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[Database] Immortal.Solidus


NoWaterJustIce
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Name: Immortal.Solidus

Type: - Initiator / Support

 

Starting Stats:

Starting Health 587

Movement Speed – 3.34

Attack Range – 5.5

Attack Speed – 1.9

Starting Damage – 58

Base Armor.Resist – 14.2%

Base Spell Armor/Resist – 18.4%

Strength – 34 + [5]***

Agility – 25 + [4]

Intelligence – 31 + [6]

 

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Heroic Passive [immortification]

 

"Allies within 10 units that have shields gain 10 armor and spell armor. This effect is Doubled for Immortal."

 

Energy Cost: - passive

Cooldown: - passive

Range: Self

 

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[Q] - Charged Plasma

 

"Immortal fires a 3 unit area ball of Plasma to a target location dealing Spell Damage to all enemy units it touches. After 20 seconds the ball detonates knocking back enemies, dealing Additional Spell Damage, and stunning enemies for 1 second. Immortal can reactivate to detonate early though the detonation damage increases the longer charged plasma has been active."

 

Spell Damage: 30/60/90/120 (+2.5% Max Energy)

Additional Spell Damage: 45-135/90-270/135-405/180-540 (+5-15%Max Energy)

Energy Cost: - 15% Max Energy

Cooldown: - 14 seconds

Range: 24

 

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[W] - Energy Shields

 

"Immortal Shields himself and a target ally for for 6 seconds, dealing Spell Damage to enemies in a 3 unit area centered on the target ally and immortal. While the Shields persist, it retaliates against enemy auto attacks dealing Spell Damage. Units make take damage from this effect only 1 time every 3 seconds."

 

Shields: 60/ 100/ 140/ 180 (+15% Max Energy)

Spell Damage: 25/ 45/ 65/ 85 (+10% Max Energy)

Energy Cost: - 10% Max Energy

Cooldown: - 23/20/18/15 seconds

Range: - 8

 

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[E] - Indurate Stand

 

"You and nearby allies Regenerate Energy per second. In addition Debuffs on Immortal last less time."

 

Energy Regen: 1.5/3/4.5/6

Debuff Reduction: 35%

Energy Cost: - Passive

Cooldown: - passive

Range: - 10

 

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[R] - Immortal Siege

 

"After a 1.5 second channel, Immortal blinks to a target location and summons a 5 unit wide energy wall around him that lasts for 7 seconds. Enemies in the wall are Slowed by 60% and take Spell Damage per second."

 

Spell Damage per sec: 50/80/110 (+5/7.5/10% Max Energy)

Energy Cost: 20% Max Energy

Cooldown: 120

Range: 9

Edited by Quistmann
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