DragonHeart Posted November 7, 2017 Report Share Posted November 7, 2017 One of these things needs to be nerfed as if you have one enemy pusher based hero and even one inhibitor down you cant stop them. Shouldn't be forced to have a pusher based hero in order to win. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted November 7, 2017 Report Share Posted November 7, 2017 Re: Pushers in general Hero Drafts should be balanced, having a pusher on the team is also a valid option and strategy and it can be countered now more than ever before thanks to items like Space Gem. Re: Split pushing Have you considered strategically placing Controller wards behind the enemy pusher (in a bush or a ward spot) when they push and then using Transport or Space Gems to teleport directly to them? Controllers also blind enemy wards in a large area making the area particularly unsafe for lone split pushers. Re: Inhibitors Don't lose them. If we nerf the risk of losing an inhibitor we increase the risk of increasing game time and subsequently the wait time between games. Losing rax should be a big deal. Having said all this, in the next patch new counterpushing tools will be available to players. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 7, 2017 Report Share Posted November 7, 2017 6 hours ago, DragonHeart said: One of these things needs to be nerfed as if you have one enemy pusher based hero and even one inhibitor down you cant stop them. Shouldn't be forced to have a pusher based hero in order to win. Even if your first statement was true, your conclusion does not not logically follow it. But if everyone on your team is struggling to clear waves perhaps you have comp problem. SCV and MOTHER 2 Quote Link to comment Share on other sites More sharing options...
DragonHeart Posted November 11, 2017 Author Report Share Posted November 11, 2017 Granted I did conceive this during a pub game, but that may show a problem. If well fed and decent wave clearing dps and spell casters cant stop a team of pushers and one tank, It makes me think that it should at least be looked into. Quote Link to comment Share on other sites More sharing options...
DragonHeart Posted December 3, 2017 Author Report Share Posted December 3, 2017 Ok seriously creep are way too powerful. Please consider nerfing them. Full build carries should not have trouble dealing with them at the 50 minute mark. Quote Link to comment Share on other sites More sharing options...
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