NoWaterJustIce Posted April 17, 2015 Report Share Posted April 17, 2015 Name: Alpha.Crackling Type: - Jungle / Bruiser-Assassin Starting Stats: Starting Health – 555 Movement Speed – 3.34 Attack Range – 1.2 Attack Speed – 2 Starting Damage – 59 Base Armor.Resist – 21.7% Base Spell Armor/Resist – 19.3% Strength – 30 + [4] Agility – 31 + [7]*** Intelligence – 29 + [4] __________________________________________________ [V] - Alpha Strike Squad [Heroic Active] "Alpha sends out a crack team of zerglings to a target point. After arriving, the zerglings burrow and wait in ambush. Alpha may reactivate this ability, unburrowing his zerglings to attack nearby enemy units. Zerglings have the Following stats [30+15% Alphas maximum health] Health [15+21% Alphas maximum Weapon Damage] physical dps [50% spell and physical resist] Movement speed: 4.65 __________________________________________________ [Q] - Ambush "Alpha burrows and then unburrows at a target location dealing 50/90/130/170(+30%Weapon Damage) physical damage in a 3 unit radius. If at least one heroic unit was hit alpha gains 15/25/35/45 armor and spell armor for 3 seconds and maximizes his stacks of Unsated Alpha may also command his strike squad to perform this ability by using [W]" Energy Cost: - 60/70/80/90 Cooldown: - 18/17/16/15 seconds Range: 10 __________________________________________________ [W] - Unsated "Alpha gains stacks of Unsated over 12 seconds. Upon attack Alpha consumes all stacks of unsated to deal an additional dealing (+1%Weapon Damage) per stack." Maximum Stacks - 95/110/125/140 Energy Cost: - passive Cooldown: - passive Range: - Self __________________________________________________ [E] - Snot Shot "After a .18 second cast time, Alpha fires a ball of Snot dealing 80/130/180/230(+75%Int) spell damage and rooting the first enemy hit for 1.8/2.1/2.4/2.7 seconds. Hitting an enemy hero maximizes stacks of Unsated" Energy Cost: - 60/65/70/75 Cooldown: - 20/18/16/14 seconds Range: - 9 __________________________________________________ [R] - Feeding Frenzy "For the next 6/7/8 seconds Alpha gains 2/3/4 bonus movement speed, 60/90/120 bonus Weapon Speed, and is immune to slows over the duration. If Alpha Strike Squad is ambushing a unit with [V] or [W], Alpha will race across the map to his squad and grant them the buff as well." Energy Cost: 75/100/125 Cooldown: 90/80/70 seconds Range: Self WhaleTits 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.