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[Database] Garamond.Singsprocket


NoWaterJustIce
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Name: Garamond.Singsprocket

Type: - Pusher/Burst Caster

 

Starting Stats:

Starting Health 464

Movement Speed – 3.29

Attack Range – 6.5

Attack Speed – 2

Starting Damage – 30

Base Armor.Resist – 10.6%

Base Spell Armor/Resist – 21.7%

Strength – 28 + [5]

Agility – 26 + [4]

Intelligence – 36 + [6]***

 

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Heroic Passive [sCV Factory]

 

"Garamond's weapon dmg is reduced by 50% but his attacks deploy SCV's that have 75(+10*Level) health, 50% spell and physical resist, deal (50%Weapon dmg) on attack, and last for 10 seconds "

 

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[Q] - Oil Slick

 

"Create an Oil Slick that lasts 3.5 seconds. Enemies traveling through the oil lose 22/33/44/55% movement speed"

 

Energy Cost: - 70/85/100/115

Cooldown: - 18/17/16/15 seconds

Range: 10ish

 

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[W] - Seeker Swarm

 

"Send a swarm of 2/3/4/5 seeker drones that deal 60(+16%Int) spell dmg per explosion. Enemies caught are stunned for .5 seconds per impact up to 1.75 seconds based on proximity to the center"

 

Energy Cost: - 80/100/120/140

Cooldown: - 18/17/16/15 seconds

Range: - 14ish

 

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[E] - MK38 Laser Turret

 

"Deploy up to two turrets at the target point. Turrets have 200(+25*Level) health and deal 20/30/40/50(+24%Int) spell dmg per second. Turrets receive additional effects based on their level."

 

Level 1: None

​Level 2: 10% Spell dmg amp on targets

​Level 3: 10% Physical dmg amp on targets

​Level 4: Every 6 seconds tower deals an additional 130(+35%Int) Spell dmg via launched rockets

 

Energy Cost: - 100/120/140/160

Cooldown: - 20

Range: - 4ish

 

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[R] - Kill Command

 

"Garamond summons 4 SCV's and then activates all SCV's self destruct command granting all SCV's 15% movement speed bonus. SCV's will explode after 4 seconds dealing 70/105/140(+28%Int) spell dmg per SCV"

 

Energy Cost: 150/200/250

Cooldown: 100/80/60 seconds

Range: Self/SCV's

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