Adamantium Posted July 20, 2017 Report Share Posted July 20, 2017 2.4 Items - Gold items now display the gold earned from that unique throughout the game. - Bug fixes Heroes Boros R - Fixed omnislash not working. Cain HP - Now slows weapon speed as well. 2.2 Game Terrain - Added second bush mid. - Slightly widened the ramp across from Zerg mid T3 tower. Talents - Haste cooldown increased to 240. Fortify cooldown decreased to 200. Transport increased to 180. - T3 Active Talents now cost 8% Max Energy from 5% Max Energy. - Default Return Active Talent now costs 4% Max Energy and has 15 second cooldown. - Cunning reduced from 8% Spell Amp to 6%. - Undying reduced to 20% from 25%. Shop - Side Shop Inventory: Health Capsule, Energy Capsule, Flare, Sentry Ward, Whale Breast, Smoke Screen, Space Gem, Cell Regenerator, Energy Regenerator, Soul Engine, Hunter’s Hatchet, Emerald Mox, Sapphire Mox, Neosteel Vestment, Nullifier, Bloodletter, Metabolic Booster, Fusion Blade, Temporal Plating, Quantum Spade, Graviton Booster, Emerald Lotus and Defibrillator. Structures - Destroyed Suppressors will now respawn after 420 seconds from 360 seconds. - Sanctums no longer provide passive regeneration. Instead they provide an active regeneration ability that will grant your hero up to 50% Max Health and Energy if you are within 10u of a Sanctum and you left-click the building. This Serenity active has a shared cooldown (unique each player) on both Sanctums of 360 seconds. Neutrals - Xanthos Beta neutral creep has been replaced by the BRAX Monolith (Same stats, but harder to understand); now gives 150 Experience from 200. - Fireworm/Destroyer/Yagdra Primal buffs now reduce respawn timers by 20/35/50% respectively from 10/15/20%. Base experience gained reduced to 100/150/200 from 250/300/350. - Yagdra's 'Primary Fury' buff renamed to Primal Wrath. (For obvious reasons) - Aeon base bounty and experience reward increased to 300 and 300 from 240 and 200. Base health increased to 3500 from 3200. Base damage increased from 60 to 70. River Critters (Runes) - Hurty now grants 100% Weapon Damage from 50%. - Mendy now grants 2.5% Health & Energy Regeneration from 1.5% - Wizzy grants +20% Spell Damage (from 15%) & +15% Cooldown Reduction - Lucky now grants 5 Minerals per second from 3. - Speedy now also grants slow immunity for duration. - Critters now last 35 seconds from 40. Items Adamantium Alloy (NEW; 3800) Components: Neosteel Vestment, Nullifier, Kinetic Cell +30 Armor +30 Spell Armor +12% Max Energy [Unique - Fusion] Recover Energy equal to 20% of all incoming damage. [Unique - Fission] If you take fatal damage, allies in a 5u-radius are healed for 200 + (10% Current Energy). 240 second cooldown. Ancient Rune New Components: Higgs-Boson Capacitor, Soul Sustainer, Pulse Regenerator / Price: 3750 +75 INT +3.5 Energy Regen +15% Cooldown Reduction Decay unique now deals (10% target current health) spell damage over 4 seconds from 8% over 2. Damage doubled to (20% current health) spell damage over 4 seconds if target has higher current health than you. Healing reduction increased to 50% from 45%. Cauterizer Healing reduction increased to 50% from 45%. Controller (NEW; 200) [Consume] Deploys a visible Controller ward at target location that disables all enemy wards in a 15u-radius. Allies can also teleport to Controllers. Lasts 7 minutes. Limited to 3 per Item inventory slot. Defibrillator (NEW; 1600) [Consume] Reduces user's respawn timer by 25% (non-stacking). Dispels upon death or after 8 minutes. Limited to 1 per Item inventory slot. Cannot be discounted by ‘Resourcefulness’ unique. This item is a side shop exclusive! Eye of Narud Health/Energy Regen reduced to 3/2 from 4/3. Flare AoE reveal radius increased to 14u from 10u. Duration increased to 45 seconds from 30. Price reduced to 25 from 