NoWaterJustIce Posted April 18, 2015 Report Share Posted April 18, 2015 Name: Vergil.Nerazim Type: - Burst Caster Starting Stats: Starting Health – 555 Movement Speed – 3.55 Attack Range – 1.2 Attack Speed – 1.8 Starting Damage – 59 Base Armor.Resist – 21.7% Base Spell Armor/Resist – 19.3% Strength – 30 + [5] Agility – 31 + [6] Intelligence – 29 + [4] __________________________________________________ Heroic Passive [Devil Trigger] "When Vergil reaches below 30% Health, he gains +20% Time. Additionally, after using an ability, vergil's next AA withing 6 sec will grant +30 Energy and deals that amount on hit. This amount is increased by +10% Max Energy if the target is an enemy hero. 3 second cooldown on this effect" __________________________________________________ [A] - Judgement Cut "Cut away at target location, dealing Spell Damage" 3 Charges Level 1: - Deals 50 [+45%INT] Spell Damage Level 2: - Deals 80 [+45%INT] Spell Damage Level 3: - Deals 110 [+45%INT] Spell Damage Level 4: - Deals 140 [+45%INT] Spell Damage Energy Cost: - 70/80/90/100 Cooldown: - 11/9/7/5 seconds Range: 6 __________________________________________________ [W] - Disarming Strike "Enemies damaged by Vergil lose Weapon Damage for 3 seconds" Level 1: - Enemies lose 9% Damage Level 2: - Enemies lose 11% Damage Level 3: - Enemies lose 13% Damage Level 4: - Enemies lose 15% Damage Energy Cost: - Passive Cooldown: - Passive Range: - Passive _________________________________________________ [E] - Trick "Dashes towards target point, becomes transparent, and gains +100% Evasion for several seconds." Level 1: - Evasion lasts 1.5 seconds Level 2: - Evasion lasts 2 seconds Level 3: - Evasion lasts 2.5 seconds Level 4: - Evasion lasts 3 seconds Energy Cost: - 50/60/70/80 Cooldown: - 30/25/20/15 Range: - 8 units __________________________________________________ [R] - Dimension Slash "Disappears for 0.7 second and reappears at target location, unleashing 10 Judgement Cuts in an area between the two locations. Each cut deals Spell Damage. Each enemy can be struck a maximum of 3 times per cast." Level 1: - Each slash deals 100 [35%INT] Spell Damage Level 2: - Each slash deals 150 [35%INT] Spell Damage Level 3: - Each slash deals 200 [35%INT] Spell Damage Energy Cost: 100/150/200 Cooldown: 100/85/70 seconds Range: 9 units Quote Link to comment Share on other sites More sharing options...
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