Adamantium Posted January 21, 2017 Report Share Posted January 21, 2017 v1.357 Game: Super Creep (Archons/Ultralisk) Base Damage: 90 -> 150, Base Health: 1000 -> 1500 Aeon base gold: 300 -> 240 Aeon: Health per upgrade: 150 -> 200 Creep Base Physical Resist: 20% -> 10%, Rax Physical Resist: 60% -> 50%, Base Spell Resist: 40% -> 50% Terrain: - Cleaned up terrain distortions Talents: Transport: Channel time: 5s -> 4s Items: Darksteel Titan: Parry Weapon Damage Scaling: 100% -> 80% Silver Soul: Updated active visuals Flare: Updated visuals Heroes: Viron: R - Max Health Scaling: 6% -> 8% R - Cooldown reduced by 10-50s if you hit a hero, increasing with time spun. Artanis: HP- Base Damage Scaling 10*LVL -> 5*LVL W - Max Scaling: 150% -> 100% Egon: Q - Base Heal: 8/ 12/ 16/ 20 -> 10/ 15/ 20/ 25 - Science Scaling: .12 -> .15 Vergil: Q: Base Damage: 50/ 80/ 110/ 140 -> 80/ 110/ 140/ 170 Tass: HP- Bounty: 125 -> 70 E - Now grants 15%/ 20%/ 25%/ 30% Movement Speed while shields persist Micro: R - STR Gain: 30/ 50/ 70 -> 30/ 60/ 90 - Fast Twitch CD Reduction: 2s/ 4s/ 6s/ -> 2.5s/ 5s/ 7.5s Queen: Q - Cooldown begins when banelings die R - Cooldown begins when Timmy dies Pyro: W - Damage: 14/ 28/ 42/ 56 -> 16/ 32/ 48/ 64 - Healing Increase: 75% -> 75%/ 100%/ 125%/ 150% Dehaka: R - Fixed visuals of upgraded R not scaling properly Kura: R - Scaling: 80% -> 50% Khyrak: HP - Missing Health Scaling: 3% -> 2%, Weapon Damage Scaling: 10% -> 15% Q - Cast time: .25s -> .6s W - Updated visuals R - Cast time: .25s -> .45s - Updated visuals Maar: WWW - Added ground marker Narud: Q, W - Updated sound and visuals Penthos: W - Updated visuals Mandrake: R, Alt R - Updated sound and visuals Axiom: R - Updated visuals v1.356 Game: Artifact no longer gets stronger per T3 alive Artifact Health/Shield Regen: 2.5 -> 4 Artifact Weapon Speed increased by 20% Artifact Weapon now deals 50 AoE Damage to creep All Boss Damage Resist: 50% -> 45% Fire Worm (Level 1 Boss) Base HP: 2500 -> 1500 Yagdra (Level 3 Boss) Base HP: 7500 -> 9000, Basic Attack Health Scaling: 4% -> 3%, Resistance Shred per attack: 7% -> 6% Talents: Recall/Transport: Updated visuals (Actually works now!) Items: Symphonic Seed Energy Regen: 1% Missing Energy -> 1% Maximum Energy Omniscience: Now places a Sentry Ward instead of Truesight Ward. CD: 210s -> 120s Truesight Wards: Vision Radius: 6u -> 0u. Now has Radar Vision of 12u Heroes: Nova: R - Base Attack Timer: 5.0 -> 5.5 Vergil: Q - Energy Cost: 70/ 80/ 90/ 100 -> 50/ 60/ 70/ 80 Kuradel: Q - Delay: .75s -> 1s Darpa: E - Now silences for 4s only if the target has 3 Vendetta Stacks R - Cooldown between charges: 1s -> 10s Artanis: W - Duration: 2.5s -> 4s R - Range: 8 -> 8/ 10/ 12 - Teleport Range: 12/ 14/ 16 -> 4 + Distance Traveled - Hitbox 1.25 -> 1 Lurker: HP- Now takes 1 second to become invisible Q - Stun Duration: 1/ 1.4/ 1.8/ 2.2 -> 1-2.2 seconds, increasing per hero hit, maxing at 3 heroes. Non heroes are stunned for the full duration W - Updated visuals E - No longer restores Energy - Heal INT Scaling: 100% -> 50% - Updated visuals Unix: W - Updated visuals E - Marine Bounty: 4 -> 6 Garamond: E - Turret Bounty: 32 -> 48 Egon: Q - Fixed Science Scaling: .15 -> .12 W - Fixed Science Scaling: 4 -> 2.5 R - Knockback reduced slightly Queen: E - Now recognized as heroic structure R - Bounty: 48 -> 84 Greelus: R - Updated visuals Vespus: W - Updated visuals Leo: Q, E, R - Updated visuals Cyprus: W, R - Updated sound and/or visuals Jackson: Q, W, R - Updated sound and visuals Dehaka: W, R - Updated visuals Anthrax: AA, Q, R - Updated visuals Tosh: R - Updated sound and visuals Rancor: Q - Updated visuals Zeratul: R - Updated visuals Balrog: Q, W, R - Updated sound and/or visuals MOTHER, ZERATUL and AceSpade 3 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 22, 2017 Report Share Posted January 22, 2017 Omniscience: Now places a Sentry Ward instead of Truesight Ward. CD: 210s -> 120s Life = complete. Dafuq 1 Quote Link to comment Share on other sites More sharing options...
