WhaleTits Posted April 5, 2015 Report Share Posted April 5, 2015 Game Sys - Players will no longer be able to get repeated wealth from hero reset/change. - Summoned Units (Light + Heroic or Massive + Heroic) take additional physical damage equal to 1/3rd or 1/5th their Max HP from AA's, respectively. Khyrak - [Q] Cd 15 / 14 / 13 / 12 -> 15s Yig - [Q] Dmg 40 / 70 / 100 / 130 -> 55 / 85/ 115 / 145 - [E] Projectile Speed increased significantly - [R] Delay 1.5s -> 1.25s. Knock Up Duration 1s -> 1.25s. R cast duration reduced .75s -> .25s. Raynor - [W] Raider's Hp 70 + 30* Lvl -> 50 + 30* Lvl - [E] Cd 16 / 14 / 12 / 10s -> 16 / 15 / 14 / 13s. Silence duration 3 / 4 / 5 / 6s -> 3.5 / 4.0 / 4.5 / 5.0s Turraneth - Orbs in transit can now be commanded by [W] and [R], which they will carry out after they reach their destination. Orbs ordered to do both [W] and [R] while in mid [Q] will first carry out [W]. - [Q] Now has 3 charges, on a 10 / 5 / 2.5 / 0s cd. Tbone - [R] Scaling 60% Int -> 55% Int Kura - [Q] Cd 7 / 5.75 / 4.5 / 3.25 -> 6 / 5 / 4 / 3 Stukov - [Q] Now Steals 15% Movespd from the target for 5s, instead of granting Stukov 20% Mvsp while facing the unit for 15s Narud - [W] Cd 8 / 7.5 / 7 / 6.5 -> 7 / 6.5 / 6 / 5.5s - [E] Radius 1.75 / 2.25 / 2.75 / 3.25 -> 2.0 / 2.5 / 3.0 / 3.5 Yaldi, Spooky and Syrus 3 Quote Link to comment Share on other sites More sharing options...
Skydie Posted April 6, 2015 Report Share Posted April 6, 2015 (edited) Personally I feel Narud needs a rework, he just doesn't fit in this game. No matter how many nerfs/buffs occur he will only be accesible to a select number of the community due to the way he works, even if he were to be uber buffed his pick value in games would still be low due to his abilites. I would give him a weak AA, just to make help new members use him and to give the ability to deny. Other heroes which I feel need a rework are: Immortal/Lurker. I'm one of the players who took a small hiatus from AoS about 8 months ago and have recently started playing again and I feel IHs are almost the exactly the same. Every game there are the same decisions: LZ ban/pick, Boros ban/pick, Micro ban/pick e.t.c. Heroes which have consistently appeared in the IH meta and stayed there. As an example a few months ago people where crying about Micro's nerf, yet fast forward now he is still picked. Erekul in my eyes got nerfed hard before, he's still a good pick. I feel the community needs to be 'forced' to adopt the new meta, there are bunch of heroes released within the last few years which are barely picked enough, while the same core from 2 or 3 years ago are always picked. The game needs freshening up. Potential is wasted, as is the developers hard work, if the inherent rigitidy of the IH community (especially EU autoban culture) continues to resist game evolution. TlDr: Maybe Red's balancing philosophy (balance like a see-saw) isn't a bad thing. Edited April 6, 2015 by Skydie Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted April 6, 2015 Author Report Share Posted April 6, 2015 its fine for him to only be played by a few ppl. I don't want him to be a popular pick up, hes a fringe hero with weird gameplay. But he should be viable for the ppl who do want to fringe pick him. Quote Link to comment Share on other sites More sharing options...
LameDude Posted April 6, 2015 Report Share Posted April 6, 2015 Dafuq is this Timmy nerf? Quote Link to comment Share on other sites More sharing options...
Maxwell Posted April 6, 2015 Report Share Posted April 6, 2015 #ReturnOldGara eaden and HawKeYe 2 Quote Link to comment Share on other sites More sharing options...
