NoWaterJustIce Posted April 11, 2015 Report Share Posted April 11, 2015 (edited) Name: Infernal.Mandrake Type: - Initiator/Tank Starting Stats: Starting Health – 702 Movement Speed – 3.34 Attack Range – 1.2 Attack Speed – 1.9 Starting Damage – 70 Base Armor.Resist – 18.4% Base Spell Armor/Resist – 22.5% Strength – 39 + [8]*** Agility – 20 + [2] Intelligence – 31 + [5] __________________________________________________ Heroic Passive [Fan the Flames] "Gain +1 strength for every hero kill and assist" __________________________________________________ [Q] - Molten Lance "Deals Spell Damage to enemies hit, and pulls units in the line of fire to you. CD is reduced by 10 seconds if at least one hero was pulled" Spell Damage: 60/ 120/ 180/ 240 (+75%INT) Energy Cost: - 100/120/140/160 Cooldown: - 26/25/24/23 seconds Range: 7/8/9/10 units long __________________________________________________ [W] - Martyr "Gain 10% movement speed and deal Spell Damage per second nearby enemies and mandrake" Spell Damage: 30/ 50/ 70/ 90 (+1% Max HP) Energy Cost: - N/A Cooldown: - toggle on/off Range: - "nearby enemies" __________________________________________________ [E] - Molten Armor "Gain Spell Armor. Enemies that attack you take Spell Damage for 4 seconds." Spell Armor: +6/ +10/ +14/ +18 Spell Damage per sec: 10/ 20/ 30/ 40 Energy Cost: - passive Cooldown: - passive Range: - 4u __________________________________________________ [R] - Epilogue "Deals damage and knocks up enemies, slowing their movement speed by 50% for 3 seconds. Mandrake remains burrowed for 5 seconds regaining 7% maximum health and energy per second" Spell Damage: 200/ 300/ 400 (+100%INT) Energy Cost: 160/230/300 Cooldown: 160/140/120 seconds Range: 4 unit radius around Mandrake Edited October 1, 2015 by Quistmann WhaleTits 1 Quote Link to comment Share on other sites More sharing options...
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