30. Flare Gun/Sunflare Gun Actives now cost 25 and 50 energy respectively. Gravity Edge New Components: Temporal Plating, Temporal Plating, Storm Pauldrons / Price 3000 +50 INT +6% Movement Speed [Unique 2 - Gravitational Wave] Your Single Target and AoE Spell Damage increases your Movement Speed by 6% for 4 seconds. Non-stacking. Health/Energy Capsules Health and Energy Regen changed from 15/s for 20 seconds to 20/s for 15 seconds. Total Health and Energy gain still 300. Hive Symbiosis (NEW; 3550) Components: Stabilizer, Neosteel Vestment, Bloodletter +55 Primary Attribute +15 Armor +15% Health Regen +15% Energy Regen [Unique - Mutualism] Nearby allied units in a 10-unit radius gain +12% Lifesteal, +0.25% Max Health and Energy Regen per Second, and +5% Max Health and Energy. Hunter's Hatchet Added; [Active - Hatchet Toss] Destroys enemy wards instantly. 60 second cooldown. Hunter’s Knife (NEW; 1650) Components: Hunter’s Hatchet, Graviton Booster, Lost Treasure +200 Health +15% Weapon Speed +3 Health Regen +2 Energy Regen [Unique - Survivalist] +4% Experience. [Unique - Hunt 2] You deal 30 bonus damage against non-heroic targets. Melee heroes deal 60 damage. [Active - Knife Throw] Deals 50 + (40% target Current Health) Spell Damage to a single non-heroic, non-massive target. 90 second cooldown. Lightning Rod/Cerebro Chain Lightning 1 and 2 now deal 25 + (50% INT) and 50 + (100% INT) from 100 +(25% INT) and 100 +(40% INT) respectively. Isomorphic Pyre Base damage now scales with 6% target current health from 5%. Radar Kit Radar detection now limited to enemy wards. Price increased to 650 from 500. Scavenger’s Veil (NEW; 900) Components: Cell Regenerator, Energy Regenerator +5% Cooldown +5% Movement Speed +3 Energy Regen [Unique - Living Resource 2] When Allied heroes in a 10u-radius kill enemy non-heroic units, you gain +4 Minerals and +5 Health. This effect is disabled for 15 seconds whenever you kill an enemy non-heroic unit. [Unique - Resourcefulness] Whenever you use a consumable, you are refunded 25% of the cost. Space Gem (NEW; 75) [Consume] Channel for 8 seconds, then teleports the user to a friendly structure. 160 second shared cooldown with other Space Gems. Limited to 3 per Item inventory slot. Star’s Fury Energy leech increased from 52 Energy to '3% Current Energy'. Powerstrike unique now deals '(70% Target Missing Energy) up to 500 Spell Damage' instead of (100% INT) Spell Damage. Syrus Codex (NEW; 850) [Consume] Gain +16% Experience for 240 seconds. 12 Minute shared cooldown. Limited to 1 per Item inventory slot. Warp Shard* New Components: Lost Treasure, Stabilizer / Price: 3500 +55 Primary Attribute +0.15 Movement Speed +5 Health Regeneration +2.5 Energy Regeneration * Now can be found under Movement Tab Whale Breast (NEW; 75) [Consume] Instantly regenerate 150 Health and Energy. Limited to 1 per Item inventory slot. Heroes General - Attribute point bonuses have been modified to the following One point of Strength grants 8 Health and 0.04 Health Regeneration. If Strength is your primary attribute, then it grants 9 Health, 0.06 Health Regeneration, and 0.2 Weapon Damage. One point of Agility grants 0.14% Weapon Speed and 0.3 Weapon Damage. If Agility is your primary attribute, then it grants 0.28% Weapon Speed and 0.6 Weapon Damage. One point of Intelligence grants 1 Energy, and 0.01 Energy Regeneration. If Intelligence is your primary attribute, then it grants 0.02% Spell Damage, 2 Energy, 0.02 Energy Regeneration, and 0.2 Weapon Damage. Artanis HP - Movement Speed debuff increased from 60% to 65% Anthrax - Updated Alt Skin. W - Range increased to 7u from 6u. E - Duration increased to 3.5 seconds from 3. R - Cast time rescaled from 1.6s to 1.6/1.3/1.1s. Boros HP - INT scaling reduced from 40% to 25%. W - Energy cost rescaled to 75/100/125/150. R (Omni) - Deals 