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Changelog v1.280-1.281


WhaleTits
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Changelog v1.281

 

Nova

- [R] Added .33s cast time on toggle effect.

 

Changelog v1.280

 

Game Sys

- Warpshard now reduces your damage by -33% for 3s post warp.

- Yagdra Buff now grants an additional +15% Dmg vs Structures

- Backdoor Resistance increased from 50% Resist -> 80% Resist

- Tower Base Resistance decreased from 75% Resist -> 60% Resist

- Approximately halved all creep scaling (health, resists, damage)

- Hero Respawn Time Rescaled from (8 + 4 * Lvl) -> (8 + 2.75 * Lvl)*(1 + Elapse Game Time(s) / 6000)

- Added 4 Souls Items (semi-troll, very unique items). These items are located in the consumables section - though they are not consumables...

 

 

Sword Of Hero:

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Shield Of Savior:

RuNv4vd.jpg

 

Heart Of Berserker:

QigQBrT.jpg

 

Cloak Of Assassin:

9F33D8p.jpg

 

 

 

Pyro

- [W] Heal scaling changed from 1.5% Max Hp -> 2% Missing Hp. Cost 100 en -> 100 / 115 / 130 / 145

 

Nova

- [Q] Duration of effect reduced from .8s -> .5s. Refunded energy on successful kill 4 / 6 / 8 / 10 -> 6 / 9 / 12 / 15. Now fully refunds its cost/cd if you use it right after a creep has died (seeing as the game shouldn't allow you to use it - but there's a minor resolution issue).

- [R] Reworked to:

 

 

Psi Augment Bosun: Toggle On/Off

 

Nova switches to sniper mode, gaining attack range and weapon damage, but significantly reducing her attack speed. She must also channel her attacks for a full 1.5s before they fire in this mode.

 

Range: +1.5u

Base Attack Timer: 5.1s (3x slower than normal)

Increased Weapon Damage: + 50 / + 75 / +100 (+60% Wpn Dmg)

 

 

 

Imperius

- [Heroic Passive] BioMass regen 2.5% Max / sec -> 1% Max / sec. BioMass auto pickup radius 1u -> 2u. [V] Range 12u -> 8u. [V] also grants 10% Max Biomass on pickup. Biomass continues to spawn even at max Biomass now.

 

Justicar

- [Heroic Passive] No longer deals double damage to non heroic.

- [R] Now only retaliates against auto attacks.

 

Khyrak

- [Q] Travel Speed slowed by 12%

 

Biotron

- [Heroic Passive] Civilians have 10*Lvl + 10% Max Hp as hp -> 10*Lvl + 5% Max Hp as hp. Deal 1/2 damage if Biotron is more than 12u away. Now die in one basic attack.

- [W] Cannibalize CD 25s -> 30s

- [E] Range 10u -> 8u

- [R] Cd 100 / 80 / 60 -> 120 / 110 / 100. Cost 20% Energy -> 40% Energy

 

Immortal

- [Q] Detonate damage scaling 7.5% Max En -> 5-15% Max Energy depending on charge. Now deals half damage to non-heroic units. Now charges up twice as fast.

 

Cain

- [R] Damage 55 / 95 / 135 + 25% Wpn Dmg -> 40 / 60 / 80 + 30% Wpn Dmg

 

Drake

- [R] Base Dmg 250 / 375 / 500 -> 200 / 300 / 400. Cost 160 / 230 / 300 en -> 120 / 150 / 180 en

 

Yig

- [R] Base Dmg 50 / 90 / 130 -> 50 / 75 / 100

 

Savage

- [R] Base Dmg 45 / 70 / 95 -> 45 / 90 / 135

 

Huntress

- [E] Passive Scaling 100% Wpn Dmg -> 125% Wpn Dmg

 

Warfield

- [Q] Gauss Rounds Scaling 70% Wpn Dmg -> 90% Wpn Dmg

- [R] True Damage on Hit 4% Max Hp -> 6% Max Hp

 

Tassadar

- [R] Aether Swap Scaling 10% Wpn Dmg * 10% Int -> 11% Wpn Dmg * 11% Int

 

Erekul

- [W] Parasitic Infusion Range 6u -> 5u. Reduction 10% / 12% / 14% / 16% Wpn Dmg per stack -> 8% / 10% / 12% / 14%

- [R] Range 5u -> 4u

 

Vergil

- [W] Disarming Strikes effect now stacks up to 3x. Each stack reduces wpn dmg by 20% / 30% / 40% / 50% -> 9% / 11% / 13% / 15%

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Is Nova's new ultimate useful at all? Seems weak on paper to me...requires freakishly long channel, and frankly the bonus damage is pathetic. I'm pretty sure Huntress Passive could match that damage, if not easily surpassing it. The range bonus seems rather pitiful too. I think it requires a buff in the form of one of the following:

 

1. Increased Damage

2. Decreased Channel Time

3. Increased Weapon Speed

4. Increased Range (if out ranging tower is an issue, just make it to like 1/4 Damage to Structures or something...you need vision anyway, and towers can kill any wards quickly enough imo)

 

Again, haven't played with it yet, so I could be totally wrong. For all I know the new Ultimate is flobbing OP.

 

Also...why you nerf Biotron so hard? It's already pitiful with all the AoE and lifesteal in the game....now hes flobbing completely useless :(

Edited by taznkid
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Khalis Relic isn't granting Int stacks on ability use.

 

It should also be noted that the Warp Shard nerf applies to spell damage as well. This is a pretty significant nerf to Jackson. There's no reason to take that item over Impact Dial now.

 

Utility> damage

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Tried out Nova today.

 

Ultimate felt a bit underwhelming. For a Ultimate, it's kinda awkward that Raynor basically has the same range as his base stat.

 

I no longer think the ability needs a damage boost, but I definitely think it needs either a range buff or a channel time buff.

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remade immortal ult is cool(good support) E is cool(good support) W is cool(good support) Q is taking some time to make really fun and viable.

 

Immort before remake- I felt the most fun and viable component was his Q.

 

Have you considered bringing it back? Just his Q that is.

 

 

PS-(good range, area, damage, projectile speed. Not op because full damage took long loud charge. Fun for many reasons including immort trying to guess where his target will dodge, and enemies trying to guess where he is aiming it. Was also fun because non-interuptive commands wouldnt cancel Q charge, so for example you could fire a sunflare gune if targets in range while Q is charging. Now you could activate sheild during Q charge. In grouped fights the area damage from Q was VERY viable, but not op.)

 

Edit-really Q is viable now... not crazy but viable

Edited by Gambit
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