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Nerf zera


Johannes
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I heard debuff immunity is pretty good against him. He's supposed to be able to win 1v1 that's why he falls of later in team fights where he can initiate with planar but can't jump in immediately to avoid getting blown up. If he is tanky then his damage is negligible compared to carries later

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Taser got nerfed and how does being able to survive being focused by the entire enemy team and deal huge damage indicate falling off? Zera never has a negligible damage output even if you are three levels behind and only have atom smasher you still deal damage, you just don't survive long enough to kill them.

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Well look at that! The problem is now clear

What should I do, apart from open a bottle of beer?

Will the planar hunt me down?

Or will the Zera have a frown?

 

Lets go back in time!

Good god! I hate wine!

Make 'em bleed for the troll

All enemies will fall!

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Oh I see it happen all the time in inhouses where Zera does well early game and as the game progresses he falls off compared to carries that can sustain or pummel from a range.

Try:

 

Timesplitter

Sliptide Scythe

Force of Entropy

Everthirst

Explosive Retrofit

"Situational"

 

Depending on the last item, you have around 60% physical resist, around 45% spell resist (if you get the talent like I do), and around 3.5-4k health. You don't need Armor Penetration on him imo, since his passive already deals True Damage. The way I see Zeratul is this:

 

Outlast your opponent.

 

As the fight prolongs, your passive does more and more damage. Heck, you can just run in, put in 6 strikes, get out, and take out a huge chunk. I disagree that he falls off late game as such. It's like saying Penthos falls off late game.

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So your saying that he's not as op as nova who can two shot casters by mid game, this is the problem with AOS, caster who considered balanced in RoA had around twice as much scaling and maximum achievable aa damage was only around 2/3rds of AOS and max aa speed aroun 50% lower and people still complained about some carries being op, what does that tell you about carries in AOS in comparison to casters?

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So your saying that he's not as op as nova who can two shot casters by mid game, this is the problem with AOS, caster who considered balanced in RoA had around twice as much scaling and maximum achievable aa damage was only around 2/3rds of AOS and max aa speed aroun 50% lower and people still complained about some carries being op, what does that tell you about carries in AOS in comparison to casters?

Caster carried in RoA...

Why are you comparing two different game

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