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Nova UP


hbogyt
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I understand that Whale intends Nova to be a mid-game carry that relies on her Q to get ahead in items.

 

But Nova just doesn't have enough energy for that many Qs. Buying sustain items throws away the mineral advantage as most sustain items don't grant any combat advantage. The ult isn't that good either. Blinks almost completely negates it, and given the recent changes to debuff immunity, LZ and Boros et al just walk it off.

 

Even with a slight item advantage, other carries have more to offer without having to depend on items. Darpa has a heavy nuke, a long silence, good CC with W. Toxi has that ult and Q. The 2 newest agi heroes are simply amazing in doing damage.

 

Need to increase the ult range to compensate, or buff up the W. Nova used to be the true mid-game carry with Barb, except that she peaked too early. Now she doesn't peak fast enough.

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The skillset that other Agility carries have all are useful.

 

Darpa's Q is a extremely powerful lane harass, as well as finishing off weakened enemies.

W's slow and extra damage often ends up being the difference between escaped prey and a kill.

E's silence is one of the longest in the game (with Vendetta Stacks)

R provides great mobility

 

Warfield's Q provides passive armor penetration and a decent poke

W is a very powerful slow

E provides acceptable mobility

R provides some CC and damage AMP

 

Savage's Q not only deals decent damage, but also reveals cloaked units

W provides great damage AMP

E provides decent mobility

R gives acceptable damage, and frequently procs Powerstrike Unique

 

Nova's Q is terrible for poking, and the energy cost makes the extra minerals relatively irrelevant

W is just hands down bad since the Lethal Barb rework

E is arguably the best mobility/repositioning ability out of the ranged agility hard carries

R is decent ability to capture opponents

 

E is already pretty good on Nova, and R, even with blinks, stuns them for a decent duration, giving you time to catch up. The issue is, Nova's Q and W are just terrible. The abilities of other Agility carries are all acceptably useful. Not Nova.

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The skillset that other Agility carries have all are useful.

 

Darpa's Q is a extremely powerful lane harass, as well as finishing off weakened enemies.

W's slow and extra damage often ends up being the difference between escaped prey and a kill.

E's silence is one of the longest in the game (with Vendetta Stacks)

R provides great mobility

 

Warfield's Q provides passive armor penetration and a decent poke

W is a very powerful slow

E provides acceptable mobility

R provides some CC and damage AMP

 

Savage's Q not only deals decent damage, but also reveals cloaked units

W provides great damage AMP

E provides decent mobility

R gives acceptable damage, and frequently procs Powerstrike Unique

 

Nova's Q is terrible for poking, and the energy cost makes the extra minerals relatively irrelevant

W is just hands down bad since the Lethal Barb rework

E is arguably the best mobility/repositioning ability out of the ranged agility hard carries

R is decent ability to capture opponents

 

E is already pretty good on Nova, and R, even with blinks, stuns them for a decent duration, giving you time to catch up. The issue is, Nova's Q and W are just terrible. The abilities of other Agility carries are all acceptably useful. Not Nova.

 

Of course, the E is awesome. R is ok, but doesn't deserve to be an ult.

 

The lack of decent nuke makes Nova extremely item dependent. How is she supposed to get ahead and peak during mid-game if her early-game is terrible and can't contribute much in team fights with nuke.

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That's part of it but I dislike the fact that carries are better at bursting people to death then spell based burst assassins, carries are supposed to be sustained damage, not out bursting assasins, and no Cyprus does not outburst carries his full combo does around 1.5k damage, nova can do that in less time then it takes for Cyprus to hit with everything, and requires far less skill and can do it again in 18 seconds when she has her crit charges back

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That's part of it but I dislike the fact that carries are better at bursting people to death then spell based burst assassins, carries are supposed to be sustained damage, not out bursting assasins, and no Cyprus does not outburst carries his full combo does around 1.5k damage, nova can do that in less time then it takes for Cyprus to hit with everything, and requires far less skill and can do it again in 18 seconds when she has her crit charges back

Where are you getting your numbers from? I've been a Zeratul with around 50% Spell Resist and still got 1 combo pwnt by a Cyprus.

 

I've seen Cyprus kite a Mandrake and take it down in 2-3 combos.

 

And let me see....a full built Nova will generally dish out Weapon Damage of 450, at a rate of around 0.5 Weapon Speed? Assuming around 50% Physical Resist....Cyprus would still do more damage in a shorter amount of time.

 

I sincerely apologize for being "toxic" to you by the way. I realized that was very immature of me and will attempt to watch my words in the future.

Edited by taznkid
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Ok let's do some math, about 500 weapon damage plus 2.5x for the first hit because of novas massive crit, plus 100 from timesplitter, then on the second attack another ~600 damage depending on crit or not, that adds put around 1850 damage in less time then it takes cyprus's combo and in orde to get 50% resist on Cyprus you have to sacrifice a dameg item you can't afford, so assume similar resists to each other damage, not only does nova outburst but timesplitter lets her cancel cyprus's combo for a second in which a pure burst Cyprus would get horribly murdered, remove stun knife and timesplitter and then it comes down to reaction times instead of a nova murdering cyprus 90% of the time if they both engage with everything up and at max hp

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