MOTHER Posted April 14, 2019 Report Share Posted April 14, 2019 Greetings! Now is as good a time as any to reflect on where we've been and where we want to go. It's been a bumpy humbling ride since we moved to the new map almost two years ago. Just trying to balance everything around the new playing field and not betray the way the game made me people happy for so long was a huge undertaking. I'd like to think that Adam and I did well by you, and I hope you feel the same. You never really understand the work that goes into these things until you put yourself in that situation. My respect for the developers that came before grew tenfold as result, and also for the responsibility we are left with. Despite everything and everyone saying to the contrary, It's amazing we all kept going for as long as we could. And keep going we will. So I'd like to take a moment to share what's ahead for us... Balance Patches Unless something is truly broken and the community feels strongly about it, the frequency of these types of patches will be dropping to 1-2 per year. Here I am referring to major (re)balance patches like the one just released. I'll try to make these major patches coincide with Blizzard's own SC2 content patches which are released at a frequency of about 1-2 per year as well. This way when we get back to development of these big patches, we will have a lot more to work with, and in turn a lot more to give you. It also takes a moment (or two) for a major patch to settle and a meta to develop from it. Less is more in this case. There will of course be smaller minor follow-up patches whenever they are necessary. Optimizing the Game SC2 has changed a lot for the better from when AoS was first made during WoL, and by extension so has the SC2 Galaxy Editor. The resources and tools available to us now are just massive by comparison. Over the last 2 years we've tried on all fronts to make use of these resources to polish AoS to the best it can be. And there's still a lot of room for improvement in 2019! Community We've been playing together for years most of us and I know most of you, and hopefully you know me by now (and suffered my feeding!). Community matters above all here and it's the lifeblood that kept and keeps AoS alive. After the Mumble heyday, we've tried keeping up with channels of communications and staying in touch via Discord and now also the Bnet Chat Group. If you haven't joined these channels yet and downloaded the apps, do it! Because nothing is more satisfying than a set of organized games. We've been on a roll lately, so let's keep this up. Also starting next patch, we'll be introducing a new 'Honored Player' title that includes a badge and colored name ingame. These will be handed out by community nomination in recognition of the rare few who take it upon themselves to balance lobbies and improve the quality of AoS games for players - Veterans and newbies alike. Site Upkeep The hub and center of all things AoS will continue to be this website for its rich history and ease of communicating maybe-long-winded blogposts such as this one. EKCO has been very transparent with us all about upkeep and graciously continues to take the time to support our community.If you would like to help keep this place alive, kindly take a moment to donate any amount you would like to afford here. 100% of your donations go to maintaining this website and forum. New Heroes After moving to the new map, we had to shift focus to balancing the gameplay experience and faithfully adapting it to the new terrain field, while still trying to add enough new stuff to keep it fresh and improved. But nothing beats adding a new hero yes? So we will be shifting gears back to bringing in new characters and concepts to the game much more frequently than before. The next hero is Viler.Nemesis, and he will be bringing a great many torments upon the Forests of the Imperial Sanctums - next month! ----- Thanks for the read and looking forward to a good season together. Head, Fisher and BlackCat 2 1 Quote Link to comment Share on other sites More sharing options...
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