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Raynor's Raiders...


fatman
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So for the previous few patches everyone has been complaining about how OP the marauders are. I think that instead of nerfing the damage, which could make them completely useless, how about changing it to where the marauder's cooldown does not start until they are both dead, like Tass's clone. This would make it so Raynor could not have them out 24/7, cause its OP.

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So for the previous few patches everyone has been complaining about how OP the marauders are. I think that instead of nerfing the damage, which could make them completely useless, how about changing it to where the marauder's cooldown does not start until they are both dead, like Tass's clone. This would make it so Raynor could not have them out 24/7, cause its OP.

agree

Also do this for bio e too plz bio is so op with that ..... wouldnt make sense doing it for cains e but not bios

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agree

Also do this for bio e too plz bio is so op with that ..... wouldnt make sense doing it for cains e but not bios

 

Eh..... cain can move around, bio has to stand still. The cooldown is pretty long. If someone wants to spend so much time burrowed in the middle of nowhere, hoping someone will walk by, I say let them.

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