ZERATUL Posted February 28, 2015 Report Share Posted February 28, 2015 Ok so I started playing aos inhouses a bit and noticed still same problems exist in eu inhouses, but nobody ever rly talked about it, so Ill writte a short topic. -Lack of players sometimes: Its not that its rly lacking players but ppls attidute, this mostly means someone not wanting to play with other player. Its rly sad people are acting as this its most ridicilous thing I ever heard. I noticed its not about player being bm or not, but does he like him or not, or is he good enought. This is main thing that needs to get fixed, and inhouses will be much better. -Not wanting to capt: We need same rule as NA which is old capts pick new capt, if he doesent want or goes afk, he gets kicked. I know this would be hard to inplement since most ppl are used to just go afk till same guys captain every single game..Guys just imagine how faster inhouses would be if all of us can just invest 5-10 minutes of our time, lets say every 4th inhouse. Also if you are having fun in inhouse, dont you think you should also help it grow, instead of just going afk and complaning? -BM: I wont be saying any names atm, but im sure everyone knows few ppl that always have to say something. Best example is when NOBODY wants to capt and then some, lets say lower tier player, wants,few ppl start crying how it will be unbalanced game, even tho they dont want to capt, and then ih falls apart, and more bm spreads. Also one more example is bm in game towards new players OR if someone tells other guy he did something wrong, he goes epic mad.. Guys its not anything personal, why would you think something as that, just learn to take some advices, not sure why some ppl take it so personal. Bm ppl should also be kicked as soon as they start it, since ih will only fall apart, and invited when they decide to manner up. -Leaving game: Again some ppl(yeah I also used to do this)like to leave game/rq. Rly if you know ull have to leave soon dont start game and then ruin it for 9 other playrs. About rq thers no talk, if it happenes player deserves ban for x period of time. Only thing that would be acceptable is of course is if its rly emergency. -Crying about heroes they got: Sometimes when captains nicely ask what u guys want to play, some ppl are afk and then cry about what hero they got and then start crying and bming capt, and on end leads to ih falling apart or having to look for another player, which leads for more wasting time.. -Mumble: There should be rule everyone needs to be on mumble, mic not required if u dont have it. -Need more mods:Our dear guz cant do everything by himself, I would rly like to see few more eu mods that have powers on mumble, and some that have in-game powers. If we can all do these things I GUARANTEE that inhouses will be much better. Well this is everything thats on top of my head atm, mb ill edit post if I remember something SayMyName, Spooky, Darkr and 2 others 5 Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted February 28, 2015 Report Share Posted February 28, 2015 lol we dont kick anyone if they dont cap. Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted February 28, 2015 Author Report Share Posted February 28, 2015 lol we dont kick anyone if they dont cap. oh sry my bad, I saw it few times tho Quote Link to comment Share on other sites More sharing options...
Darkr Posted February 28, 2015 Report Share Posted February 28, 2015 I agree. The attitude in inhouses is seriously bad atm. But if you're a bad capt, you'll just get yelled at for picking the wrong heroes. Tbh, my anger about guz is now gone. <3 you babe GreenSkittles 1 Quote Link to comment Share on other sites More sharing options...
IMBrew Posted February 28, 2015 Report Share Posted February 28, 2015 Rules for pauses changed, u wannabe Kespa flobs. Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted February 28, 2015 Report Share Posted February 28, 2015 oh sry my bad, I saw it few times tho i think its even worst in na it only applies to newcomers... someone who been paying along time wont get kicked or are "good" just because they dont wanna reduce "quality" Quote Link to comment Share on other sites More sharing options...
Destroyer Posted February 28, 2015 Report Share Posted February 28, 2015 I haven't seen anybody get kicked from an NA ih for not wanting to captain in a long time. Quote Link to comment Share on other sites More sharing options...
