hbogyt Posted March 28, 2015 Report Share Posted March 28, 2015 I understand that Whale intends Nova to be a mid-game carry that relies on her Q to get ahead in items. But Nova just doesn't have enough energy for that many Qs. Buying sustain items throws away the mineral advantage as most sustain items don't grant any combat advantage. The ult isn't that good either. Blinks almost completely negates it, and given the recent changes to debuff immunity, LZ and Boros et al just walk it off. Even with a slight item advantage, other carries have more to offer without having to depend on items. Darpa has a heavy nuke, a long silence, good CC with W. Toxi has that ult and Q. The 2 newest agi heroes are simply amazing in doing damage. Need to increase the ult range to compensate, or buff up the W. Nova used to be the true mid-game carry with Barb, except that she peaked too early. Now she doesn't peak fast enough. Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 28, 2015 Report Share Posted March 28, 2015 Nova is not up when she can two hit people with her aa's but I agree her ulti is really derpy sometimes Quote Link to comment Share on other sites More sharing options...
OPReN Posted March 28, 2015 Report Share Posted March 28, 2015 If people know how to group up and teamfight, nova has some pretty decent advantage just from her attack range well i agree that her Q,W is pretty bad E is quite good with repositioning her ult.. idk Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 28, 2015 Report Share Posted March 28, 2015 The problem with most carries is it takes 2v1 to kill them early and late if they get farmed which they inevitably do, they can 1v5 and win Quote Link to comment Share on other sites More sharing options...
taznkid Posted March 28, 2015 Report Share Posted March 28, 2015 The skillset that other Agility carries have all are useful. Darpa's Q is a extremely powerful lane harass, as well as finishing off weakened enemies. W's slow and extra damage often ends up being the difference between escaped prey and a kill. E's silence is one of the longest in the game (with Vendetta Stacks) R provides great mobility Warfield's Q provides passive armor penetration and a decent poke W is a very powerful slow E provides acceptable mobility R provides some CC and damage AMP Savage's Q not only deals decent damage, but also reveals cloaked units W provides great damage AMP E provides decent mobility R gives acceptable damage, and frequently procs Powerstrike Unique Nova's Q is terrible for poking, and the energy cost makes the extra minerals relatively irrelevant W is just hands down bad since the Lethal Barb rework E is arguably the best mobility/repositioning ability out of the ranged agility hard carries R is decent ability to capture opponents E is already pretty good on Nova, and R, even with blinks, stuns them for a decent duration, giving you time to catch up. The issue is, Nova's Q and W are just terrible. The abilities of other Agility carries are all acceptably useful. Not Nova. Quote Link to comment Share on other sites More sharing options...
hbogyt Posted March 29, 2015 Author Report Share Posted March 29, 2015 The skillset that other Agility carries have all are useful. Darpa's Q is a extremely powerful lane harass, as well as finishing off weakened enemies. W's slow and extra damage often ends up being the difference between escaped prey and a kill. E's silence is one of the longest in the game (with Vendetta Stacks) R provides great mobility Warfield's Q provides passive armor penetration and a decent poke W is a very powerful slow E provides acceptable mobility R provides some CC and damage AMP Savage's Q not only deals decent damage, but also reveals cloaked units W provides great damage AMP E provides decent mobility R gives acceptable damage, and frequently procs Powerstrike Unique Nova's Q is terrible for poking, and the energy cost makes the extra minerals relatively irrelevant W is just hands down bad since the Lethal Barb rework E is arguably the best mobility/repositioning ability out of the ranged agility hard carries R is decent ability to capture opponents E is already pretty good on Nova, and R, even with blinks, stuns them for a decent duration, giving you time to catch up. The issue is, Nova's Q and W are just terrible. The abilities of other Agility carries are all acceptably useful. Not Nova. Of course, the E is awesome. R is ok, but doesn't deserve to be an ult. The lack of decent nuke makes Nova extremely item dependent. How is she supposed to get ahead and peak during mid-game if her early-game is terrible and can't contribute much in team fights with nuke. Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 29, 2015 Report Share Posted March 29, 2015 Nova gets ahead the same way all the other carries do, Insta gibbing people. I agree nova's ulti isn't much of an ult but she doesn't need one when she can two shot people Quote Link to comment Share on other sites More sharing options...
hbogyt Posted March 29, 2015 Author Report Share Posted March 29, 2015 Nova gets ahead the same way all the other carries do, Insta gibbing people. I agree nova's ulti isn't much of an ult but she doesn't need one when she can two shot people I'm talking about early game. Quote Link to comment Share on other sites More sharing options...