BlackXioN Posted January 22, 2017 Report Share Posted January 22, 2017 WHERE THE TASS BUFF Quote Link to comment Share on other sites More sharing options...
Destroyer Posted January 22, 2017 Report Share Posted January 22, 2017 Nova: R - Base Attack Timer: 5.0 -> 5.5 That doesn't do anything does it? You only attack once with ult on then switch to normal aa. johnnytherocker 1 Quote Link to comment Share on other sites More sharing options...
BlackXioN Posted January 22, 2017 Report Share Posted January 22, 2017 give tassa movement speeeed back Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 22, 2017 Report Share Posted January 22, 2017 I don't think bringing back the old movement speed is the right solution. Assuming that Tass actually needs a buff, maybe giving him a temporary movement speed buff after using R on any target (only the caster gets the buff not the target). Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted January 22, 2017 Report Share Posted January 22, 2017 (edited) That doesn't do anything does it? You only attack once with ult on then switch to normal aa. It does make it harder but ye I know it won't change much. Just small nerf till thers new ult I think buffing E on tass will be a bad idea, altho buffing W a lot could be interesting. Edited January 22, 2017 by ZERATUL Quote Link to comment Share on other sites More sharing options...
AceSpade Posted January 22, 2017 Report Share Posted January 22, 2017 Good changes,but I agree that nova not hurt by this) Quote Link to comment Share on other sites More sharing options...
Destroyer Posted January 22, 2017 Report Share Posted January 22, 2017 It does make it harder but ye I know it won't change much. Just small nerf till thers new ult I think buffing E on tass will be a bad idea, altho buffing W a lot could be interesting. No I mean this does absolutely nothing unless you actually sit there and auto attack with ult without switching it. johnnytherocker 1 Quote Link to comment Share on other sites More sharing options...
Adamantium Posted January 22, 2017 Author Report Share Posted January 22, 2017 No I mean this does absolutely nothing unless you actually sit there and auto attack with ult without switching it. Yeah I was supposed to change the channel time lol but I didn't think about it and just made the change that was suggested. Destroyer 1 Quote Link to comment Share on other sites More sharing options...
nisamja Posted January 22, 2017 Report Share Posted January 22, 2017 artanis needs a nerf, lurker, vorpal and boros... why u change all heroes through years and no boros... boros bola is way too long and too strong even dps boros... its funny how artanis got nerfed so he block 80% and boros q still block 100% spell. Its funny also how u can go dps and intel, tanky and can't catch him with his ulty, his strikes goes further than vergil who got nerfed his e to half i think... his neverending ulti if u chose other than salsa... it's easy just nerf all his abilities and make him dps, no intel, no semi tank wtf and his ulty (salsa) distance... Quote Link to comment Share on other sites More sharing options...
Dafuq Posted January 23, 2017 Report Share Posted January 23, 2017 Yeah I was supposed to change the channel time lol but I didn't think about it and just made the change that was suggested. I think you pm'd me about said suggestions but I was too busy dodging ninja lobby invites to 1v1 zeratul with Soed =P Were these suggestions mine or DoubleG's? DG suggested 20 different ways to nerf his main (tass) - so... I blame DG. I think it I heard Blackxion mention on mumble that the clone was giving too much bounty given how easy it is to kill. Balance is tricky, tass is still getting callibrated but at least this fun hero isn't auto'd anymore. johnnytherocker 1 Quote Link to comment Share on other sites More sharing options...
Dafuq Posted January 23, 2017 Report Share Posted January 23, 2017 Yo, liking this summers grenade change - (is it missing from changelog tho?) Mikey/CheesePizza provided feedback saying he felt that the grenade projectile (not attack) speed is faster now. There used to be a noteable difference between nades and lazer projectile speed before (I could never last hit creep early game with nades even tho they did more damage). Well received mod in my opinion. MOTHER 1 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 23, 2017 Report Share Posted January 23, 2017 Yeah, totally forgot about that sorry. The previous projectile was a pick up model and we're using an actual grenade projectile now. :) Dafuq 1 Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted January 23, 2017 Report Share Posted January 23, 2017 Would changing axiom ult model reduce the lag? Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 23, 2017 Report Share Posted January 23, 2017 I will check the file sizes and fps of the current model and get back to you on this. Personallly I never experienced frame drops from his ult, but I can see how it can for others. The simplest solution would actually be replacing the whole mechanic of his ult to the herc unit's projectile which is essentially the same basic idea albeit less dramatic. Quote Link to comment Share on other sites More sharing options...
