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[Database] Justicar.Akasha


NoWaterJustIce
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Name: Justicar.Akasha

Type: - Tank

 

Starting Stats:

Starting Health 670

Movement Speed – 3.44

Attack Range – 1.20

Attack Speed – 1.8

Starting Damage – 70

Base Armor.Resist 18.4%

Base Spell Armor/Resist – 22.5%

Strength – 35 + [6]***

Agility – 30 + [5]

Intelligence – 25 + [4]

 

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Heroic Passive [sword of Self]

 

"Justicar's basic attacks deal an additional 10(+40%Armor) True Damage to the target. Deals double damage to non heroic units."

 

Energy Cost: - passive

Cooldown: - passive

Range: Self

 

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[Q] - Justicar Strike

 

"Akasha slams the ground knocking up enemies and dealing Spell Damage in a 3 unit radius. His next attack in 8 seconds has an 8 unit range and deals additional Physical Damage and slows the target by 65% for 2.5 seconds."

 

Spell Damage: 60/ 120/ 180/ 240 (+50%INT)

Physical Damage: 30/ 60/ 90/ 120

Energy Cost: - 80/90/100/110

Cooldown: - 16 seconds

Range: 3 / 8

 

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[W] - Locus of Ire

 

"Justicar forces a target to attack him and reduces their weapon damage by 50% for a few seconds."

 

Duration: 1s /1.5s /2s /2.5s

Energy Cost: - 60/70/80/90

Cooldown: - 18 seconds

Range: - 3-4

 

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[E] - Consecrate

 

"Akasha creates a field of light at the target area for 8 seconds. The field covers a 5 unit radius, Healing allies by and dealing Spell Damage each second "

 

Heal: 10/ 15/ 20/ 25 (+10%INT)

Spell Damage: 20/ 30/ 40/ 50 (+10%INT)

Energy Cost: - 80/90/100/110

Cooldown: - 25/23/21/19 seconds

Range: - 6ish

 

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[R] - Armor of Kings

 

"Akasha gains Armor for 6 seconds. During this time, enemies that attack him take Spell Damage. Can damage the same target up to 3 times per second."

 

Armor: 30/ 45/ 60

Spell Damage: 30/ 60/ 90 (+80%Armor)

Energy Cost: 100

Cooldown: 120/100/80

Range: Self

Edited by Quistmann
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