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[Database] Vergil.Nerazim


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Name: Vergil.Nerazim

Type: - Burst Caster

 

Starting Stats:

Starting Health 555

Movement Speed – 3.55

Attack Range – 1.2

Attack Speed – 1.8

Starting Damage – 59

Base Armor.Resist – 21.7%

Base Spell Armor/Resist – 19.3%

Strength – 30 + [5]

Agility – 31 + [6]

Intelligence – 29 + [4]

 

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Heroic Passive [Devil Trigger]

 

"When Vergil reaches below 30% Health, he gains +20% Time. Additionally, after using an ability, vergil's next AA withing 6 sec will grant +30 Energy and deals that amount on hit. This amount is increased by +10% Max Energy if the target is an enemy hero. 3 second cooldown on this effect"

 

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[A] - Judgement Cut

 

"Cut away at target location, dealing Spell Damage"

 

3 Charges

 

Level 1: - Deals 50 [+45%INT] Spell Damage

Level 2: - Deals 80 [+45%INT] Spell Damage

Level 3: - Deals 110 [+45%INT] Spell Damage

Level 4: - Deals 140 [+45%INT] Spell Damage

 

Energy Cost: - 70/80/90/100

Cooldown: - 11/9/7/5 seconds

Range: 6

 

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[W] - Disarming Strike

 

"Enemies damaged by Vergil lose Weapon Damage for 3 seconds"

 

Level 1: - Enemies lose 9% Damage

Level 2: - Enemies lose 11% Damage

Level 3: - Enemies lose 13% Damage

Level 4: - Enemies lose 15% Damage

 

Energy Cost: - Passive

Cooldown: - Passive

Range: - Passive

 

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[E] - Trick

 

"Dashes towards target point, becomes transparent, and gains +100% Evasion for several seconds."

 

Level 1: - Evasion lasts 1.5 seconds

Level 2: - Evasion lasts 2 seconds

Level 3: - Evasion lasts 2.5 seconds

Level 4: - Evasion lasts 3 seconds

 

Energy Cost: - 50/60/70/80

Cooldown: - 30/25/20/15

Range: - 8 units

 

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[R] - Dimension Slash

 

"Disappears for 0.7 second and reappears at target location, unleashing 10 Judgement Cuts in an area between the two locations. Each cut deals Spell Damage. Each enemy can be struck a maximum of 3 times per cast."

 

Level 1: - Each slash deals 100 [35%INT] Spell Damage

Level 2: - Each slash deals 150 [35%INT] Spell Damage

Level 3: - Each slash deals 200 [35%INT] Spell Damage

 

Energy Cost: 100/150/200

Cooldown: 100/85/70 seconds

Range: 9 units

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