SayMyName Posted February 28, 2015 Report Share Posted February 28, 2015 (edited) What is missing in community in my eyes is respect to each other. To their time, persona and rest with it together. Second thing is proper organization and commitment. If people looked by the side of not looking self but more of looking together, playing together and bulding community together, if this was priority- it would be much diffrent. But this what happens when you allow people that completly dont give a sh.t about others and cant do simple task, when even asked to. Why? Because there was no calm explanation why it was important and no encouragment and reward for proper mentality allowing community go grow healthy. What I mean is as an ordinary example: a) Some old players from community making or trying to make an inhouse. b) They are missing player or either some new guy (pubber) wants to play/try inhouse. c) Few people saying get on mumble, you must have mic, 50% of time guy talking after 5-10 minutes he doesnt have mic, don't wanna get mumble (don't know how to or don't want from several reasons) d) Few people or somebody (mostly cap) then trying to talk with the guy, ask him something, his heroes or whatever, guy not responding or responding after another 5-10 minutes), 8 other people afk or arguing (most of time 50-50) Then people leaving (high chance new guy leave after too long draft or not getting "his hero" he didnt even told about most of time) or "inhouse starting" e) Ih started , guy is feeding horribly, people telling him what to do, what to buy, try to talk with him, he dont communicate, doesn't do anything what asked to (even when its just buying item). Why would he? when he played this game so long and he CLEARLY knows how to play the game - in his eyes (but its pubs) and he DOESNT KNOW anybody from ih community, doesn't know people, doesnt know ih games- more coordinated games, he doesn't know diffrence, NOTHING, he just knows the PUB side of view he is/was playing. he was not learned the importance of communication and teamwork - inside and outside of game (lobby etc) f) then people start losing patience and start raging, trying to enforce the learning, control and listening on the new guy but also get their control and safe zone back. The guy gets completly discouraged to ih side, ih side to the new guy. Result- EVERYBODY LOST. Sometimes guy stays or ih lets him play because they just really lack players, but the guy from this point will propably never do anything to the community, for the community or anything, never change. So its also LOSS (why wouldnt they lack players- if they did it themself, but not working on quality of inhouses and atmosphere, so people don't want to play ih. Why the guy would work with the community when he DOESNT LIKE them) Anybody that reads this, prolly knows this example by a huge margin. Ask Yourself question, is this wrong? And its clearly visible that there are many WRONG things that should not happen, be diffrent or many stuff that is missing for good outcome, for everybody. 1) People from ih need to be organized themself and give proper example by their persona 2) People from ih need to be consistent- have simple proper rules and work together (situation like 5th time guy saying he won't get mumble, maybe next time, or not mic this time when he said he will, should not happen, guy completly going over the top with attitude,behaviour - sygnalized by community and he still allowed and let to play ih, even when told he can't do this) There need to be clear calm explanation and punishment if needed. Like: man you can't leave (rq) inhouse, we won't allow/ let you play ih until you change your view/change your behaviour/change it. Tell about ban for today ih/2 days/3 days or first asking clearly if he understood clearly what was said and telling him to say and repeat that he will not do this again - if not ban for 1/2/3 days always with explanation) SOME THINGS SHOULD NOT BE ALLOWED IN IH AND IN COMMUNITY. WIth clear message. YOU MAKE IH. AND EVERYBODY TOGETHER 3) This will be one of most important things and points from the entire post. Lack of investment and interest BY THE COMMUNITY in the new person. If you don't invest in new people, they won't invest in community, if you don't care about new people, they won't care about you and the community. It's that simple. If you or community don't ask new people what they don't understand, what THEY/HE/SHE need/want - to play/to understand/to change or just simply need for whatever reason, then there will be no understanding, no bond, alienation 4) follow-up point. LACK OF PATIENCE by community. No rage, being calm, again clear messages, proper graduation in initiation to ih and in learning. Community needs more to threat new people like a baby, like an egg. Give time for people to learn, to understand. Not like somebody coming first time - man you need mumble, you need that, you need do this, that. First new person needs to see how things/ih looks like, is it worth/is it not, feel safe. Ask if he/she have mumble, know what it is, let play first game (as tryout) or just offer to first spectate inhouse, try make best impression and atmosphere by everybody for that person. TRY TO MAKE GOOD START. Then with more time/games say to the person if he wants to play more/next he will need to install mumble/ ask if he will get mic. "We let you play ih, but you will get a mic/but you will spectate some games/but you need to xxx/but