Destroyer Posted March 29, 2015 Report Share Posted March 29, 2015 Whats so hard about using Q to get extra mins? Just start with a soul engine and you can use it for a pretty good amount of time. Plus you can use it to deny as well. Adamantium, EterNity, Spooky and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Adamantium Posted March 29, 2015 Report Share Posted March 29, 2015 The problem with most carries is it takes 2v1 to kill them early and late if they get farmed which they inevitably do, they can 1v5 and win If you can 1v5 and win you are playing against complete noobs. Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 29, 2015 Report Share Posted March 29, 2015 Actually all it requires is a marginally competent carry and the massive late game lag experienced by most if not all pubs, and quite often pub teams are composed primarily of caster and tank based teams, which means lag destroys them really hard Quote Link to comment Share on other sites More sharing options...
Destroyer Posted March 30, 2015 Report Share Posted March 30, 2015 There is lag yes, but not that much lag every game. Also i haven't seen a dps carry do a 1v5 in a long time. Quote Link to comment Share on other sites More sharing options...
GhostDragon Posted March 30, 2015 Report Share Posted March 30, 2015 (edited) Lethal got nerfed no more funny business ... Sry by that my phone went crazy Edited March 30, 2015 by Yaldi Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted March 30, 2015 Report Share Posted March 30, 2015 (edited) You mean from 10min in game you just right click, and then go get a drink and get luda. Yeah I also miss when you needed completely 0 skill Edited March 30, 2015 by ZERATUL Quote Link to comment Share on other sites More sharing options...
GhostDragon Posted March 30, 2015 Report Share Posted March 30, 2015 yep :D Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 30, 2015 Report Share Posted March 30, 2015 It almost seems like that still except now some especially squishy carries can be killed when 3v1d and bio gets a full combo off and tanks all of the burst, but that's about the only way to kill a carry late game Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted March 30, 2015 Report Share Posted March 30, 2015 ^ | | why so mad at aa carries what did they do to you? Quote Link to comment Share on other sites More sharing options...
taznkid Posted March 30, 2015 Report Share Posted March 30, 2015 ^ | | why so mad at aa carries what did they do to you? He isn't necessarily mad at the Auto-Attack Carries, he is mad at the lag that AoS has that makes him unable to counter Auto-Attack Carries. Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 30, 2015 Report Share Posted March 30, 2015 That's part of it but I dislike the fact that carries are better at bursting people to death then spell based burst assassins, carries are supposed to be sustained damage, not out bursting assasins, and no Cyprus does not outburst carries his full combo does around 1.5k damage, nova can do that in less time then it takes for Cyprus to hit with everything, and requires far less skill and can do it again in 18 seconds when she has her crit charges back Quote Link to comment Share on other sites More sharing options...
taznkid Posted March 30, 2015 Report Share Posted March 30, 2015 (edited) That's part of it but I dislike the fact that carries are better at bursting people to death then spell based burst assassins, carries are supposed to be sustained damage, not out bursting assasins, and no Cyprus does not outburst carries his full combo does around 1.5k damage, nova can do that in less time then it takes for Cyprus to hit with everything, and requires far less skill and can do it again in 18 seconds when she has her crit charges back Where are you getting your numbers from? I've been a Zeratul with around 50% Spell Resist and still got 1 combo pwnt by a Cyprus. I've seen Cyprus kite a Mandrake and take it down in 2-3 combos. And let me see....a full built Nova will generally dish out Weapon Damage of 450, at a rate of around 0.5 Weapon Speed? Assuming around 50% Physical Resist....Cyprus would still do more damage in a shorter amount of time. I sincerely apologize for being "toxic" to you by the way. I realized that was very immature of me and will attempt to watch my words in the future. Edited March 30, 2015 by taznkid Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 31, 2015 Report Share Posted March 31, 2015 Ok let's do some math, about 500 weapon damage plus 2.5x for the first hit because of novas massive crit, plus 100 from timesplitter, then on the second attack another ~600 damage depending on crit or not, that adds put around 1850 damage in less time then it takes cyprus's combo and in orde to get 50% resist on Cyprus you have to sacrifice a dameg item you can't afford, so assume similar resists to each other damage, not only does nova outburst but timesplitter lets her cancel cyprus's combo for a second in which a pure burst Cyprus would get horribly murdered, remove stun knife and timesplitter and then it comes down to reaction times instead of a nova murdering cyprus 90% of the time if they both engage with everything up and at max hp Quote Link to comment Share on other sites More sharing options...
Destroyer Posted March 31, 2015 Report Share Posted March 31, 2015 Thats a problem with timesplitter, which almost everyone with a brain wishes was removed from the game. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted March 31, 2015 Report Share Posted March 31, 2015 I love time splitter. If we replace the stuns with something sexy tho... I'll be a happier camper Quote Link to comment Share on other sites More sharing options...
Johannes Posted March 31, 2015 Report Share Posted March 31, 2015 Make timesplitter be some sort of mobility item, maybe a temporary ms buff, like old e mantle active? Quote Link to comment Share on other sites More sharing options...
Destroyer Posted April 1, 2015 Report Share Posted April 1, 2015 Well the name is TIME splitter, maybe make it reduce time on hit instead of stun. Quote Link to comment Share on other sites More sharing options...
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