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Changelog v2.13-2.17


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Heroic - Reduced max stacks from 6 to 5.

- Energy regen increased to .3% from 0.25% Max Energy and health regen increased to 4.5% from 4% STR.

Q - Cast time from 0.15 to 0.25s.

- Cooldown rescaled to 16/15/14/13 from 14.

- Corrosion duration reduced to 2s from 2.5s. Max Health True Damage per Sec increased to 1.5% from 1%.

- Increased AoE to 2.75 from 2.5.

W - Abyss stack bonus gives +0.3 AoE from +0.25.

- Now also increases range by +1 per stack.

E - Rescaled Abyss stack bonus to 3/4/5/6% from 2/3/4/5% Weapon Damage Reduction.

- Fixed bug that caused the "Great Orange Ball" model to sometimes appear on allied heroes.





- Added Abysmal.Ravager

- Added global sound alert for Hero Kills & Boss Kills.

- Fixed assists not showing on the leaderboard.

- Added ability to zoom out slightly more.


Default Zoom


Max Zoom



- Mid Lane redesigned


Towers pushed back and spaces opened up.


Both lanes are more symmetrical, adjacent ramps and bushes either moved, reduced, or removed. 2 adjacent ward spots were also removed.



Adjacent Protoss Jungle remade to more closely match mirroring Zerg region




- All "Levi" buffs (Primal Blood/Primal Essence/Primal Wrath) now last 4 minutes from 5 minutes.

- "Levi" buff mini-icon tooltips updated, now display remaining duration in real-time when you hover over them.

- Brax Monolith true damage reduced from 20 per missile to 15.

- Aeon base health increased to 5000 from 3500.

- Aeon beam damage reduced from 70 to 50 (-40 damage total), AoE "Smash" damage reduced from 180 to 150.

- Nydus Destroyer base health increased to 7500 from 5000.

- Nydus Destroyer Attack Damage and AoE Damage reduced from 125  and 100 to 100 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 15% to 10%.

- Yagdra base health increased to 10000 from 9000.

- Yagdra Attack Damage and AoE Damage reduced from 150  and 100 to 125 and 75 (-50 damage total). Target Current Health Scaling damage reduced from 20% to 15%.



- Sanctums now have +20/s Health Regeneration if they have not been attacked in the last 60 seconds.



- Creep Wave spawn rate reduced from 35s to 28s.

- Ranged creep base damage reduced to 50 from 60.



Blue Gene

- Price reduced from 3700 to 3600.



- Fixed bug causing the item to increase healing on enemies, rather than reduce.


Eye of Amon

- Hunt 2 Unique replaced with Territorial 1 Unique; You gain +20% Weapon Speed and Movement Speed when you are within 12u of any Neutral Unit. This effect is disabled if you have been attacked by a Hero in the last 10 seconds.

- Now also has Survivalist Unique; +5% Experience.


Force of Entropy

- Unique debuff lasts 3 seconds when used by Melee heroes, and 2 seconds when used by Ranged from 2.5s for both.


Hunter's Hatchet

- Reduced active cooldown to 6s from 30s.

- Active can now also instantly destroy (Read: Deny) your own wards. However, you cannot destroy allied players' wards.

- Active can now also instantly destroy any of Jakk's 3 wards/mines.


Hunter's Knife

- Hunt 2 Unique now only applies against Neutral Units from Enemy Non-heroic Units.

- Knife Throw active now deals 100 + (20% Target Current Health) True Damage from 50 + (15% Target Current Health) True Damage.

- Knife Throw active can now target Massive Neutral Units. Deals 50% Damage to Bosses.

- Cooldown reduced to 25s from 30s.


Lion's Bane

- Territorial Unique renamed to Territorial 2, overrides new Eye of Amon Territorial 1 Unique.



- Active duration increased from 2.5 to 3s.

- Cooldown increased to 60s from 45s.


Naix Claw

- Active Lifesteal bonus decreased to +100%, decaying at +20% / autoattack from +175%, decaying at +35% / autoattack.


Phantom Menace

- Added sound cue.


Phase Cloak

- Active cooldown increased from 40s to 60s.


Sentry Ward

- Price increased to 80 from 60.


Spirit Containment Vessel (1700; NEW!)


Components: Soul Engine, Hunter's Hatchet, Pulse Regenerator

+200 Health

+3 Energy Regen

+0.15 MS

+10% Cooldown

[Unique - Hunt 3] Deal True Damage equal to 15% of your Spell Damage to Neutral Units.

[Unique - Survivalist] +5% Experience

[Unique - Harvest 2] Gains a charge every time you kill a unit, up to 15 charges. 

[Active - Reap] Consume all charges to Regenerate 20 Health and 10 Energy per charge.  30 second cooldown.


Sunflare Gun

- Active Energy cost increased from 50 to 100.




HP - Damage scales with Target Current Health from Target Max Health.

- Damage adjusted to 4-10% (4 + 0.33*Lvl) according to your level from 2-6%.

- Heal from Damage Dealt reduced to 20% from 25+(25%)

W - Energy cost reduced to 50 from 60.

R - Energy cost rescaled from 175/200/225 to 150/200/250.



W - Stacks decreased from 6 to 4

- %Damage per stack increased from 3/ 4/ 5/ 6  to 5/ 7/ 9/ 11

- Now also increases damage dealt from items.



