NoWaterJustIce Posted April 12, 2015 Report Share Posted April 12, 2015 (edited) Name: Fine.Brine Type: - Initiator/Tank Starting Stats: Starting Health – 679 Movement Speed – 3.29 Attack Range – 1.25 Attack Speed – 2 Starting Damage – 70 Base Armor.Resist – 18.4% Base Spell Armor/Resist – 22.5% Strength – 36 + [7]*** Agility – 28 + [5] Intelligence – 26 + [3] __________________________________________________ Heroic Active [Acid Strike] "Deals 35(+8*Level) + (10% Targets Max Health) spell dmg to a target unit. The target loses 20% movement speed for 2 seconds. Deals double dmg against non-heroic, non-massive units" Energy Cost: - 40 Cooldown: - 7 seconds Range: 5-6 t __________________________________________________ [Q] - Adaptive Carapace "Each time Brine uses an ability he gains armor and spell armor for 4 seconds." Armor and Spell Armor: 12/ 15/ 18/ 21 Energy Cost: - passive Cooldown: - passive Range: Self __________________________________________________ [W] - Adrenaline Rush "Brine gains 18% movement speed and heals him for over 10 seconds." Heal: 90/ 160/ 230/ 300 (+100%INT) Energy Cost: - 75/90/102/120 Cooldown: - 16 seconds Range: - Self __________________________________________________ [E] - Impale "Brine shoots out his tentacle in a target direction, latching onto the first enemy unit, stunning and dragging it around for 2.25 seconds. While the unit is being dragged around(not stationary) it takes spell dmg per second. The CD is reduced by 5 seconds if you impale an enemy hero." Spell Damage per second: 60/100/140/180 (+60%INT) Energy Cost: - 80/100/120/140 Cooldown: - 16/15/14/13 seconds Range: - 4.75 __________________________________________________ [R] - Nether Assasin "Brine burrows underground for up to 15 seconds. Auto attacking will deal bonus spell dmg and unburrow him" Spell Damage: 200/ 350/ 500 (+100%INT) Energy Cost: 125/200/325 Cooldown: 70/55/40 Range: Self Edited November 1, 2015 by Quistmann Quote Link to comment Share on other sites More sharing options...
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