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Turretes.Raven


Johannes
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Note: if you have a better name please suggest it

 

Hp- nano swarm instead of an auto attack raven uses nano bots which can be targeted on allies to heal them and on enemies to damage them heals/deals 10 plus 5*lvl plus 15% int every half second(spell damage)

 

Q- seeker missile raven launches a seeker missile which deals 75/125/175/225 plus 75% int, it homes on a specific target, has an AOE of 2, and a base ms of 2, it stuns for a base of one second, it increases damage stun duration and ms by 2/3/4/5% per unit traveled up to a maximum of 100 times, this spell has an infinite leash range, 15 second duration, 7 cast range, 15 second cd costs 75/100/125/150 energy

 

W- auto turrets places an auto turret 5/8/12/15 charges 2 sec placement cd 20/15/10/5 sec charge cd lasts 30 seconds auto turrets deal 15 plus 10% int prioritizes target raven has most recently damaged costs 25 energy per turret turrets have 50% spell and physical resist and an additional 50% AOE resist auto turrets have an attack speed of 1 and total Debuff immunity( this is partially to prevent them from getting grabbed by Boros's bola) max 20 out at a time

 

E-systems upgrade empowers the next spell Raven casts if used on q it doubles the AOE (including the stun radius) if used on the w it spawns auto turrets in a circle around target point (if their are enough charges) uses charges equal to the number of turrets placed it cannot buff his ulti 90/75/60/45 sec cd costs 100/75/50/25 energy

 

R- fleet beacon warps in a battle cruiser that attacks enemies in a large AOE underneath it dealing 10 plus 10% int per hit

Lvl 1 attacks 10 times per second

Lvl 2 attacks 20 times per second prioritizes heroes

Lvl 3 attacks 30 times per second prioritizes low health heroes

Lasts 5 seconds at all levels 120/110/100 sec cd costs 100/200/300 energy

 

On this hero I am open to scaling reduction (especially on the ulti)

Edited by Johannes
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Well, generally on posts like these, you need to organize them really well, otherwise it just looks like a wall of text that no one really wants to read.

 

Adding some color actually works wonders.

 

Proper grammar and syntax should also be used. I'm having trouble understanding some of your statements.

 

http://www.aeonofstorms.com/index.php?/topic/6595-hero11mechanicocyclone/

 

The above is a nicely organized hero suggestion post.

 

http://www.aeonofstorms.com/index.php?/topic/6583-new-hero-suggestion-asada-shino/

 

If you are like me and do not really use images or colors, then try looking at this one. I think I can safely say that it's organized better.

 

Finally just a question.....so Q follows you forever until it lands?

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Q needs to either be non-homing, or expire after several seconds. Empowered W is worthless in that it consumes turrent charges, so you only really save the mana it would take to spawn the turrents manually with w (minus e energy cost). Honestly it would be simpler to remove the q positioning cd, and make E a seperate skill that does something that might synergize with q and w, instead of going the lazy way of Pentos ("we are only going to give him 3 abilities, but every once in a while he will get a massive overpowered shield, or if he is an idiot a little lightning or a bugged pull")

 

When making a hero suggestion, it is important to consider the following:

 

what is your hero's role, what do they do that sets them apart from similar heroes, what are they meant to counter and what is meant to counter them, what you want the most optimal way to play them to be? Answering those questions generally shows that you've spent the time thinking about how that hero fits in with the game, and therefore less work is needed to implement it than other suggestions, making the chances of that hero being actually made one day go from none to very slim.

Edited by Doom
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I had a lot of trouble coming up with a third non ultimate skill that synergizes with his other skills and the reason his e works with his w is that it surrounds them in a ring and they block pathing like Unix marines used to, so it almost roots them. And why should his q either expire or not track? It is a homing missile and I was trying to reward people for being precise in their timing, the expiration on the missile seems like such an arbitrary method of dealing with it. I realized I probably need to reduce the charge cooldown on the w since it would take 125 seconds to get all the charges back at lvl 1 and even longer at higher Lvls.

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This hero is intended to be playable as a nuke caster, max q first and get levels in w for a decent block max e last, build typical damage items, or go support max w for lots of zoning, pick up kassia crystal for buffed hp and AOE heal, and max e after w for more blocks, get q early but max it last.

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I had a lot of trouble coming up with a third non ultimate skill that synergizes with his other skills and the reason his e works with his w is that it surrounds them in a ring and they block pathing like Unix marines used to, so it almost roots them. And why should his q either expire or not track? It is a homing missile and I was trying to reward people for being precise in their timing, the expiration on the missile seems like such an arbitrary method of dealing with it. I realized I probably need to reduce the charge cooldown on the w since it would take 125 seconds to get all the charges back at lvl 1 and even longer at higher Lvls.

Because if Q does not expire eventually, from the skill description, the damn thing will just chase a hero forever and that is just strange, unbalanced, and probably will cause a ton of lag when there are something like 10 missiles wandering the map slowly chasing their target.

 

It's essentially a Bio Ultimate that does not time and and cannot be countered, basically free damage.

Edited by taznkid
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maybe just make it expire if you lose vision if it expires after some time will be useless and will take some actual thinking like going into bushes :D they will have a purpose besides hiding from boros omni

+1 this hero should be implemented could not be worse then narud :D

Edited by GreenSkittles
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maybe just make it expire if you lose vision if it expires after some time will be useless and will take some actual thinking like going into bushes :D they will have a purpose besides hiding from boros omni

+1 this hero should be implemented could not be worse then narud :D

pfftt all of my hero suggestions are definitely better than Narud and I don't seem them being implemented (to my great regret).

 

And I include the Anti-Drex Pinecone among those.

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Not really all that great of an idea since cloak would hard counter him then, a 1675 mineral item would make his main damage spell worthless, maybe make it so it won't go beyond 100 units, what does everyone think about that?

thats when you buy scanner or ts wards! ts wards are useless right now this hero will make them usefull

+1

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