MOTHER Posted September 11, 2019 Report Share Posted September 11, 2019 Name: Praetor.Fenix Type: - Carry / Initiator / Nuker Starting Stats: Starting Health – 626 Movement Speed – 3 Attack Range – 1.25 Attack Speed – 1.85 Starting Damage – 69 Base Armor.Resist – 14.2% [15] Base Spell Armor/Resist – 18.5% Strength – 31 + [6] Agility – 35 + [7]*** Intelligence – 24 + [2] __________________________________________________ [Heroic] - [Solar Nanocells] Passive At the start of each Day, the Sun energizes Fenix granting him +10% Physical Damage, and permanent Shields. The shields regenerate when Fenix has not taken any damage in the last 8 seconds. This effect is disabled and removed during Nighttime. Max Shields: (15*LVL) (+110% Weapon Damage) Shield Regeneration per Second: +15 __________________________________________________ [Q] - [Sun Strike] Target Point; 4 AoE After a 1.1/0.95/0.85/0.75s cast time, Fenix blinks into the air and smashes into the ground, releasing a blazing solar wave. Enemies struck are dealt Physical Damage and are Blinded, causing them to miss a percentage of their basic attacks. During Daytime, Fenix replenishes Shields for each Enemy Hero struck. Physical Damage: 80 / 120 / 160 / 200 (+60% Weapon Damage) Blind Duration: 3s / 4s / 5s / 6s Miss Chance: 60% Daytime Shields Replenished per Enemy Hero: +150 Energy Cost: - 80 / 100 / 120 / 140 Cooldown: 18 seconds Range: 6u / 6.5u / 7u / 7.5u __________________________________________________ [W] - [Whirlwind] Activate; 2u AoE Upon activation, Fenix becomes disarmed, and begins spinning for a duration. While active, Fenix gains Movement Speed, Slow Immunity, No Collision, and deals Physical Damage per second in an area around him; Applying on-hit effects. During Whirlwind, Fenix' other abilities are disabled. Physical Damage per Second: 20 / 40 / 60 / 80 (+80% Weapon Damage) Movement Speed Bonus: +10% Duration: 4s Energy Cost: 100 Cooldown: - 28/24/20/16 seconds __________________________________________________ [E] - [Against All Odds] Passive; 8u AoE Fenix gains bonus Armor Penetration and Critical Chance based on the number of Enemy Heroes in an area around him. 1 Enemy Hero: 6% / 9% / 12% / 15% Armor Penetration and 10% / 15% / 20% / 25% Critical Chance 2 Enemy Heroes: 9% / 12% / 15% / 18% Armor Penetration and 15% / 20% / 25% / 30% Critical Chance +3 Enemy Heroes: 12% / 15% / 18% / 21% Armor Penetration and 20% / 25% / 30% / 35% Critical Chance __________________________________________________ [R] - [Thunderous Crash] Target Unit; 3u AoE Fenix jets towards a far enough target enemy unit. The ensuing collision Stuns and deals Physical Damage to the target and enemies around them. The primary target is dealt both the Target Physical Damage and the Area Physical Damage. During flight, Fenix is Invulnerable, and cannot cast his other abilities. Target Physical Damage: 100 / 150 / 200 (+50% Current Shields) Area Physical Damage: 50 / 75 / 100 (+25% Current Shields) Stun Duration: 1.5s Energy Cost: 100 / 150 / 200 Cooldown: 60s / 50s / 40s Maximum Range: 8u / 9u / 10u Minimum Range: 4u Quote Link to comment Share on other sites More sharing options...
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