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[Database] Toximancer.Vespus


NoWaterJustIce
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Name: Toximancer.Vespus

Type: - Bruiser/AA Carry

 

Starting Stats:

Starting Health 496

Movement Speed – 3.34

Attack Range – 5.8

Attack Speed – 1.8

Starting Damage – 45

Base Armor/Resist – 17.6%

Base Spell Armor/Resist – 15%

Strength – 32 + [5]

Agility – 34 + [6]***

Intelligence – 24 + [5]

 

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Heroic Passive [From Dying to Flying]

 

For every 7% Health missing, Vespus gains +2% Movement Speed.

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[Q] - Venomous Reflux

 

Vespus spews venom in a cone, dealing Spell Damage and additional Spell Damage over 15 seconds. Affected units lose 50% Movement Speed for 2 seconds.

 

Level 1: - Deals 60 [+60%INT] Spell Damage and 40 [+60%INT] Spell Damage over time

Level 2: - Deals 100 [+60%INT] Spell Damage and 80 [+60%INT] Spell Damage over time

Level 3: - Deals 140 [+60%INT] Spell Damage and 120 [+60%INT] Spell Damage over time

Level 4: - Deals 180 [+60%INT] Spell Damage and 160 [+60%INT] Spell Damage over time

 

Energy Cost: - 70/90/110/130

Cooldown: - 18 seconds

Range: 8 units

 

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[W] - Mephitic Armor

 

Grant ally armor and health regen for 60 seconds. Enemies attacking the unit lose weapon speed for 3 sec

 

Level 1: - Grants 7 armor and 1.5 health regen. Enemies lose 10% weapon speed.

Level 2: - Grants 10 armor and 2 health regen. Enemies lose 15% weapon speed.

Level 3: - Grants 13 armor and 2.5 health regen. Enemies lose 20% weapon speed.

Level 4: - Grants 16 armor and 3 health regen. Enemies lose 25% weapon speed.

 

Energy Cost: - 25/30/35/40

Cooldown: - 15 seconds

Range: - 5-6 units

 

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[E] - Noxious Fumes

 

Vespus' attacks slow movement speed and deal spell damage to the target for 2 sec

 

Level 1: - Movement speed reduced my 6%, deals 6 Spell Damage [+6% Weapon Damage] per second

Level 2: - Movement speed reduced my 9%, deals 12 Spell Damage [+8% Weapon Damage] per second

Level 3: - Movement speed reduced my 12%, deals 18 Spell Damage [+10% Weapon Damage] per second

Level 4: - Movement speed reduced my 15%, deals 24 Spell Damage [+12% Weapon Damage] per second

 

Energy Cost: - Passive

Cooldown: - Passive

Range: - Passive

 

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[R] - Toxic Tornado

 

Vespus conjours a mighty tornado of poisonous filth around him for 6 seconds, the tornado stacks a deadly poison for 8 seconds, stacking up to 6 times. Enemies take non-lethal Spell Damage per second for each stack of Deadly Toxin.

 

Level 1: - Each stack deals 20 [+10%INT] non-lethal Spell Damage per second. Non-Heroes take half this damage.

Level 2: - Each stack deals 35 [+10%INT] non-lethal Spell Damage per second. Non-Heroes take half this damage.

Level 3: - Each stack deals 50 [+10%INT] non-lethal Spell Damage per second. Non-Heroes take half this damage.

 

Energy Cost: 200/325/450

Cooldown: 140/120/100 Seconds

Range: Self Cast

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