accountzZ Posted December 17, 2019 Report Share Posted December 17, 2019 When I came back to play 1 game of aos, first of all, in Supertoast's word, "The only people playing are dicks". But that isn't the point here. When I got rekt on Narud, I remembered a few clunky quirks that he had. First of all, when I try to cast my Q beyond max range, it doesn't go off. I believe it should just instead go off at maximum range, in the direction of where one clicks it beyond maximum cast range even instead of telling me I cannot place it there. It sounds like something one would react in a moment if a loci didn't go off because of it, but because aos is a pretty fast game. that split moment of where you cannot cast Q can cost anyone some potentially necessary damage or even crucial ones to get a kill. Lastly, the same situation happens, but when trying to place loci on top of each other, what I believe it should do instead of telling me or anyone that it can't overlap on another loci, it should instead go off, but the loci is instead placed where it can be. I believe I asked grasshead and/or supertoast about this and if it was discussed before, it wasn't they said as I recall. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted December 18, 2019 Report Share Posted December 18, 2019 First time reading this. Also since Narud is a rare sighting, there aren't many people who speak on his behalf. Will give these suggestions a look. Quote Link to comment Share on other sites More sharing options...
Head Posted December 18, 2019 Report Share Posted December 18, 2019 ooh I've been wishing for that Q issue where you can't overlap them for as long as I can remember, just never thought to point it out, but i do believe it may have to do with balancing, as his w would then all originate from one spot, thereby guaranteeing all missiles hit. It's also irritating when you cannot place a loci on unpathable terrain, misclicks like that are costly Also when using his alternate auto attack, Narud basically can't attack anything at max attack range if the target is moving away. He'll just stutter as his model tries to complete the attack animation and move towards the target. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted December 25, 2019 Report Share Posted December 25, 2019 On 12/18/2019 at 2:52 AM, accountzZ said: First of all, when I try to cast my Q beyond max range, it doesn't go off. It should go off now. Narud will move to get into range to cast it if it is outside his reach. I also added a rangefinder for when casting Q so you can quickly identify your limits. On 12/18/2019 at 3:25 AM, Head said: i do believe it may have to do with balancing Pretty much. On 12/18/2019 at 3:25 AM, Head said: Also when using his alternate auto attack, Narud basically can't attack anything at max attack range if the target is moving away. He'll just stutter as his model tries to complete the attack animation and move towards the target. That's just the attack animation looking weird. All heroes experience it, but it's not as visible because their models actually have an attack animation. I've considered doing a slight remake of Narud, to make him feel less clunky and awkward, but what stops me is the same reason I haven't touched Lurker with his 5 actives. Players who are used to playing those heroes (mechanically speaking) may not like the simplification of his gameplay. Quote Link to comment Share on other sites More sharing options...
accountzZ Posted December 25, 2019 Author Report Share Posted December 25, 2019 ohh, my bad, I didn't specify what exactly is the big problem with trying to cast Q beyond max range, this is mainly a problem when narud goes into his xelnaga form because, well he cannot move at all. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted December 26, 2019 Report Share Posted December 26, 2019 The new rangefinder on Q should still help in this case still. Quote Link to comment Share on other sites More sharing options...
accountzZ Posted April 4, 2020 Author Report Share Posted April 4, 2020 bump had a game where someone played narud, they said they cannot place their Qs around LZ's ring. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 7, 2020 Report Share Posted April 7, 2020 You can now place Loci of Power closer together, but I don't think we will get to the point where you can stack them on top of one another. But the spacing should feel more forgiving now. Also the issue with LZ's ring should be fixed now. Quote Link to comment Share on other sites More sharing options...
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