100 + (50% INT) Spell Damage from 150 + (50% Weapon Damage) Physical Damage. - Cast range reduced to 6 from 8. Search range after initial cast reduced from 6 to 4. Energy cost increased by 25. Cooldowns rescaled to 130/110/90 from 130/100/70. R (Salsa) - Energy cost increased by 25. Initial activation range increased to 8. Re-activate range reduced to 6. Cain Q - No longer breaks from minion or tower damage. Chuck Q - Base Damage rescaled to 60/120/180/240 from 80/140/200/260. - Energy cost increased to 100/120/140/160. - Updated visuals. E - Duration increased to 5s from 4. R - Damage changed from 250/350/450 + (40% INT) to 200/300/400 + (50% INT). Energy cost increased to 175/250/325. - Projectile Speed increased by 25%. - Updated sound and visuals. Corona - Updated Model and Alt Skin. HP - Stacks last 15 seconds from 10. Q - Damage reduced from 50/75/100/125 + (32% INT) to 55/70/85/100 + (20% INT). - Cooldown rescaled to 5/4/3/2. Energy cost rescaled to 40/50/60/70 - Now has 6u sight radius from 4. - Cast range increased to 16u. - Projectile speed reduced by 15%. W - Damage rescaled to 60/80/100/120 + (40% INT*Ionize Stacks) from 50/70/90/110 + (24% INT*Ionize Stacks) - Bounce radius increased from 9 to 12u. - Energy cost rescaled to 80/110/140/170 - Updated sound and visuals R - Increased movement speed by 0.1. - Updated sound and visuals. Cyprus HP - Now has global range. Q - Energy cost set to 70 from 60/70/80/90. E - Energy cost rescaled from 80 to 70/80/90/100 R - Initial Damage has been changed from 300/400/500 + (40% INT) to 200/300/400 + (60% INT). - Pillar Damage has been changed from 40/65/90 + (10% INT) to 20/35//50 + (20% INT). - Cooldown has been rescaled from 130/105/80 to 130/110/90. - Energy cost has been rescaled from 160/180/200 to 200/275/350. Dustin - Movement Speed reduced by 0.15 - Base Strength reduced by 4. HP - Radar AoE increased from 15u to 24u radius. Q - Range increased to 12u from 10u. W - Damage changed from 60/90/120/150 + (50%) to 60/80/100/120 + (75%). - Range increased from 13u to 14u. - Energy cost increased to 80/110/140/170. - Updated sound and visuals. E - Added ‘Recall Drone’ sub-ability; Recalls Utility Drone to your current location (Does not cancel Active Denial System; only repositions drone). Erekul - Base Strength reduced by 4. - Movement Speed reduced by 0.1. HP - Damage reduced to 0.75% Max Health from 0.85%. Q - Energy cost increased to 90/120/150/180. R - Damage from missing health rescaled from 30/55/80% to 30/50/70%. - Cooldown set to 120 from 130/110/70. Energy cost increased from 175/275/375 to 200/300/400. - Added 0.5s cast time. Garamond Q - Now also reduces attack speed. Slow rescaled to 20/30/40/50% Movement/Attack Speed from 22/33/44/55% Movement Speed. - Updated visuals. Geneva HP - MS bonus duration increased from 2 to 4s. Huntress R - Base damage reduced to 100/200/300 from 150/225/300. - Energy cost increased from 200/275/350 from 175/250/325. - Now has a 2.5u sight radius. - Projectile speed reduced by 20%. - Execution threshold now increases by 1% per 12u from 1% per 8u. - Cooldown set to 120 from 130/110/70. - Updated sound. Jakk - Base STR/AGI/INT attributes changed from 29/36/28 to 29/26/38. HP - Energy Rifle energy recovery changed to 15% INT from 12% Weapon Damage. Q - Weapon Speed bonus rescaled to 8/14/20/26%. W - Sight radius reduced to 12u radius from 14u. Now has radar that can detect enemy heroes only. Lasts 300 seconds from 240. - Mineral bounty increased from 24 to 48. Energy cost reduced from 60 to 50. - Cooldown rescaled to 105/80/55/30s. E (Proximity Mine) - Damage increased from 40/60/80/100 + (40% INT) to 175/250/325/400 +(25% INT) - AoE increased from 2u to 3u. - Slow increased from 45% to 50%. No longer silences. - Removed charges. Cooldown rescaled to 10/8/6/4s. - Added small