NoWaterJustIce Posted April 15, 2015 Report Share Posted April 15, 2015 Name: Hybrid.Maar Type: - Caster Carry/Support Starting Stats: Starting Health – 440 Movement Speed – 3.34 Attack Range – 6 Attack Speed – 1.9 Starting Damage – 51 Base Armor.Resist – 10.6% Base Spell Armor/Resist – 21.7% Strength – 25 + [4] Agility – 25 + [4] Intelligence – 40 + [7]*** __________________________________________________ Heroic Active [Liberation] "Consumes current Power of Destruction and Power of Creation charges to create an effect. If Maar has an one of his Aura active Liberation can be used to place the aura on the ground at a target location within 8 units for 10 seconds" __________________________________________________ [Q] - Soul Eater "Killing enemies grants Maar 20/25/30/35 energy" Energy Cost: - Passive Cooldown: - Passive Range: Self __________________________________________________ [W] - Power of Destruction "Gain 1 Red Orb that empowers Destruction liberation Spells" Energy Cost: - 40/54/68/82 Cooldown: - none Range: - self __________________________________________________ [E] - Power of Creation "Gain 1 Blue Orb that empowers Creation Liberation Spells" Energy Cost: - 40/54/68/82 Cooldown: - none Range: - self __________________________________________________ [R] - Mass Teleport "Channel for 4 seconds and then teleport you and nearby heroic allies to a visible target location." Energy Cost: - 100/200/300 Cooldown: - 210/150/90 seconds Range: - Global Liberation Abilities - [Q] __________________________________________________ Heat Wave [1 Red Orb] "Fires a Ball of Flame, dealing 50/90/130/170(+70%Int) spell dmg at the target 2.25 unit area after a 1.2 second delay" Cooldown: - 3 seconds Range: - 7 ish __________________________________________________ Path of Destruction [2 Red Orb] "Unleashes 2 lines of destruction dealing 60/90/120/150(+60%Int) spell dmg to all enemies hit, crossing at the target point. Enemies may only be damaged once by each line." Cooldown: - 10 seconds Range: - 10ish __________________________________________________ Meteor [3 Red Orb] "Reveals a target area and after a 1.75 second delay deals 70/140/210/280(+90%int) spell dmg to enemies in the area. Enemies within 1.5 units of the center are knocked up and stunned for .75/1/1.25/1.5 seconds" Cooldown: - 20 seconds Range: - 16ish __________________________________________________ Barrier [1 Blue Orb] "Grants target ally 75/125/175/225(65%Int) Shields for 4 seconds. Barrier does not stack and cannot be cast on the same target for 12 seconds" Cooldown: - 3 seconds Range: - 15ish __________________________________________________ Frost Wave [2 Blue Orb] "After a 1 second channel time, creates a line of frost slowing enemies movement speed by 99% decaying over 4 seconds" Cooldown: - 10 seconds Range: - 10/12/14/16 __________________________________________________ Ki Burst [3 Blue Orb] "Releases a burst of energy knocking back enemies 3/4/5/6 units away from Maar while also granting Maar 30% bonus movement speed for 4 seconds" Cooldown: - 20 seconds Range: - 3/4/5/6 __________________________________________________ Sap [1 Red Orb / 1 Blue Orb] "Deals (10% Targets Current Health)(+50% Int) spell dmg and heals Maar for 50% of the dmg dealt. Deals 50% dmg to Bosses" Cooldown: - 3 seconds Range: - 6 __________________________________________________ Vanguard Aura [2 Red Orb / 1 Blue Orb] "Charges Maar with Vanguard Aura for 9 seconds. Nearby allies and Maar gain 11% Time. Overwrites other auras" Cooldown: - none Range: - 4ish __________________________________________________ Savior Aura [1 Red Orb / 2 Blue Orb] "Charges Maar with Savior Aura for 9 seconds. Nearby enemies deal 25% less dmg. Overwrites other auras" Cooldown: - none Range: - 4ish WhaleTits 1 Quote Link to comment Share on other sites More sharing options...
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