W - Energy cost set to 100 from 80/100/120/140.

R - Energy cost rescaled to 175/250/325 from 200/275/325.



- Fixed turn-rate being unintentionally slow.

W (Evolved) - Attribute steal duration reduced from 180s to 90s.

R - Updated visuals.



Q - Cast range reduced to 6u from 7u.

E - Spell Damage now scales with 20% Target Missing Energy from 40% INT.

- Energy cost increased to 85/110/135/160 from 80/100/120/140.

R - Cast range reduced to 8u from 9u.



E - Spell damage rescaled to 100/200/300/400 from 175/250/325/400.

- Energy cost increased to 125/150/175/200 from 110/135/160/185.



- MS reduced from 2.9 to 2.8.



R - Changed from Target Unit ability to Target Direction. Khyrak now pounces towards a targeted direction for 10u, latching onto the first enemy hero hit.

- Now for 10s after being "Eviscerated", Open Wounds (Heroic) deals double damage and 'Rend' (W) deals true damage to enemies hit.

- Updated sound and visuals.



R - Scaling Spell Damage reduced to 20% Weapon Damage from 25% Weapon Damage.

- Energy cost rescaled to 150/200/250 from 100/150/200.


Q - Now Transient

E - Passive Armor and Spell Armor gain per enemy hero in AoE removed. 

- Active now also grants 9/12/15/18 Armor and Spell Armor for duration; This bonus doubles when facing an enemy hero.

- Active no longer grants 5/10/15/20% Physical Resistance (Note: This bonus was unlisted in the tooltip).

- Duration increased to 5s from 4.5s.

R - Passive now also grants 10/15/20% Physical Resistance.


R -  Timmy's Health increased to 800/1300/1800 from 600/1200/1800.

- Cooldown rescaled to 140/120/100 from 120.


Ravager (Ranged Strength Hero; NEW!)

- Added Alt Skin.


HP  - Denizen of the Abyss

[Activate] Burrow, losing the ability to move or attack, but gaining 1 stack of Abyss per second up to 6x. Does not cloak Ravager.

Each stack of Abyss regenerates +4% STR Health and +0.25% Maximum Energy per second and Enhances Abilities.

Q - Bile Storm

[8u Range, 2.5u AoE, Target Area] After 0.5s, unleash waves of corrosive bile over 3 seconds, dealing Spell Damage and Applying Corrosion.

Corrosion lasts 2.5s,  Reduces Physical/Spell Armor, and deals 1% Target Max Health True Damage per second. Allied Basic Attacks refresh the duration.

Abyss Bonus per stack: +3 cast range, -2s CD

Total Spell Damage: 100 / 145 / 190 / 235 (+50% STR) (+50% Weapon Damage)

Armor Reduction</c>: -8 / -16 / -24 / -32

Cooldown: 15s

W - Devil's Tongue

[8u range, 4u AoE, 2.5u Pillar Size] After 0.65s, Spawn an Impassable Pillar for 6s at Target location, briefly Knocking Up enemies hit and Slowing enemies' movement around it for the duration.

Abyss Bonus per stack: +1s duration, +0.25 AoE

Movespeed Slow: 24% / 32% / 40% / 48%

Cooldown: 35s / 30s / 25s / 20s

E - Insufferable Presence

[Passive, 12u AoE] Nearby enemies Lose -10% Weapon Damage. If a Hero dies under this effect Ravager and her Allied Heroes gain Bonus Weapon Damage for 60-120s (Based on Ravager's Level), stacking infinitely but not refreshing. On death, Enemy creeps grant Bonus Weapon Damage for 15s, stacking and refreshing up to 10x.

Abyss Bonus per stack: 2% / 3% / 4% / 5% Weapon Damage Reduction

Creep Death Bonus: +5

Hero Death Bonus: +12 / +18 / +24 / +30 

R - Stare of the Abyss

[Activate, 6u AoE] For the next 6s, Store a percentage of Incoming Damage. After this time or when reactivated, deal the Stored Damage around you as Damage Type(s) Received. Enemies hit are forced to run away from you in Fear.

Doubles Health & Energy Regeneration from Abyss stacks

Stored Damage Ratio: 50% / 75% / 100%

Fear Duration: 1.75s / 2.25s / 2.75s

Cooldown: 120s / 100s / 80s




E, R - Updated sound.



W - Damage rescaled to 12/24/36/48 + (75% Weapon Damage) Physical Damage from 20/30/40/50 + (50% Weapon Damage) Physical Damage.

- Energy cost rescaled to 70/80/90/100 from 100/125/150/175.



HP - Buff/Debuff duration increased to 3s from 2.5s.

Q - Energy cost rescaled to 70/90/110/130 from 100/110/120/130.

W - Energy cost rescaled to 60/80/100/120 from 90/100/110/120.

E - Now grants 100/150/200/250 Health & Energy per sec from only Health.

R - Energy cost rescaled to 175/250/325 from 200/275/350.

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6 hours ago, AceSpade said:

Is that now more like Warwick's R?

Yes, now there is more similarity. They both involve jumping in a target direction, latching on to the first hero hit, and CC'ing them while dealing damage + On hit effects.

As Mother said, the effect once you hit is different in that it's a root and that it temporarily buffs other aspects of his kit

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