HawKeYe Posted January 23, 2017 Report Share Posted January 23, 2017 Beautiful screenshot, Queen! Good changes! Almost all heroes are beautiful visuals! I like its! Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted January 24, 2017 Report Share Posted January 24, 2017 I will check the file sizes and fps of the current model and get back to you on this. Personallly I never experienced frame drops from his ult, but I can see how it can for others. The simplest solution would actually be replacing the whole mechanic of his ult to the herc unit's projectile which is essentially the same basic idea albeit less dramatic. Axiom's ult is done in the worst possible way, but it was the only way I could figure out how to do it and make it look remotely like how I wanted. It literally repeatedly spawns and destroys 10s of effects in the trigger on a .0625s cadence rather than using a single tether effect. If you have an actual tether projectile, please replace that pile of shap. Adamantium and Jaysi 2 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 24, 2017 Report Share Posted January 24, 2017 The HERC grapple beam projectile slightly rescaled will resemble a mechanical harpoon large enough to pull heroes in and would be consistent with Axiom's model. It even matches the unique sound effect you chose for the spell. It would probably require a rework of some kind because a basic model switch with the chain head model or the chain link model won't do (since we would be using now one model for the entire animation rather than 3). I think Adam is better suited at making this switch. Currently, I found a variation of a tire doodad that is near identical to your choice of model for the chain link model, but 1/10th the filesize. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 28, 2017 Report Share Posted January 28, 2017 I think the super creep buffs shoud've been increased (e.g double damage) and locked behind a "3 rax down" condition, but this is still a step forward. Also Viron. <3 Quote Link to comment Share on other sites More sharing options...
John Posted January 28, 2017 Report Share Posted January 28, 2017 I guess Black must have sent some $ for the pyro buffs I think most other updates made sense tho :) MOTHER and ZERATUL 2 Quote Link to comment Share on other sites More sharing options...
johnnytherocker Posted January 28, 2017 Report Share Posted January 28, 2017 (edited) I think the buff to super creep is crazy. Those were already impossible to kill for everyone in a losing team, early in the game, except fat AAs. Is that intended? Creep will be hardcore OP. I get that it can feel a little underwhelming and inconsequential to kill rax sometimes, but isn't this change cray cray? EDIT: Other changes all make sense, imo... Except for the fact that there is no change to queen. What the hell, Adam????????????????????????????????????????????????????????????????? Edited January 28, 2017 by johnnytherocker Quote Link to comment Share on other sites More sharing options...
BlackXioN Posted January 28, 2017 Report Share Posted January 28, 2017 (edited) Good changes but can you buff VIRON W to 1.25 max health unstead of 1.25 current that is the way it was before you decide to do away with him and nerf him to ground, his q doesnt do damage nor his W. If his Q his such a hassel for people maybe chnage it to where allies who are in it gain increased speed or enemies in it get slowed, it would kinda go with his HP where allies who touch him get speed. Or you can add to it allies who touch get speed enemies who touch are slowed.. Kura might have been nerfed a little much I would have started with like 65%..... thats a huge amount of damage taken for an int burst carry. I feel like we are slowly doing away with them with the nerfs of cow cyp and now kura, and I am pretty sure the problem is the E not the scaling on his other abilities Artanis I think you should have just touched one ability, cutting the HP in half is a lot on top of this W. I guess I am confused on what you want his role to me. WHERE THE DEHAKA BUFFFFF WTF Edited January 28, 2017 by BlackXioN MOTHER 1 Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted January 28, 2017 Report Share Posted January 28, 2017 (edited) I think the buff to super creep is crazy. Those were already impossible to kill for everyone in a losing team, early in the game, except fat AAs. Is that intended? Creep will be hardcore OP. I get that it can feel a little underwhelming and inconsequential to kill rax sometimes, but isn't this change cray cray? EDIT: Other changes all make sense, imo... Except for the fact that there is no change to queen. What the hell, Adam????????????????????????????????????????????????????????????????? Actually she was nerfed pretty hard with cooldown changes, but still needs more work, its just that nobody knows what to do with her. I agree with black, I think artanis W is the only skill thats fine, passive shouldve been nerfed much more, Q also. Edited January 28, 2017 by ZERATUL Quote Link to comment Share on other sites More sharing options...
johnnytherocker Posted January 28, 2017 Report Share Posted January 28, 2017 Oh I didn't even see those Queen changes. Maybe that helps a lot, actually. Good work, Adam! Quote Link to comment Share on other sites More sharing options...
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