NoWaterJustIce Posted April 13, 2015 Report Share Posted April 13, 2015 Name: Tiberius.Rancor Type: - Engager, Caster/Support Starting Stats: Starting Health – 491 Movement Speed – 3.23 Attack Range – 6.5 Attack Speed – 1.9 Starting Damage – 49 Base Armor.Resist – 17.6% Base Spell Armor/Resist – 15% Strength – 22 + [5] Agility – 34 + [5]*** Intelligence – 34 + [5] __________________________________________________ Heroic Passive [Resourcefulness] Whenever Rancor uses a consumable, he is refunded 50% of the cost. __________________________________________________ [Q] - Dead Eye Lockdown Deal spell damage and stun the target for 1 to 2.5 seconds. The stun duration depends on how close you are to the target. Deals 50% increased damage if the target cannot see you. Level 1: - 60 [+50% INT] Spell Damage Level 2: - 110 [+50% INT] Spell Damage Level 3: - 160 [+50% INT] Spell Damage Level 4: - 210 [+50% INT] Spell Damage Energy Cost: - 80/100/120/140 Cooldown: - 15/14/13/12 seconds Range: 10-11 units __________________________________________________ [W] - Satellite Vision Rancor scans a 10 unit radius, unfogging the area and revealing all cloaked units for 6 seconds. Level 1: - 80 second cooldown Level 2: - 65 second cooldown Level 3: - 50 second cooldown Level 4: - 35 second cooldown Energy Cost: - 60/70/80/90 Cooldown: - 80/65/50/35 Range: - Gobal __________________________________________________ [E] - Dead Eye Cloak Field Rancor cloaks and gains Movement Speed. Attacking or using Dead Eye Lockdown will add 10 seconds to the cooldown and dispel this effect after a 1 second delay. Level 1: - 7.5% increased movement speed, 10 second duration Level 2: - 12.5% increased movement speed, 15 second duration Level 3: - 17.5% increased movement speed, 20 second duration Level 4: - 22.5% increased movement speed, 25 second duration Energy Cost: - 60 Cooldown: - 16/14/12/10 seconds Range: - Self-Cast __________________________________________________ [R] - Armageddon Rancor deploys a nuke, dealing Spell Damage in an area after a 2 second delay. Units hit lose 30% movement speed for 2 seconds. 3 Charges Level 1: - 120 [+40%INT] + [10% Targets Current Health] Spell Damage Level 2: - 200 [+40%INT] + [10% Targets Current Health] Spell Damage Level 3: - 260 [+40%INT] + [10% Targets Current Health] Spell Damage Energy Cost: 70/90/110 Cooldown: 20 Seconds Range: 25 WhaleTits 1 Quote Link to comment Share on other sites More sharing options...
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