Spooky Posted March 31, 2015 Report Share Posted March 31, 2015 (edited) Lets summarize current balance state. OP side: - Cow - his ulti still is doing too much damage in my opinion - Raynor - why there is still no nerf to his Raiders? They has to be less tanky and probably needs smaller range on AA - Turraneth - Never played this char, but seems he is pretty strong. Many people is finding him OP UP side (more in terms of underplayed): - Unix - as was said in recent post - his ulti is pretty unreliable. Make it faster - Lurker - his ulti damage output seems very weak without Ancient Rune. Should be stronger to make hero more viable early-mid game. However his W requires much longer cooldow, becuase once he got itemized he is almost impossible to deal with - Starscream - I don't like his entire design. Strong early-mid game, very weak late game. No idea what can be done about him - Immortal - another bad designed hero. Kinda tanky, kinda burst damage, kinda AA carry. Just put him in one category - Ling/Leo - squishy burst damage melee carries. I can't imagine them as balanced. They will be always UP or OP. Every melee carry needs some kind of tankyness and CC to be viable and be able to do sustained damage. If burst damage is high enough to be able deal with enemies then such a hero becomes extremely OP. If its not then they are UP, because can't do anything before loosing life. Give them disables instead buffs to their movement speed - Kuradel - I think he needs better range on his ultimate and/or Q. His design makes him viable as support without sacrificing too much burst damage. But can't be played as support if his abilities has too small range. Bigger radius but longer delay on his Q would also helped him - Brine - I would say he is weak, just there are better initiators available - Stukov - strong in lane and that's all. He is support, while his Q in offensive. Change it into sth which helps his team. I'm suggesting fast long range projectile which is slowing weapon speed for every unit it pass through. And pls bring back his old ultimate - Yig - Hero seems weak. His pull is very unreliable, has very small hitbox and its not going through light units. Besides his damage output is very low. His healing (E) is very slow projectile, so basically useless in defensive manner. Its more like sustain tool only (in lane or during push) Debatable: - Balrog - he seems fine right now, actually kinda weak late game. Not sure why still so often auto banned - Khyrak - recently he was found very strong. I still thinks his Q should have longer cooldown while ulti provides sth more Did I forget about anything? Edited April 3, 2015 by Spooky Quote Link to comment Share on other sites More sharing options...
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