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[Database] Vagabond.Darpa


NoWaterJustIce
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Name: Vagabond.Darpa

Type: - AA Carry

 

Starting Stats:

Starting Health 448

Movement Speed – 3.44

Attack Range – 5.8

Attack Speed – 1.7

Starting Damage – 47

Base Armor.Resist – 17.6%

Base Spell Armor/Resist – 15%

Strength – 26 + [4]

Agility – 36 + [7]***

Intelligence – 28 + [4]

 

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Heroic Passive [Vendetta]

 

Each attack by Darpa applies Vendetta to the target for 10 seconds, stacking up to 3 times. Each stack of Vendetta stack reduces the target's Weapon Damage by 5%.

 

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[Q] - Tracking Spider

 

Consume all Vendetta stacks on the enemy and apply a debuff lasting 2+[stacks Consumed] seconds. Reveals the enemy and deals Spell Damage per seconds.

 

Level 1: - 30 [+50% INT] Spell Damage per Second

Level 2: - 50 [+50% INT] Spell Damage per Second

Level 3: - 70 [+50% INT] Spell Damage per Second

Level 4: - 90 [+50% INT] Spell Damage per Second

 

Energy Cost: - 8/100/120/140

Cooldown: - 13 seconds

Range: 7ish

 

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[W] - Cyanide Clip

 

Darpa loads a Cyanide Clip once every few seconds, causing his next attack to deal bonus Physical Damage and slow the target for 1 second.

 

Level 1: - 12 second internal cooldown, Deals [50% Weapon Damage] bonus Physical Damage

Level 2: - 10 second internal cooldown, Deals [60% Weapon Damage] bonus Physical Damage

Level 3: - 8 second internal cooldown, Deals [70% Weapon Damage] bonus Physical Damage

Level 4: - 6 second internal cooldown, Deals [80% Weapon Damage] bonus Physical Damage

 

Energy Cost: - Passive

Cooldown: - Passive

Range: - Passive

 

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[E] - Sonic Grenade

 

Silence,slow by 20% the target, amplify Physical Damage on target enemy. Duration lasts 3 seconds [+vendetta stacks consumed]

 

Level 1: - 10% Physical Damage Amplified

Level 2: - 15% Physical Damage Amplified

Level 3: - 20% Physical Damage Amplified

Level 4: - 25% Physical Damage Amplified

 

Energy Cost: - 50

Cooldown: - 13 seconds

Range: - Looks 4-5ish

 

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[R] - Desperado Jump

 

Jumps to the point.

 

Level 1: - 1 charge, 60 second cooldown per charge

Level 2: - 2 charges, 50 second cooldown per charge

Level 3: - 3 charges, 40 second cooldown per charge

 

Energy Cost: 75

Cooldown: 60/50/40 Seconds

Range: 8ish

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