Jaysi Posted April 6, 2015 Report Share Posted April 6, 2015 I think a lot of it has to do with how the heroes play. Some heroes are just more fun than others, some are quite stagnant. I think that's part of the reason you see people pick and ban the same old heroes, plus they're just more comfortable to a lot of older players who arnt pubbing much to even practice new heroes. You think about player's hero's pools, and obviously the older, largely unchanged heroes are going to be the majority. Quote Link to comment Share on other sites More sharing options...
Gimp Posted April 6, 2015 Report Share Posted April 6, 2015 can y'all consider altering boros' ult so that he can be damaged or at least interrupted during it? currently nothing seems to interrupt it. especially annoying when i lay down yig's ult stun and boros is just bouncing around all up on it, not taking damage or the stun. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 6, 2015 Report Share Posted April 6, 2015 I think that's the best part of omni - being untargetable. Currently, moving too far from the origin strike point interrupts it. Quote Link to comment Share on other sites More sharing options...
Syrus Posted April 6, 2015 Report Share Posted April 6, 2015 Very reasonable changes! ♥ Quote Link to comment Share on other sites More sharing options...
HawKeYe Posted April 8, 2015 Report Share Posted April 8, 2015 #ReturnOldGara i miss old gara! #ReturnOldBrine #ReturnOldAlexStukov1,167 Barlog Sonic Screech W: 50/80/110/140 +80% INT --> 90/130/170/210 +100INT Quote Link to comment Share on other sites More sharing options...
Yaldi Posted April 8, 2015 Report Share Posted April 8, 2015 i miss old gara! #ReturnOldBrine #ReturnOldAlexStukov1,167 Barlog Sonic Screech W: 50/80/110/140 +80% INT --> 90/130/170/210 +100INT You want a balrog buff?????????????? Quote Link to comment Share on other sites More sharing options...
HawKeYe Posted April 8, 2015 Report Share Posted April 8, 2015 You want a balrog buff?????????????? YES BARLOG BUFF ONLY W! Rest fine! Yesterday I played Barlog-house 2 times,to mid-game problem-situation. Example: Barlog vs Grunty Grunty farm faster and Q. Barlog farm slow. Q OR W(to Less 50/80/110/140 +80% INT Spell damage) Quote Link to comment Share on other sites More sharing options...
Spooky Posted April 8, 2015 Report Share Posted April 8, 2015 Currently, moving too far from the origin strike point interrupts it. That would explain a lot! Isn't that considered as bug? Quote Link to comment Share on other sites More sharing options...
Johannes Posted April 8, 2015 Report Share Posted April 8, 2015 Balrog doesn't need a buff he's still a pub stomper, now he just requires a tiny bit more skill, and heroes with escape skills now have a chance to get away Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 8, 2015 Report Share Posted April 8, 2015 That would explain a lot! Isn't that considered as bug? Nope that's not a bug. When you target the skill, you see the AoE in which your strikes will take place. YES BARLOG BUFF ONLY W! Rest fine! Yesterday I played Barlog-house 2 times,to mid-game problem-situation. Example: Barlog vs Grunty Grunty farm faster and Q. Barlog farm slow. Q OR W(to Less 50/80/110/140 +80% INT Spell damage) Yes I was on your team for both of these games. The problem was not Balrog's jungle clear time. You simply need to gank more as jungle and know when to be with the team. Quote Link to comment Share on other sites More sharing options...
Clandestine Posted April 8, 2015 Report Share Posted April 8, 2015 can y'all consider altering boros' ult so that he can be damaged or at least interrupted during it? currently nothing seems to interrupt it. especially annoying when i lay down yig's ult stun and boros is just bouncing around all up on it, not taking damage or the stun. Quote Link to comment Share on other sites More sharing options...
