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Broken Artanis


Deathbringer
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Just like in topic artanis is now broken hero. Why?

-> his ulti is way too fast and go through creeps, the teleport range is still too big

-> his skills allow him to escape almost any situation even better than cyprus

-> his intel power is op even with very bad build

-> the team which posses this hero is like 85 % to win (other 15% is the new guy or afk guy playing artanis)

-> it's really funny watching he solo 5 person gm team (not really)

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It been brought up all the time, however, we have someone (his name starts with B and ends with an n) who has been saying his is fine, and given the fact that it is a hero design by Adam, he doesn't really want to nerf it too hard so......

 

Also, I assume this is a pub game you are talking about? Since almost all of the balance changes are based on in-house games.

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I undearstand that someone may love this hero but this way there won't be any positive, balance changes anyway and he still will be first place (along with alarak) on auto list in inh... and in pub he is going to be in every single game becouse even pub players have realised it's huge advantage over other heroes.

 

Btw yes this game was pub becouse inh these days are rarerly to happen. However we managed to play yesterday and artanis was also first auto ban.

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Personally I think his Q should not do damage at all, instead it should just apply the spell penetration and HP Stacks to enemies it passes through. Even if this meant compensating by buffing the range by 1u or something.

 

R should hit creeps if it is a problem, raising the skill ceiling on it.

 

Otherwise, the hero is in a good spot.

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I agree that hero isn't op , with artanis there is same story as with penthos:

1.hero is snowball (this is just the kind of heroes and it is ok cause they make balance different and interesting)

2.hero is good vs noobs who don't get stuns,taisers,lockboxes,spellbuffers and etc ( so it doesn't even matter cause I think that if you are noob you should suck a dick and that's how it works)

 

so hero is mobile and snowbally and what?

what about int lutker?

what about darpa?

what about penthos?

what about int dehacka?(only 1 player in the world (truly 2 but one of them is in army lul(rip GodLike)))

 

all are mobile,snowbally,do a lot dmg and some of them are op vs noobs

 

if you don't know how to conter artanis - it isn't balance's problem lul

 

 

 

 

and just to know - I don't play artanis but play vs artanis and don't see at problems

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I think artanis does a bit too much damage without items. Still, you'll find that artanis excels at taking out people one by one and if fed, 1v2. And walking around solo or in pairs the whole game is common in pubs. So is building glass cannon. So is having a bunch of squishy heroes. Like fell said it's a similar reason that penthos rolls pubs too. But I'm pretty sure artanis/penthos win rate in inhouses isn't anything special.

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the ult is already easy to avoid......especially at long range which it is most effective.....the ult does nothing when he hits you a point zero....Artanis isn't picked much in ih's anymore and you cant really judge much from pubs since I see int egons 3v1 people in pubs....

 

Well this is the guy I am refering to

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There will always appear some ignorant, who instead of normal talking would like to flame others...

Fell i guess u didn;t play last time couse even if u get sb taser etc it still doesn't work much against artanis.

+ Your whole argument is invalid becouse:

 

Against int lurker taser works good couse while atacking he can't move much, specially early game.

Against darpa good stun disable him from escaping + chilling there.

Also u named "noob" team of Zorro, Dutch and Mother. So they didn't know how to counter this hero? Good logic, congratz.

 

Coming back to the topic it is not about missing skill or counter it is about this one shot combo. Why this hero can use ulti going thorugh creeps specialy if it works similar to the other heroes. For example brine, yig can only grep the first unit they catch, they can't grep through enemy units and u can use same argument- it was easy to avoid brine grep before nerf.... So stupid logic. If nerf other heroes grep why not this particular one?

Edited by Deathbringer
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There will always appear some ignorant, who instead of normal talking would like to flame others...

Fell i guess u didn;t play last time couse even if u get sb taser etc it still doesn't work much against artanis.

+ Your whole argument is invalid becouse:

 

Against int lurker taser works good couse while atacking he can't move much, specially early game.

Against darpa good stun disable him from escaping + chilling there.

Also u named "noob" team of Zorro, Dutch and Mother. So they didn't know how to counter this hero? Good logic, congratz.

 

Coming back to the topic it is not about missing skill or counter it is about this one shot combo. Why this hero can use ulti going thorugh creeps specialy if it works similar to the other heroes. For example brine, yig can only grep the first unit they catch, they can't grep through enemy units and u can use same argument- it was easy to avoid brine grep before nerf.... So stupid logic. If nerf other heroes grep why not this particular one?

 

 

If you are so sure about artanis being op then we will see him in ih's

ppl tried already and the result wasn't good

and int lurker don't borrow,only noobs borrow on lurker lul

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Just like in topic artanis is now broken hero. Why?

-> his ulti is way too fast and go through creeps, the teleport range is still too big

-> his skills allow him to escape almost any situation even better than cyprus

-> his intel power is op even with very bad build

-> the team which posses this hero is like 85 % to win (other 15% is the new guy or afk guy playing artanis)

-> it's really funny watching he solo 5 person gm team (not really)

 

I suggest having your support / tank get a lockbox. Lockbox his target once he uses W.

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I really do not remember when i last time saw artanis inh (all time it was on auto list)... Even Tassadar or boros appear more frequently.

And still didn't get answear why some heroes get nerf greb and other do not. Of course Atomik favourite hero but rly? this is the only case? (no offense Adam :)

Edited by Deathbringer
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I think the problem is with the heroic passive. It means he scales all game and doesn't really have a weak time. Its the same with alarak. They are just always going to be a boii to balance.

 

Well because melee carries can easily suck late game I intended to make them useful all game so if they do well they can snowball. If a melee hero is weak early game, he'll probably be pretty useless all game unless you have a specific draft. That's why shadow and leo are rarely picked IH. Very easily countered and have weak early games. Late game melee heroes easily get outshined by a Cyprus or Psionic one shotting people. Or a ranged AA killing him before he has time to get off more than 2 skills. This happens when there is constantly a team fight going on. Melee heroes are then best as split pushers so they can force a duel where they have a much better chance of success rather than the team fight. This of course is suggesting your Jackson can't get a 5 man ult and then have a leo or explosive shadow get a luda. That's the kind of logic I was considering when I gave them the scaling passives.

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I just hate heroes that are good at minute one and and 1 hour in. They need to be weak somewhere.

 

Well I believe that all ADAM heros have this problem. Let's review the list.

 

- Artanis

- Pyro

- Kyrack

- Alarak

- Dehaka

 

Others that have this problem that are not designed/made by adam:

- Penthos

- dapra (MAYBE?)

 

Did I miss any?

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In the case of Artanis, Alarak, Penthos, Pyro, and Khyrak - I think the heroic passive is pulling the strings.

 

Artanis - I've said it since the beginning that the hero had too many sources of damage in his kit, with all his abilities but R dealing direct damage. I used to go after his heroic, but now I think his Q shouldn't deal damage directly. It's just unnecessary.

Alarak - Had a similar problem as Artanis with too many sources of damage in his kit.

Pyro - Really doesn't need to be dealing extra damage on his heroic. He can waveclear sooner than any int caster.

Penthos - Q is basically 3 abilities in one. A passive, and 2 actives. Get rid of one of the actives (Toss) IMO and make the first active part of his ult.

Khyrak - Dat bleed.

 

Darpa does deal too much damage early game but I don't think it's tied anyway to his heroic. Cyanide Clip?

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