/18/16/14.



HP - Now grants 20% Cooldown Reduction when near chosen ally from 10% Movement Speed.

- Ally bonus Health Regen reduced to 5 from 6.

- Vega bonus Energy Regen reduced to 2.5 from 3.

Q - Cooldown set at 16 from 22/19/16/13.

W - Attack Speed bonus reduced to 10/15/20/25% from 12/20/28/36%.

- Cooldown Reduction bonus rescaled to 10/15/20/25% from 50%.

- Cooldown set at 30 from 32/30/28/26.

E - AoE rescaled to 12/14/16/18u-radius from 12u-radius.

R - 3 Stack Enemy Bonus Damage Type changed to Physical Damage from True Damage.

- 3 Stack Enemy Bonus now also reduces Attack Speed by 80%.

- 2 Stack Enemy Bonus Debuff now lasts 1.5s from 3.

- Scaling Energy Cost increased to 3% Max Energy from 2%.

- Stack Duration reduced to 10 from 12.

- Cooldown rescaled to 16/12/8 from 8/7/6.



Q - Scaling Spell Damage changed to 5% Target Max Energy from 5% Target Current Energy.

- Cast range reduced to 5 from 6.

E - Cast range increased to 5 from 4.



Q - Now is removed when Viron is 'banished' (Note: E.g. Lockboxed).

W/R - Updated visuals.



W - Cooldown reduction for successfully pulling any units removed.

- Cooldown rescaled to 25/22/19/16 from 29/26/23/20.



R - Now dispels most debuffs on cast.

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