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Changelog v1.240


WhaleTits
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Changelog v1.240

 

Game Sys

- Revealer around damaging units now conditional: To be revealed -> 1) Damaging Unit must be on equal or lower cliff level to be revealed or Damaging effect is an Auto Attack. 2) Damaging unit must be within 12 radius or damage value must be greater than 50. This is to prevent gaining vision from say, tosh, when he is a full screen away and you walk into his terrazine.

- Implemented AFK Kick (after 5 minutes afk)

- You can now sell items back to the shop at full refund within 15 seconds of purchase (excluding Boundary Scanner, due to derpcor)

- Fixed Base Pylons/Eggs not granting bounty

- Taser and Frozen Cuirass active reworked (again)

- Duran's Machette Unique Heals for 12 On Hit -> 7 On Hit, increased to 14 if the attacker is Melee, or if the defender is Heroic.

- Dominion Marauder Exp 24 -> 25

- Darwin's Might Heal 6% -> 8%

- Starfury Powerstrike 4 Base Dmg 100 -> 125

- Xel-Naga Cuirass Price 1850 -> 1600. All recipes built from it price reduced by 200.

 

Marine King

- [Heroic Passive] Reworked: King and his Marines' Attacks slow target mvspd by 20% for .6s -> King's attacks and [Q] mark the target for 5s. Marked target takes 2.5% Current Hp as Physical on hit from King/allied heroes.

- [Q] Reworked: 3 Charges, launches 3 grenades in a line, dealing minor spell damage and slowing -> Launches one grenade, dealing moderate spell damage, applying Mark, and amplifying physical damage on enemies hit.

- [W] Marines now have 50% Physical and Spell Resist. Marine Wpn Spd .6 -> 1. King may now use [V] to stim Marines, costing 50 Hp and gaining 100% Wpn Spd and 50% Mvspd. Marines deal +100% Damage vs Marked targets.

- [E] Unchanged.

- [R] Energy Cost 140/220/300 -> 100/120/140

 

Feral

- [V] Burrow/Unburrow Cast time .4s -> .2s. AA Base Dmg 60 -> 45

- [Q] Thorn Strike Cast Time 1s -> 1.2s.

- [W] Accelerate energy cost 50/50/50/50 -> 50/55/60/65. At the end of Accelerate's affect, Feral suffers a backlash, losing 20/30/40/50% Time for .5s.

- [E] Devour cost 40/60/80/100 -> 40/50/60/70. Cooldown 25/20/15/10 -> 19/16/13/10

- [R] Insurrection now significantly favors striking at/around enemies recently struck by Thorn Strike [Q].

- [R] Insurrection now displays its aoe radius to the player and allies (but not enemies).

- [R] Insurrection Spines Per Second 4 -> 5; Damage Per Spine 40/60/80 -> 45/70/95.

- [R] Insurrection cost 20/30/40 -> 15/20/25 + 1.8% Max Energy.

 

Jackson

- [Heroic Passive] Shield Duration 5s -> 4s

- [E] Magnetic Link Scaling 50% Int -> 40% Int

 

Boros

- [R] Omnislash Scaling 35% Wpn Dmg -> 30% Wpn Dmg. Deals 2x -> 3x Dmg vs Non-Heroic Non-Massive

- Boros may now choose between [R] Omnislash and [R] SalsaSlash. He may only level one - not both. To level [R] SalsaSlash, simply use [V] toggle between Omni and Salsa Mode. Then Learn ult.

 

Anthrax

- [Heroic Passive] Ruin on spell damage scaling 50% -> 65%

- [W] Miasma Slow 11%/14%/17%/20% -> 12%/15%/18%/21%

- [R] Harvester Cd 180/140/120 -> 150/130/110

 

Narud

- [R] Starburst Stream Scaling 25% Int -> 28% Int

 

Queen

- [Heroic Passive] Maximum Biomass 200 -> 300. Biomass chance 20% -> 33%

- [Q] Baneling Strike Scaling 12% Int -> 10% Int

- [R] Timmah Damage Scaling 60% Int -> 40% Int

 

Gara

- [W] Towers Scaling 15% -> 20%

 

Raynor

- [W] Marauder Damage Scaling 17% -> 15%

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Changelog v1.240

 

Game Sys

- Revealer around damaging units now conditional: To be revealed -> 1) Damaging Unit must be on equal or lower cliff level to be revealed or Damaging effect is an Auto Attack. 2) Damaging unit must be within 12 radius or damage value must be greater than 50. This is to prevent gaining vision from say, tosh, when he is a full screen away and you walk into his terrazine.

- Implemented AFK Kick (after 5 minutes afk)

 

Very cool, these two.

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There is a way to bypass it

Before go afk just use P with range more than 10 in pool and u cant be kicked

Can someone explain?

 

I just tried it in a pub, its pretty much like a leap attack damaging units between urself and ur target. It can be used a of 3 / 4 / 5 times. It's pretty cool and probably makes more sense in an inhouse than pub.

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Whale, on 02 March 2015 - 06:28 AM, said:

 

Changelog v1.240

 

Game Sys

- Revealer around damaging units now conditional: To be revealed -> 1) Damaging Unit must be on equal or lower cliff level to be revealed or Damaging effect is an Auto Attack. 2) Damaging unit must be within 12 radius or damage value must be greater than 50. This is to prevent gaining vision from say, tosh, when he is a full screen away and you walk into his terrazine.

- Implemented AFK Kick (after 5 minutes afk)

Very cool, these two.

 

 

Tosh 1st pick =D gg

Edited by SayMyName
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Is AFK kick automatic? If so, I strongly suggest it be made a vote. After 5 minutes, he becomes eligible to be vote-kicked, rather than automatically ejected.

 

It is now in Beta.

 

Salsaslash is a brilliant name. Why people don't get it lol. The rainbow blade is also the reason to go for it LMAO.

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