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Changelog v1.358-1.364


Adamantium
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v1.364

 

Game:

Lane Creep Damage Reduction Vs Creep: 40% -> 30%

Siege creep attacks/sec: 1.5 -> 2, deals 50% damage to heroes

Ranged creep base damage: 25 -> 20

Melee creep base damage: 30 -> 25

 

 

Neutrals:

Marauders: Replaced with Cyclones (unit stats unchanged)

 

Heroes:

 

Gara:

W - Scaling: 16% -> 18%

 

Darpa:

R - Cooldown reduced by 1s for each Vendetta Stack Consumed

 

Nova:

Weapon Range: 6.5 -> 6

R - Channel Time: 1.5s -> 1.75s

- Range Bonus: 1 -> 1.5

 

Pyro:

W - Increased Healing: 60%/ 80%/ 100%/ 120% -> 60%/ 70%/ 80%/ 90%

 

Erekul:

Updated Model and Portrait

Added Alt Skin

Q - Updated sound and visuals

 

Shadow:

Added Alt Skin

 

Raynor:

W - Updated visuals

 

Rory:

Added Alt Skin

 

Toxi:

Updated Alt Skin

 

Geneva:

Added Alt Skin

 

Greelus:

Added Alt Skin

 

 

v1.360-v1.363

 

 

Game:

Artifact Shields: 4000 -> 5000

Artifact AoE Creep Damage: 50 -> 100

Artifact Shield Regen Delay: 60s -> 45s

 

Overall Kill Bounty Lowered

 

Range Creep Starting Bounty: 24 -> 20

Melee Creep Starting Bounty: 28 -> 24

Jungle Marauder Starting Bounty: 30 -> 25

 

Super Creep structure bonus damage: 200% -> 150%

Siege Creep structure bonus damage: 150% -> 125%

 

Heroes:

Cow:

W - CD: 21s/ 19s/ 17s/ 15s -> 9s/ 8s/ 7s/ 6s

 

Vorpal:

R - Cost: 2 Spheres -> 3 Spheres

 

Pyro:

W - Healing: 75%/ 100%/ 125%/ 150% -> 60%/ 80%/ 100%/ 120%

 

Nova:

Updated Model

Added Alt Skin

Q - Bonus Minerals: 6/ 10/ 14/ 18 -> 6/ 8/ 10/ 12

 

 

 

v1.358-1.359

 

Game:

 

Artifact: Shield Regen Delay: 10s -> 60s; Shield Regen: 4/s -> 20/s

 

Pylons/Eggs repositioned and added 1 more (Totaling 6 per base)

 

Aeon Starting health: 2500 -> 3200

 

Regular Lane Creep(excluding super/siege creep) now deal 50% less damage to other creep

 

Super creep deal 200% Bonus damage to structures.

 

Siege Creep bonus damage to structures: 50% -> 150%

 

Rax Spell Resist Bonus: 70% -> 80%

 

Terrain:

- Reduced Line-of-sight blockers adjacent to the bushes at the T1 siege tank jungle

 

- Re-created openings in the bushes surrounding the top/bottom T1 Firebat camp

 

- Removed the highground bushes across the river from both bosses

 

- Zerg base ward spots are more visible now

 

- "Secret" Zerg waterfall ward spot now a *little* more obvious

 

- Cleaned up terrain distortions

 

Neutrals:

Firebat: Replaced with Hellion (unit stats unchanged)

 

Items:

Atom Smasher (unique): Updated sound and visuals

 

Gauss Cannon (active): Updated sound and visuals

 

Eternal Drive (active): Updated sound and visuals

 

Heroes:

Boros:

R - No longer invulnerable during omnislash

 

Viron:

HP- Movement Speed Duration: 2s -> 3s

E - Scaling: 1.5% Current Health -> 1.5% Max Health

 

Pyro:

HP - Damage: 10 (+1.5% Max Health) -> 10 (+1% Current Health)

 

Vorpal:

AA, HP, Q, W, E, R - Updated sound and visuals

 

Anthrax:

Added Alt Skin

W - Updated visuals

 

Darpa:

Added Alt Skin

Q, E - Updated visuals

 

Nova:

Updated portrait and sound files

 

Micro:

Q - Updated visuals

 

Tychus:

W - Updated visuals

 

TBone:

W - Updated visuals

 

Null:

Alt E - Updated visuals

 

Warfield:

E - Updated visuals

 

Starscream:

R - Updated visuals

 

Penthos:

W - Updated visuals

 

Grunty:

W - Updated visuals

 

Crackling:

Added Alt Skin

 

Unix:

Added Alt Skin

 

Tassadar:

Added Alt Skin

 

Feral:

Added Alt Skin

 

Brine:

Added Alt Skin

 

Corona:

Added Alt Skin

 

Khyrak:

Added Alt Skin

 

Huntress:

Added Alt Skin

 

Akasha:

Added Alt Skin

 

Zyrkhan:

Added Alt Skin

 

Balrog:

Added Alt Skin

 

Turraneth:

Added Alt Skin

 

Cyprus:

Added Alt Skin

 

Roulette:

Added Alt Skin

 

Avenger:

Added Alt Skin

 

Rancor:

Added Alt Skin

 

Vergil:

Added Alt Skin

 

Kuradel:

Added Alt Skin

 

Toxi:

Added Alt Skin

 

 

PS: I probably messed something up because I was sleepy

 

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Ok as I predicted, tassadars clone still has old model :)

Also when you type once -alt for tass you get the red model, then when you type -alt again it changes it to some blue but its not as same as original one, and you cant switch it back to original one. Can only swap between red and blue one, rip.

 

EDIT:Holy shap new vorpal is awesome!!!

Edited by ZERATUL
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Why are we making last hitting even easier?

 

That is an unintended byproduct of the change, which was made to make it easier for creepwaves to pile up.

 

I don't see a problem with making last hitting easier though. The current health bars already make it unnecessarily difficult.

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