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[Database] Tiberius.Rancor


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Name: Tiberius.Rancor

Type: - Engager, Caster/Support

 

Starting Stats:

Starting Health 491

Movement Speed – 3.23

Attack Range – 6.5

Attack Speed – 1.9

Starting Damage – 49

Base Armor.Resist – 17.6%

Base Spell Armor/Resist – 15%

Strength – 22 + [5]

Agility – 34 + [5]***

Intelligence – 34 + [5]

 

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Heroic Passive [Resourcefulness]

 

Whenever Rancor uses a consumable, he is refunded 50% of the cost.

 

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[Q] - Dead Eye Lockdown

 

Deal spell damage and stun the target for 1 to 2.5 seconds. The stun duration depends on how close you are to the target. Deals 50% increased damage if the target cannot see you.

 

Level 1: - 60 [+50% INT] Spell Damage

Level 2: - 110 [+50% INT] Spell Damage

Level 3: - 160 [+50% INT] Spell Damage

Level 4: - 210 [+50% INT] Spell Damage

 

Energy Cost: - 80/100/120/140

Cooldown: - 15/14/13/12 seconds

Range: 10-11 units

 

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[W] - Satellite Vision

 

Rancor scans a 10 unit radius, unfogging the area and revealing all cloaked units for 6 seconds.

 

Level 1: - 80 second cooldown

Level 2: - 65 second cooldown

Level 3: - 50 second cooldown

Level 4: - 35 second cooldown

 

Energy Cost: - 60/70/80/90

Cooldown: - 80/65/50/35

Range: - Gobal

 

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[E] - Dead Eye Cloak Field

 

Rancor cloaks and gains Movement Speed. Attacking or using Dead Eye Lockdown will add 10 seconds to the cooldown and dispel this effect after a 1 second delay.

 

Level 1: - 7.5% increased movement speed, 10 second duration

Level 2: - 12.5% increased movement speed, 15 second duration

Level 3: - 17.5% increased movement speed, 20 second duration

Level 4: - 22.5% increased movement speed, 25 second duration

 

Energy Cost: - 60

Cooldown: - 16/14/12/10 seconds

Range: - Self-Cast

 

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[R] - Armageddon

 

Rancor deploys a nuke, dealing Spell Damage in an area after a 2.2 second delay. Units hit lose 30% movement speed for 2 seconds.

 

3 Charges

 

Level 1: - 120 [+40%INT] + [10% Targets Current Health] Spell Damage

Level 2: - 200 [+40%INT] + [10% Targets Current Health] Spell Damage

Level 3: - 260 [+40%INT] + [10% Targets Current Health] Spell Damage

 

Energy Cost: 70/90/110

Cooldown: 20 Seconds

Range: 25

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