MOTHER Posted April 26, 2019 Report Share Posted April 26, 2019 Name: Viler.Nemesis Type: - Caster / Support Starting Stats: Starting Health – 495 Movement Speed – 3.61 Attack Range – 6 Attack Speed – 1.85 Starting Damage – 64 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 30 + [5] Agility – 22 + [3] Intelligence – 38` + [7]*** __________________________________________________ [Heroic Passive] - [Despair] Enemy Units and Structures around Nemesis have their Sight range reduced by 3-unit radius. Enemy Heroes that die under this effect will cause all other Enemy Heroes within 10-unit radius of them to become Silenced for 3 seconds. Refreshes but does not stack. Energy Cost: - Cooldown: - Range: 14u AoE __________________________________________________ [Q] - [Rampage Burst] Target Unit, 5.5u AoE Launches a ball of void energy that travels over 1.75 seconds towards a target enemy unit or structure, or a Player-owned unit or structure. The projectile bursts on impact but leaves the primary target completely Unaffected, while hurling fragments of void energy that home in onto nearby enemy units in a radius around the target. Each fragment deals Spell Damage and Slows Movement Speed for 2 seconds. Spell Damage: 50 / 100 / 150 / 200 (+65% INT) (+25% Target Missing Energy) Movement Speed Slow: 40% Energy Cost: - 75 / 100 / 125 / 150 Cooldown: - 13 / 11 / 9 / 7 seconds Range: 14u __________________________________________________ [W] - [Void Reintegration] Target Unit/Channel Nemesis channels a beam at a target unit for up to 10 seconds, absorbing Energy per second, and Slowing their Movement Speed. If Nemesis has Full Energy, Void Reintegration will Restore Health equal to the Energy absorption instead. Reactivate to cancel. Allies' basic attacks against the target during this time will Leech Energy equal to a percentage of damage they deal to the target. Energy/S Absorption: 20 / 45 / 70 / 90 (+6% Target Max Energy) Allied Energy Absorption: 20% of Damage Dealt Movement Speed Slow: 40% Energy Cost: - 75 / 100 / 125 / 150 Cooldown: - 24 / 22 / 20 / 18 seconds Range: - 8u (14u Leash Range) __________________________________________________ [E] - [Harbinger of Oblivion] Target Point Summons a mobile flying Oblivion Construct onto the battlefield for 90 seconds. Oblivion Constructs have 750 (+150% INT) Health, and passively emit the Oblivion Aura. Enemy Heroes that Cast abilities within the Oblivion Aura Lose Health and Energy instantly (Non-lethal), and grant Nemesis 1 stack of Oblivion. Each Oblivion stack Amplifies the Spell Damage Nemesis deals. Up to 4 stacks. Refreshes. Vitals Lost per Enemy Ability Cast: 5% / 11% / 17% / 23% (Current Health & Energy) Spell Damage Amp per Stack: +2% / +4% / +6% / +8% Stack Duration: 15 seconds Energy Cost: - 100 / 125 / 150 / 175 Cooldown: - 120 / 100 / 80 / 60 seconds Range: - 10 (16u Aura AoE) __________________________________________________ [R] - [Nightmare Torment] Target Unit Nemesis Curses an Enemy Hero for a duration, causing a percentage of any damage dealt to them to be Reflected to all enemies in an area around them as Spell Damage. If the target dies under this effect, their Respawn Time will increase on their next respawn. Ignores Debuff Immunity. Damage Reflected: 40% / 52% / 64% Respawn Time Increase: +33% Duration: 10s / 14s / 18s Energy Cost: 200 / 250 / 300 Cooldown: 130 / 110 / 90 seconds Range: 10u (6u Reflect Aura AoE) Quote Link to comment Share on other sites More sharing options...
DragonHeart Posted April 30, 2019 Report Share Posted April 30, 2019 (edited) The E and W damage numbers are a bit overloaded. Edited April 30, 2019 by DragonHeart Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 30, 2019 Author Report Share Posted April 30, 2019 On paper perhaps, but in practice it's different. E is hard countered by vision; flares and Eye of Amon' active can quickly locate the Construct for you and your team to destroy it (it gives a lot of money). You can also avoid casting if you suspect it is nearby. It doesn't on item actives. W deals no damage and leaves Nemesis open to attack as it is a channeling ability. Quote Link to comment Share on other sites More sharing options...
DragonHeart Posted May 2, 2019 Report Share Posted May 2, 2019 Going to number these for convenience:: 1. The E is very inconspicuous as I've seen. Even telling people to take it out and telling of the dangers, they still combo three abilities and wonder why they are being chunked. On top of that, the range is so long that you can put it in a place no one can get to. At the very least, please make it non-flying so every hero can get to it so melee heros are not reliant on there blind range heros. 2. W heals and has a long range. It is hard to punish even with an ally nearby. In lanning phase Viler Takes the hero that is slowed out of the fight, and if aggroed by the other enemy, can be punished by the ally lanner. Otherwise, you are just free to take all the energy from your target. In team fights, no one is dumb enough to jump a Viler as the oblivion construct will be in the center of the team and Viler will be sitting there taunting, hoping the enemy team will collapse on him so that his allies can kill everyone. Quote Link to comment Share on other sites More sharing options...
Bile Posted October 25, 2019 Report Share Posted October 25, 2019 this hero needs a nerfin! Quote Link to comment Share on other sites More sharing options...
Head Posted October 26, 2019 Report Share Posted October 26, 2019 (edited) a Edited October 26, 2019 by Head Quote Link to comment Share on other sites More sharing options...
MOTHER Posted October 26, 2019 Author Report Share Posted October 26, 2019 20 hours ago, Bile said: this hero needs a nerfin! Autoban him! Quote Link to comment Share on other sites More sharing options...
BlackCat Posted October 27, 2019 Report Share Posted October 27, 2019 Who else besides me ever uses Viler regularly? Quote Link to comment Share on other sites More sharing options...
Bile Posted October 29, 2019 Report Share Posted October 29, 2019 On 10/27/2019 at 2:18 AM, BlackCat said: Who else besides me ever uses Viler regularly? I refuse to play it because of how broken it actually is, congrats tho! Quote Link to comment Share on other sites More sharing options...
BlackCat Posted October 30, 2019 Report Share Posted October 30, 2019 11 hours ago, Bile said: I refuse to play it because of how broken it actually is, congrats tho! He's very good for what he does and when he has good positioning. But isolate him or catch him alone and hes as good as crispy squid on a stick. Your Viler from the game from earlier today did not seem OP at any point. Quote Link to comment Share on other sites More sharing options...
Bile Posted November 2, 2019 Report Share Posted November 2, 2019 It was my third time playing the hero and I still managed 7 kills. Quote Link to comment Share on other sites More sharing options...
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