NoWaterJustIce Posted April 12, 2015 Report Share Posted April 12, 2015 Name: Vagabond.Darpa Type: - AA Carry Starting Stats: Starting Health – 448 Movement Speed – 3.44 Attack Range – 5.8 Attack Speed – 1.7 Starting Damage – 47 Base Armor.Resist – 17.6% Base Spell Armor/Resist – 15% Strength – 26 + [4] Agility – 36 + [7]*** Intelligence – 28 + [4] __________________________________________________ Heroic Passive [Vendetta] Each attack by Darpa applies Vendetta to the target for 10 seconds, stacking up to 3 times. Each stack of Vendetta stack reduces the target's Weapon Damage by 5%. __________________________________________________ [Q] - Tracking Spider Consume all Vendetta stacks on the enemy and apply a debuff lasting 2+[stacks Consumed] seconds. Reveals the enemy and deals Spell Damage per seconds. Level 1: - 30 [+50% INT] Spell Damage per Second Level 2: - 50 [+50% INT] Spell Damage per Second Level 3: - 70 [+50% INT] Spell Damage per Second Level 4: - 90 [+50% INT] Spell Damage per Second Energy Cost: - 8/100/120/140 Cooldown: - 13 seconds Range: 7ish __________________________________________________ [W] - Cyanide Clip Darpa loads a Cyanide Clip once every few seconds, causing his next attack to deal bonus Physical Damage and slow the target for 1 second. Level 1: - 12 second internal cooldown, Deals [50% Weapon Damage] bonus Physical Damage Level 2: - 10 second internal cooldown, Deals [60% Weapon Damage] bonus Physical Damage Level 3: - 8 second internal cooldown, Deals [70% Weapon Damage] bonus Physical Damage Level 4: - 6 second internal cooldown, Deals [80% Weapon Damage] bonus Physical Damage Energy Cost: - Passive Cooldown: - Passive Range: - Passive __________________________________________________ [E] - Sonic Grenade Silence,slow by 20% the target, amplify Physical Damage on target enemy. Duration lasts 3 seconds [+vendetta stacks consumed] Level 1: - 10% Physical Damage Amplified Level 2: - 15% Physical Damage Amplified Level 3: - 20% Physical Damage Amplified Level 4: - 25% Physical Damage Amplified Energy Cost: - 50 Cooldown: - 13 seconds Range: - Looks 4-5ish __________________________________________________ [R] - Desperado Jump Jumps to the point. Level 1: - 1 charge, 60 second cooldown per charge Level 2: - 2 charges, 50 second cooldown per charge Level 3: - 3 charges, 40 second cooldown per charge Energy Cost: 75 Cooldown: 60/50/40 Seconds Range: 8ish Quote Link to comment Share on other sites More sharing options...
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