Clandestine Posted April 8, 2015 Report Share Posted April 8, 2015 (edited) Vorpal's surge stops it. I can only suggest a .2 second delay before Boros' starts his lashings so you can get out a smoke. I think that's all I would need. I'm a mediocre player at best so I think this would satisfy pub community. Good updates. I think the nerd on krylak will help my lackluster for him in pubs. I think this 1/3, 1/5 might be a huge blow to mk's ult, since there isn't a lot of mk love no one will care so oh well. Edited April 8, 2015 by Clandestine Quote Link to comment Share on other sites More sharing options...
taznkid Posted April 8, 2015 Report Share Posted April 8, 2015 Vorpal's surge stops it. I can only suggest a .2 second delay before Boros' starts his lashings so you can get out a smoke. I think that's all I would need. I'm a mediocre player at best so I think this would satisfy pub community. Good updates. I think the nerd on krylak will help my lackluster for him in pubs. I think this 1/3, 1/5 might be a huge blow to mk's ult, since there isn't a lot of mk love no one will care so oh well. Frankly MK is in a fragile state right now... Before, he was a Pusher/Strength Bruiser, but now that his Summons deal Percent HP, he might work as a Support or Tank that dishes out damage (kind of like Lord Zhyrkan). I've seen MK's that built only like Coat of Arms for damage and still did a shap load. Certainly melts tanks quickly. Quote Link to comment Share on other sites More sharing options...
HawKeYe Posted April 8, 2015 Report Share Posted April 8, 2015 Nope that's not a bug. When you target the skill, you see the AoE in which your strikes will take place. Yes I was on your team for both of these games. The problem was not Balrog's jungle clear time. You simply need to gank more as jungle and know when to be with the team. I understand, but ..... Today I looked replays. Barlog: disadvantage against Erekul, Grunty, Jackson, Khyrak,Tychus! I mean only barlog must faster jungle up to 20 minutes! Then as you say "You simply need to gank more as jungle and know when to be with the team." Quote Link to comment Share on other sites More sharing options...
Johannes Posted April 8, 2015 Report Share Posted April 8, 2015 Balrog isn't supposed to be a jungler, basing a heroes strength off a position they aren't supposed to fill would be like saying buff yig because he sucks at aa carrying Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted April 8, 2015 Report Share Posted April 8, 2015 Balrog isn't supposed to be a jungler, basing a heroes strength off a position they aren't supposed to fill would be like saying buff yig because he sucks at aa carrying Balrog is most definitively supposed to be a jungler. that being said, as a jungler you have to do more than just get jungle creeps, ganking is a huge part of it too. Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted April 8, 2015 Report Share Posted April 8, 2015 it can be a huge part but u dont need to .. if u can farm fast and steal all other jungles with grunty speed for example you can be ahead if your team actually wards and is more careful about other jungler ganks.. ganking is a huge part ? ? ? if other team is good ur ganks will completely fail and u will not be ahead IH quality and in pub i would be suprise if your team lets you jungle and not steal all the neuts Quote Link to comment Share on other sites More sharing options...
Destroyer Posted April 9, 2015 Report Share Posted April 9, 2015 Balrog is most definitively supposed to be a jungler. that being said, as a jungler you have to do more than just get jungle creeps, ganking is a huge part of it too. Why is balrog supposed to be a jungler? When I pick him I lane him as much as I put him in the jungle. Its kinda like justi or LZ, they can lane or jungle. Quote Link to comment Share on other sites More sharing options...
Spooky Posted April 9, 2015 Report Share Posted April 9, 2015 After passive change Rog jungling speed and last hitting capabilities decreased a lot. He used to be strong in lane with so high AA damage, but now jungle is main option for him to farm. Btw. Since when LZ is going jungle? GhostDragon 1 Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted April 9, 2015 Report Share Posted April 9, 2015 After passive change Rog jungling speed and last hitting capabilities decreased a lot. He used to be strong in lane with so high AA damage, but now jungle is main option for him to farm. Btw. Since when LZ is going jungle? After passive change Lzjungling speed and last hitting capabilities decreased a lot. He used to be strong in lane with so high AA damage, but now jungle is main option for him to farm. Btw since when rog is going jungle? Quote Link to comment Share on other sites More sharing options...
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