delay to cloaking effect, and a delay to proximity mine activation. - Timed life increased to 600 seconds. - Energy Cost rescaled from 40/50/60/70 to 125/145/165/185. - Fixed bug where Proximity Mines were near indestructible. - Mineral bounty increased from 6 to 12. E (Force Beam) - Damage rescaled to 60/110/170/220 + (50% INT), Cooldown rescaled to 12/10/8/6 from 10/9/8/7. R - Damage changed from 160/300/440 + (80%) to 300/400/500 + (75% INT) - Energy cost increased to 150/200/250. Cooldown set to 8/6/4 from 10/8/6. - Detonation delay decreased to 0.75s from 1.3s. - Remote Mine vision radius increased from 2u to 4u. - Mineral bounty increased from 8 to 16. Karax HP - Energy regen bonus reduced from 0.5% to 0.25%. Base true damage reduced from 15 to 10. - Cooldown reduced to 30 from 60 seconds. - Fixed bug where you could cast your abilities within range of an enemy Karax’s Adurant. - Fixed bug where Zeratul’ Phase Strike and Boros’ Salsa Slash could destroy Adurants. Q - Can now be blocked by allied heroes on its way to the target. - Fixed bug where Q was not removed by debuff immunity. W - Duration reduced by 1s across all levels to 2/2.5/3/3.5s. R - Energy cost increased from 125/150/175 to 200/225/250. Charge cooldown set to 45/35/25 from 60/50/40. - AoE increased to 2.25u from 2. - No more charges. King R - Fixed bug where some Bribed neutrals would return to camp location. Maar - Fixed bug where Zeratul’ Phase Strike and Boros’ Salsa Slash could destroy Power orbs. Q (Heat Wave) - Cooldown reduced to 3 from 3.5. W (Barrier) - Cooldown reduced to 3 from 3.5. QW (Sap) - Cooldown reduced to 3 from 3.5. R - Area of Effect increased to 6u from 5u. Cast range is now global, but can only target allied units or structures. - Cooldown rescaled to 240/180/120. Energy cost increased to 175/250/325. - Updated sound and visuals. Nova R - Toggle channel time rescaled from 1.5/1.25/1s to 1.5/1.1/0.7s. - Range bonus rescaled from 1/2/3 to 1/2.25/3.5 (7/8.25/9.5u). Null W, R - Cast range increased to 12u. Penthos Q - Passive base Spell Damage/S rescaled to 12/18/24/30. W - Base Spell Damage/S rescaled to 20/30/40/50. Spell Damage amplification capped at 20% from 25%. Psionic - Updated Alt Skin. Q - INT scaling increased from 25% to 50%. R - Cooldown set to 60 from 70/60/50. Pyro Q - Increases attack speed by 50% for duration; Updated sound and visuals. R - Slow increased to 40% from 35%. Now scales with 5% Target Current Health instead of 20% INT. - Updated sound. Queen E - Imperius and her minion, Tyrant 'Timmy' Ultralisk, now also gain +15% Attack Speed when on creep. Rancor HP - Changed to Rangefinder Oculus; Rancor has +40% sight radius (17u from 12u) Shadow HP - Shadow is now invisible to enemy radar detection (Note: This isn’t the same as invisible to true sight or not appearing on the minimap) Stukov Q - Cast range increased from 8u to 10u. Cooldown rescaled from 7/6/5/4 to 10/7.5/5/2.5 seconds. W - Deals 60/80/100/120 + 15% Target Current Health from 40/70/100/130 + 12% Target Current Health. Energy cost increased to 120/130/150/160. Cooldown rescaled to 20/18/16/14 from 18/16/14/12 seconds. - Cast range reduced to 7u from 9u. E - Now leeches health equal to 10% physical damage dealt and/or taken. Duration set to 12s from 20. Energy cost rescaled to 80/100/120/140. R - Scales with Stukov 10% Current Energy rather than 50% INT. Energy cost rescaled to 175/250/325. - Updated sound. Tosh W - Now scales with 20% Weapon Damage rather than 20% INT. - Updated Specter model and portrait. Viron W - Duration increased to 5 seconds from 4. Vorpal - Added Alt Skin. Yig - Added Alt Skin. - Q - Cast range increased to 14u. Damage increased to 60/100/140/180 + (30% INT) from 55/85/115/145 + (20% INT). MOTHER, Strydus and Jaysi 3 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.