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Changelog v1.248


WhaleTits
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Game Sys

- Players will no longer be able to get repeated wealth from hero reset/change.

- Summoned Units (Light + Heroic or Massive + Heroic) take additional physical damage equal to 1/3rd or 1/5th their Max HP from AA's, respectively.

 

Khyrak

- [Q] Cd 15 / 14 / 13 / 12 -> 15s

 

Yig

- [Q] Dmg 40 / 70 / 100 / 130 -> 55 / 85/ 115 / 145

- [E] Projectile Speed increased significantly

- [R] Delay 1.5s -> 1.25s. Knock Up Duration 1s -> 1.25s. R cast duration reduced .75s -> .25s.

 

Raynor

- [W] Raider's Hp 70 + 30* Lvl -> 50 + 30* Lvl

- [E] Cd 16 / 14 / 12 / 10s -> 16 / 15 / 14 / 13s. Silence duration 3 / 4 / 5 / 6s -> 3.5 / 4.0 / 4.5 / 5.0s

 

Turraneth

- Orbs in transit can now be commanded by [W] and [R], which they will carry out after they reach their destination. Orbs ordered to do both [W] and [R] while in mid [Q] will first carry out [W].

- [Q] Now has 3 charges, on a 10 / 5 / 2.5 / 0s cd.

 

Tbone

- [R] Scaling 60% Int -> 55% Int

 

Kura

- [Q] Cd 7 / 5.75 / 4.5 / 3.25 -> 6 / 5 / 4 / 3

 

Stukov

- [Q] Now Steals 15% Movespd from the target for 5s, instead of granting Stukov 20% Mvsp while facing the unit for 15s

 

Narud

- [W] Cd 8 / 7.5 / 7 / 6.5 -> 7 / 6.5 / 6 / 5.5s

- [E] Radius 1.75 / 2.25 / 2.75 / 3.25 -> 2.0 / 2.5 / 3.0 / 3.5

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Personally I feel Narud needs a rework, he just doesn't fit in this game.

 

No matter how many nerfs/buffs occur he will only be accesible to a select number of the community due to the way he works, even if he were to be uber buffed his pick value in games would still be low due to his abilites. I would give him a weak AA, just to make help new members use him and to give the ability to deny.

 

Other heroes which I feel need a rework are: Immortal/Lurker. I'm one of the players who took a small hiatus from AoS about 8 months ago and have recently started playing again and I feel IHs are almost the exactly the same. Every game there are the same decisions: LZ ban/pick, Boros ban/pick, Micro ban/pick e.t.c. Heroes which have consistently appeared in the IH meta and stayed there.

 

As an example a few months ago people where crying about Micro's nerf, yet fast forward now he is still picked. Erekul in my eyes got nerfed hard before, he's still a good pick. I feel the community needs to be 'forced' to adopt the new meta, there are bunch of heroes released within the last few years which are barely picked enough, while the same core from 2 or 3 years ago are always picked. The game needs freshening up. Potential is wasted, as is the developers hard work, if the inherent rigitidy of the IH community (especially EU autoban culture) continues to resist game evolution.

 

TlDr: Maybe Red's balancing philosophy (balance like a see-saw) isn't a bad thing.

Edited by Skydie
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I think a lot of it has to do with how the heroes play. Some heroes are just more fun than others, some are quite stagnant. I think that's part of the reason you see people pick and ban the same old heroes, plus they're just more comfortable to a lot of older players who arnt pubbing much to even practice new heroes. You think about player's hero's pools, and obviously the older, largely unchanged heroes are going to be the majority.

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can y'all consider altering boros' ult so that he can be damaged or at least interrupted during it? currently nothing seems to interrupt it. especially annoying when i lay down yig's ult stun and boros is just bouncing around all up on it, not taking damage or the stun.

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You want a balrog buff??????????????

 

YES BARLOG BUFF ONLY W! Rest fine!

Yesterday I played Barlog-house 2 times,to mid-game problem-situation.

 

Example: Barlog vs Grunty

Grunty farm faster and Q. Barlog farm slow. Q OR W(to Less 50/80/110/140 +80% INT Spell damage)

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That would explain a lot! Isn't that considered as bug?

 

Nope that's not a bug. When you target the skill, you see the AoE in which your strikes will take place.

 

YES BARLOG BUFF ONLY W! Rest fine!

Yesterday I played Barlog-house 2 times,to mid-game problem-situation.

 

Example: Barlog vs Grunty

Grunty farm faster and Q. Barlog farm slow. Q OR W(to Less 50/80/110/140 +80% INT Spell damage)

 

Yes I was on your team for both of these games. The problem was not Balrog's jungle clear time. You simply need to gank more as jungle and know when to be with the team.

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Vorpal's surge stops it. I can only suggest a .2 second delay before Boros' starts his lashings so you can get out a smoke. I think that's all I would need. I'm a mediocre player at best so I think this would satisfy pub community. Good updates. I think the nerd on krylak will help my lackluster for him in pubs. I think this 1/3, 1/5 might be a huge blow to mk's ult, since there isn't a lot of mk love no one will care so oh well.

Edited by Clandestine
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Vorpal's surge stops it. I can only suggest a .2 second delay before Boros' starts his lashings so you can get out a smoke. I think that's all I would need. I'm a mediocre player at best so I think this would satisfy pub community. Good updates. I think the nerd on krylak will help my lackluster for him in pubs. I think this 1/3, 1/5 might be a huge blow to mk's ult, since there isn't a lot of mk love no one will care so oh well.

Frankly MK is in a fragile state right now...

 

Before, he was a Pusher/Strength Bruiser, but now that his Summons deal Percent HP, he might work as a Support or Tank that dishes out damage (kind of like Lord Zhyrkan). I've seen MK's that built only like Coat of Arms for damage and still did a shap load. Certainly melts tanks quickly.

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Nope that's not a bug. When you target the skill, you see the AoE in which your strikes will take place.

 

 

 

Yes I was on your team for both of these games. The problem was not Balrog's jungle clear time. You simply need to gank more as jungle and know when to be with the team.

 

I understand, but .....

Today I looked replays.

Barlog: disadvantage against Erekul, Grunty, Jackson, Khyrak,Tychus!

I mean only barlog must faster jungle up to 20 minutes! Then as you say "You simply need to gank more as jungle and know when to be with the team."

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Balrog isn't supposed to be a jungler, basing a heroes strength off a position they aren't supposed to fill would be like saying buff yig because he sucks at aa carrying

 

Balrog is most definitively supposed to be a jungler. that being said, as a jungler you have to do more than just get jungle creeps, ganking is a huge part of it too.

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it can be a huge part but u dont need to .. if u can farm fast and steal all other jungles with grunty speed for example you can be ahead if your team actually wards and is more careful about other jungler ganks..

 

ganking is a huge part ? ? ? if other team is good ur ganks will completely fail and u will not be ahead IH quality

and in pub i would be suprise if your team lets you jungle and not steal all the neuts

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Balrog is most definitively supposed to be a jungler. that being said, as a jungler you have to do more than just get jungle creeps, ganking is a huge part of it too.

Why is balrog supposed to be a jungler? When I pick him I lane him as much as I put him in the jungle. Its kinda like justi or LZ, they can lane or jungle.
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After passive change Rog jungling speed and last hitting capabilities decreased a lot. He used to be strong in lane with so high AA damage, but now jungle is main option for him to farm.

 

Btw. Since when LZ is going jungle?

After passive change Lzjungling speed and last hitting capabilities decreased a lot. He used to be strong in lane with so high AA damage, but now jungle is main option for him to farm.

Btw since when rog is going jungle?

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