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(HERO) A. R. E. S.


HawKeYe
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A. R. E. S.

 

 

 

ares1.jpg

 

ROLE: Specialist

STR 36+6

AGI 30+5

INT 30+4

Move Speed: 3,0 / Weapon Speed: 1,9 / Attack Range: 5,0 / Sight Range: 12 / Starting HP: 300

 

 

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ONE AIM, during A. R. E. S. moves. (Activ)

if you choose one aim, while A.R.E.S move and attack automatic ones and physical damage +100%.

 

AresQ.jpg

Concussive Blast = Q

Level 1: Deals 60 (+45% physical damage) and pushes enemies away and Opponents armor loss -3.

Level 2: Deals 120 (+45% physical damage) and pushes enemies away and Opponents armor loss -6.

Level 3: Deals 150 (+45% physical damage)and pushes enemies away and Opponents armor loss -9.

Level 4: Deals 180 (+45% physical damage) and pushes enemies away and Opponents armor loss -12.

 

aresW.jpg

Sentinel Missiles = W

A.R.E.S drops a Sentinel Missiles at his current location. last up to 3 minutes

Attacks by lauching missiles at enemy ground unit that get too close.

Level 1: Missiles deal 60 (+35% INT) spell damage to their primary target and 15 splash spell damage to units nearby (cooldown 40 and charges 1).

Level 2: Missiles deal 100 (+35% INT) spell damage to their primary target and 30 splash spell damage to units nearby (cooldown 35 and charges 1).

Level 3: Missiles deal 160 (+35% INT) spell damage to their primary target and 45 splash spell damage to units nearby (cooldown 30 and charges 2).

Level 4: Missiles deal 210 (+35% INT) spell damage to their primary target and 60 splash spell damage to units nearby (cooldown 25 and charges 2).

 

aresE.jpg

Engineering Upgrade = E

Improves the phy. damage and spell armor of the A.R.E.S Higher levels further improve phy. damage and spell armor.

Level 1: +15 physical damage and +6 spell armor.

Level 2: +30 physical damage and +12 spell armor.

Level 3: +45 physical damage and +18 spell armor.

Level 4: +60 physical damage and +24 spell armor.

 

areR.jpg

War-Bot = R

Cooldown: 120 > 100 > 80

A. R. E. S. transforms intro war-bot mode Which insreases his Resistance to spell damage by 100% Also grants Additional Hitpoint/ Range / movement speed lose / surface damage and bonus new ability Napalm Strike and Mini War-Bote and Flare . Lasts for 1,5 minute

Level 1: +500 Hitspiont / Range +1,5 / Movement speed lsoe -10% / surface damage 5%

Level 2: +700 Hitspiont / Range +3,0 / Movement speed lsoe -20% / surface damage 10%

Level 3: +900 Hitspiont / Range +4,5 / Movement speed lsoe -30% / surface damage 15%

 

 

Flare = V

(Aktiv) Fire a Flare to the target point, briefly granting vision in a 8u radius. Cooldown 30 sek.

 

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Napalm Strike = Q

Range as of 5-9,5 (Level 1-2-3) cooldown 20 sek.

Level 1: Deals 150 (+50% INT) damage on impact, and leaves a napalm area that deals 10 (+50% INT) damage per second. Lasts for 4 seconds.

Level 2: Deals 200 (+50% INT) damage on impact, and leaves a napalm area that deals 20 (+50% INT) damage per second. Lasts for 5 seconds.

Level 3: Deals 250 (+50% INT) damage on impact, and leaves a napalm area that deals 30 (+50% INT) damage per second. Lasts for 6 seconds.

Level 4: Deals 350 (+50% INT) damage on impact, and leaves a napalm area that deals 40 (+50% INT) damage per second. Lasts for 7 seconds.

 

areR.jpg

Mini War-Bote = W

Call down mini War-Bote. Mini War-Bot have 80+20*LVL Health +40% Physical and Spell Resist.

Level 1: Deal 15 (Engineering Upgrade) and bonus movement speed +8%.

Level 2: Deal 30 (Engineering Upgrade) and bonus movement speed +12%.

Level 3: Deal 45 (Engineering Upgrade) and bonus movement speed +16%.

Level 4: Deal 60 (Engineering Upgrade) and bonus movement speed +20%.

Edited by IljaHi
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Could you please explain what you mean by one aim, also the cooldown on the w at lvl 1 is really long for what it does, the ultimate should not increase ms loss, as ultimates generally improve in every way when leveled. Ms slows as a result of an ability make it hard to chase or escape, ares seems to be an aa carry not a caster. One last question, is there any way to cancel the ulti early?

 

Edit: what does autocorrect even do, it fails to correct improperly spelled words and changes properly spelled words with correct grammar into incorrect grammar

Edited by Johannes
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No complaints on the guy, frankly I like the concept.

 

Just some spelling stuff that makes things confusing....

if you're talking about w im pretty sure it works like dustins w

and one aim he doesnt mean if you actually only choose one but if you choose two it doesnt work i think he means that you choose one then this happens but u can actually only choose one target

(my spelling sucks too so if someone can explain it better feel free)

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Cool Hero!!! A.R.E.S whats it stand for?

(A.R.E.S whats it stand for?) what do you mean? I say all possibility ARES: Semi tank or Caster or DPS or Support or Tank! A.R.E.S is Specialist!

 

if you're talking about w im pretty sure it works like dustins w

and one aim he doesnt mean if you actually only choose one but if you choose two it doesnt work i think he means that you choose one then this happens but u can actually only choose one target

(my spelling sucks too so if someone can explain it better feel free)

You're right! I mean like Jack Summer W/ R and Grunty W.

 

Sentinel Missiles = W

A.R.E.S drops a Sentinel Missiles at his current location. last up to 3 minutes

Edited by IljaHi
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I can see you made him as an Specialist! No offence.- I mean like A = Armed R=Reactor E=Equalizer S=Specialist is that it?

 

Now im just guessing

 

not bad idea! i like A = Armed R=Reactor E=Equalizer S=Specialist = A.R.E.S!

You know Hero Marvel Ares?!

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