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That requires Adam getting a new computer, which I believe he will be soon. There is a possibility that Adam is building one himself, so it will take a while. I still haven't got the chance try running sc2 on Linux while I have an exams on the next few weeks. I will try it next weekend and see where it gets me.

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no offense, but why learn the editor of a dying game when you can learn c++ and do a lot more?

 

That is the exact reason why I never bother with the data editor

 

lel,agree about c++, code is easier and less laggy (if you can write REALLY normal code)

any programming language can produce normal code. The issue I have with the editor is that it appears as a old C syntax, but doesn't have any C features at all. Although there is many updates, the AOS is created using the very OLD version of the editor (I believe it might either the beta version or first/second stable release), and none of the old codes are ever updated, so the entire code in AOS is a gigantic mess with no documentation. Plus Blizzard is terrible with changelogs of the editor (No official documentation when they decide to update things), it is very difficult to fix certain things.

 

I once tried to convince FMage to revise AOS before updating it with me, but he gave up after he saw the codes.

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That is the exact reason why I never bother with the data editor

 

 

any programming language can produce normal code. The issue I have with the editor is that it appears as a old C syntax, but doesn't have any C features at all. Although there is many updates, the AOS is created using the very OLD version of the editor (I believe it might either the beta version or first/second stable release), and none of the old codes are ever updated, so the entire code in AOS is a gigantic mess with no documentation. Plus Blizzard is terrible with changelogs of the editor (No official documentation when they decide to update things), it is very difficult to fix certain things.

 

I once tried to convince FMage to revise AOS before updating it with me, but he gave up after he saw the codes.

Good Engine + C++ = AoS without the limitations of the editor, with a non cancerous codebase and without blizzard's rules.
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