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Hierarch.Artanis


Johannes
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Hierarch Artanis is supposed to be a very strong burst caster with a very high skill cap.

 

Hp-psionic focus Artanis suppreses his movement in exchange for dealing an additional 15% spell damage and gaining additional range

 

Q-void lances Artanis launches two projectiles toward a target point each projectile does 50/100/150/200 damage plus 100% int. mana cost:35/45/55/65

Cooldown:7/6/5/4 seconds

 

W- khaydarin sphere Artanis designates a 3 unit radius aoe which after 1,5 seconds deals 90/150/210/260 plus 125% int and roots all enemies within it for 2.5 seconds

 

E- power siphon whenever artanis deals damage to any heroic unit he regains 10/15/20/25% of the damage dealt as energy passive

 

R- cataclysm Artanis calls upon the full power of the khala to part the mists of time and summon the gantrithor on its final death ride slamming down after a 2 second uninterruptible channel deals 300/400/500 plus 200% int and stuns all enemies damaged by it for 2 seconds

 

Artanis would actually work well in lane with other heroes as despite his high scaling a his early game is item independent and he should focus on keeping enemies out of exp range in the late game he should be able to melt any non tank more effectively then any other hero

 

Uninterruptible means if Artanis dies the channel stil goes off

Edited by Johannes
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Did you ever consider that shadow has 100% weapon scaling on each aa and can get around ten of them off in the time it takes artanis's q to recharge and it's a really hard to land without tons of practice, Artanis is supposed to wreck people if you play him well but he is almost as hard to play well as Narud that said I am open to slight reductions in scaling if carries get nerfed as well, he's supposed to counter carries after all the triangle of counters is tanks are greater the casters are greater then carries are greater then tanks

Edited by Johannes
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Did you ever consider that shadow has 100% weapon scaling on each aa and can get around ten of them off in the time it takes artanis's q to recharge and it's a really hard to land without tons of practice, Artanis is supposed to wreck people if you play him well but he is almost as hard to play well as Narud that said I am open to slight reductions in scaling if carries get merged as well, he's supposed to counter carries after all the triangle of counters is tanks are greater the casters are greater then carries are greater then tanks

well shadow isnt a good design GG

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It also has a 2 second channel that you can't cancel if you miss and it is a ground target AOE admittedly a large one but one that is easy to dodge unless rooted. And given a carries damage output over 2 seconds it's fine what's 2k to about 2.5k plus on hits much weaker. I said small scaling tweaks but in my opinion all int casters need a scaling buff to make them playable as spell burst characters. Except Cyprus who needs more hp.

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Scaling's a bit too high, and I think the abilities are a bit boring. They're basically just channel and deal damage, with one exeption. We need a bit of skill involved with casting abilities, instead of just rooting, dealing damage,and dealing damage again.

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Channel and deal damage? Only his ulti is like that and his q is a two projectile spell where each projectile hits only one target(can be the same) his damage numbers are a bit higher since every single one of his skills is dodge able.

Every one one of Maar's skills is dodgeable (except for Sap, but it does pathetic damage now), yet the general consensus right now is that Maar is OP. And he has like half the scaling this hero has.
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