MOTHER Posted December 25, 2016 Report Share Posted December 25, 2016 (edited) Some harsh truths about Stukov that I just realized (after Zorro owned me mid in a bad ih *looks at SCV). Stukov is too strong. It's amazing how a hero that started out as being "inspired" by the Lich from DotA evolved into this current monstrosity. He deals way too much damage early, and this is a due to the high base damage of Q (compare it to Dustin's Q which doesn't even have secondary effects besides aoe) combined with its short cool down and relatively low energy cost (compare damage point per energy with most INT casters to see what I mean), max health scaling of W, and most importantly his heroic passive. This is all made worse by how it all comes so easy for him when all he has to manage is getting as tanky as possible. Health Points coverting to Energy + Damage innately and effortlessly. Brilliant. The hero has an extremely linear style of play, with faux depth brought on by unnecessary complexity. I get he is meant to be a caster/bruiser, but he is also a support, healer, carry, semi-carry, burst damage, etc. You can do no wrong by having this hero on your team. The idea of heroes that occupy too many roles is a slap in the face of the attribute system and the integrity of hero roles to begin with. Even then, a jack of all trades will presumably be a master of none, but not Stukov. Stukov is water, he is shapeless and can take on any form. *cue wind blowing fields of grass* I can't suggest nerfs honestly, because I think he needs the bigger part of a remake on some of skills than just straight up number tweaks. He actually would've been far more unique in the AoS setting if his design remained more faithful to DotA's Lich. Edited December 25, 2016 by Jessika Quote Link to comment Share on other sites More sharing options...
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