taznkid Posted April 1, 2015 Report Share Posted April 1, 2015 (edited) Got an idea while watching Log Horizon. I've been thinking of something like a "Offensive Support" would be a great addition to the game. Maybe this will give Whale some ideas. Maybe use those Warcraft 3 models we have available? Name: Enchanter. Shiroe Profile: IDC (it's just a brainstorming idea for Whale) Primary Stat: INT Base HP: 300 Base Movement Speed: 2.90 Base Weapon Damage: 40 Base Weapon Speed: 1.8 Base Weapon Range: 6 Base Sight Range: 12 Base Stats: AGI: 25 (+3 per Level) STR: 35 (+4 per Level) INT: 40 (+8 per Level) Heroic Active: Mind Bolt (V) Projectile Speed (Skill Shot): 6 Aoe Radius: 2 Units Cast Range: 8 Units Cooldown Time: 15 Seconds Skill Text: Shiroe casts a magic projectile toward the target location. Enemy units hit by the projectile take 50 (+14*Level) True Damage Ability 1: Astral Bind (Q) Projectile Speed (Skill Shot): 5 Aoe Radius: 1 Unit Cast Range: 7 Units Cooldown Time: 20 Seconds Skill Text: Shiroe fires off a binding spell, magically binding all Enemy Heroic Units hit, rooting the units in place for 1/2/3/4 Seconds Ability 2: Cast on Beat (W) Single Allied Heroic Unit Target Ability Cast Range: 6 Units Cooldown Time: 20 Seconds Skill Text: Targeted Allied Heroic Unit gains +100% Cooldown Reduction for 1.5/3.0/4.5/6.0 Seconds. Can be cast on self. Ability 3: Keen Edge (E) Single Allied Heroic Unit Target Ability Cast Range: 6 Units Cooldown Time: 15 Seconds Skill Text: Shiroe buffs the weapons of the targeted ally, increasing their Physical and Spell Damage output by 5%/10%/15%/20% for 5 Seconds Ability 4: Ultimate Ability: Thorn Bind Hostage (R ) Single Enemy Target Unit Ability Cast Range: 5 Units Cooldown Time: 90 Seconds Skill Text: The targeted unit is bound with explosive thorns, gaining 3 Explosive stacks for 20 Seconds. Any time the unit is damaged by a Heroic Unit, they lose 1 Explosive stack, taking 5%/10%/15% of the damage received as additional True Damage The last ability's mechanics in terms of the damage dealt is like the old Contamination Shard and Gravity Edge (before they became Armor Penetration). Personally, I had alot of trouble fiddling with the numbers on the Ultimate. If I lowered it, it was too weak, if I raised it, it was too strong. I'm still not sure on the numbers. Maybe I should just rework it into a duration effect, but that seems to favor Auto-Attacks too much. Might also just change it to deal Percent Enemy HP instead. Edited April 2, 2015 by taznkid HawKeYe 1 Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted April 1, 2015 Report Share Posted April 1, 2015 (edited) 49? Base wpn dmg?????????? Edited April 1, 2015 by GreenSkittles Quote Link to comment Share on other sites More sharing options...
taznkid Posted April 1, 2015 Author Report Share Posted April 1, 2015 49? Base wpn dmg?????????? What...are you saying that's op or weak? Let me see....40 INT = 20 Weapon Damage, with Might...that comes out to....89 Weapon Damage. Hmm....Now that you mention it....I'll lower it a bit. Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted April 1, 2015 Report Share Posted April 1, 2015 What...are you saying that's op or weak? Let me see....40 INT = 20 Weapon Damage, with Might...that comes out to....89 Weapon Damage. Hmm....Now that you mention it....I'll lower it a bit. hahaha yes + 850 dmg item OPPP whats that like 114?? Quote Link to comment Share on other sites More sharing options...
taznkid Posted April 1, 2015 Author Report Share Posted April 1, 2015 hahaha yes + 850 dmg item OPPP whats that like 114?? Well with Pendant's INT stats a INT hero gains +9 Weapon Damage, so it would be 98 Weapon Damage, which I do admit is pretty damn OP. Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted April 1, 2015 Report Share Posted April 1, 2015 if you really want to nit-pick it, units have 100 in total stats at lvl 0, and gain 15 total stats per level. but that stuff is largely irrelevant for a hero suggestion @_@ Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted April 2, 2015 Report Share Posted April 2, 2015 if you really want to nit-pick it, units have 100 in total stats at lvl 0, and gain 15 total stats per level. but that stuff is largely irrelevant for a hero suggestion @_@ ????????????????????????? Quote Link to comment Share on other sites More sharing options...
taznkid Posted April 2, 2015 Author Report Share Posted April 2, 2015 ????????????????????????? Fixed. Quote Link to comment Share on other sites More sharing options...
Johannes Posted April 5, 2015 Report Share Posted April 5, 2015 Also I am fairly certain CDR is percentage of cd not timescale style so 100% CDR would mean you would have no cooldowns for 6 seconds Quote Link to comment Share on other sites More sharing options...
Yaldi Posted April 5, 2015 Report Share Posted April 5, 2015 Also I am fairly certain CDR is percentage of cd not timescale style so 100% CDR would mean you would have no cooldowns for 6 seconds Nope. 100% cdr means that for every 1 sec of real time that passes 2 secs come of your cd. Hence symphonic seed not being the beat item in the game and allowing perpetual vergil ultis in team fights. Quote Link to comment Share on other sites More sharing options...
Johannes Posted April 5, 2015 Report Share Posted April 5, 2015 Ok, I guess then it's not quite as strong but that's basically 12 seconds off of every spell you have, and it get worse if CDR stacks multaplicitively, can you imagine what would happen if Dustin got to cast all his spells 4 times with the rearm? Quote Link to comment Share on other sites More sharing options...
Yaldi Posted April 5, 2015 Report Share Posted April 5, 2015 I reduces cd by 1 second every second so it reduces cooldowns by 6 seconds. Quote Link to comment Share on other sites More sharing options...
Johannes Posted April 5, 2015 Report Share Posted April 5, 2015 You forgot natural cd Quote Link to comment Share on other sites More sharing options...
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