we require xxx, deal?" Just example. To understand, priority of ih and community is to MAKE FRIENDS/PLAY TOGETHER The second is to RESPECT/teach respect each other, work together, communicate with each other. The third is to LEARN - progress, learn the game, other behaviours/mentality etc etc If at any point, anybody from the community say thing like "man you are so f...ng bad" Its instantly FAILURE, BIG ONE. 99% of people will stop listening and do anything. And there will be no friendship, nothing. Its over (If you are not patient, how you can demand other to be? and more) Also people work like this, if you say something to somebody, about him/somebody (and esp keep repeating), subconciously this person will do stuff to be/stay like it. So if You keep repeating somebody he is bad, he doesnt do this, or do this sh.t all the time, he will keep doing this or start doing more bad sh.t, or doesn't stop doing sh.t, doesnt matter, he will believe subconsiously about it, focus on it and not believe there is way to change it, or should change it, he will take this role. Don't talk about person and by persona, talk about situation. About what We need, what team needs, what could be done, what You need, ask what he/she needs. If its not possible to fullfil it, give more time, communicate more, allow mistakes, esp the small ones, let it go (what should not be let go is lack of respect). What I mean is mistakes, are like: mistakes in gameplay, micro, skillshots, skilllvl generally etc doesnt matter. But things like RQing, ignoring, 0 communication, not responding, afking, insulting, blame, rage, not listetning to anything by anybody is a proof of NOT WANTING to play together, actually. And should be told about (point 2). Told and explained what community needs for good inhouse and games to be good and enjoyable. I think and believe everybody feels and thinks deep the same. Basically sh..tting is not needed. What is needed, what people need is.... 5) Reward, encouragment, motivation. Talk and notice all stuff he/she made good. "That was good, that was amazing, good job" New person got mumble? Say its super. Tell its nice to play with him (when he just communicates and listens each other, feeding or not doesnt matter) THIS WAS ABOUT NEW PEOPLE AND INTRODUCING THEM TO THE GAME/COMMUNITY/IH SCENE __________________________________________________________________ PART 2 About current community and what can be done. From what i noticed when i played, what i see and hear on forums/mumble community is at bad state. Many things and stuff was allowed what should not and it spreaded like disease. Many bad weed/behaviours from people often specific ones, not allowing community to grow or just simply killing it. I hear that ih is almost dead. To fix it , COMPLETLY ESSENTIAL are 2 things 1) ORGANIZATION 2) COMMITMENT Few good friends arranges to start and play inhouses with good atmosphere, no afk allowed, no rage, no long drafts every friday/third day/everyday/monday and tuesday/whatever at for example 7pm or 8pm, just 1-2 games even. Make it a habit. Then after time allowing and showing more people how to play proper good inhouse and how beneficial it is and fun can be made. Start building inhouse around it. Simple Dont allow bad sh.t to inhouse and bad habits. When inhouses will be high quality and people will see it, they will want to play it, be part of it, will be able to make sacrifice (bad habits) needed/required changes to do so. Give people at start credit of trust, give them good/fun/interesting/enjoyable games on a silver plate but show after time that its required to earn/deserve to play inhouse. P.S. Make a f..ing go.damn clear guide/vademecuum about how to play inhouses, what it is about, why for, what for, about rules, what is allowed, what not, about situations, behaviours examples, even images, inside, outside of game. Would help a lot. I could even make a one if you really really want, asked for, even when I don't play more here. Just as a PRESENT. If anybody interested in making one together, write here or pm, otherwise gtfyourself inside out. Have a good day I hope it help, the post somebody at least. Edited February 28, 2015 by SayMyName GhostDragon, ZERATUL and martY 3 Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted February 28, 2015 Report Share Posted February 28, 2015 What is missing in community in my eyes is respect to each other. To their time, persona and rest with it together. Second thing is proper organization and commitment. If people looked by the side of not looking self but more of looking together, playing together and bulding community together, if this was priority- it would be much diffrent. But this what happens when you allow people that completly dont give a sh.t about others and cant do simple task, when even asked to. Why? Because there was no calm explanation why it was important and no encouragment and reward for proper mentality allowing community go grow healthy. What I mean is as an ordinary example: a) Some old players from community making or trying to make an inhouse. b) They are missing player or either some new guy (pubber) wants to play/try inhouse. c) Few people saying get on mumble, you must have mic, 50% of time guy talking after 5-10 minutes he doesnt have mic, don't wanna get mumble (don't know how to or don't want from several reasons) d) Few people or somebody (mostly cap) then trying to talk with the guy, ask him something, his heroes or whatever, guy not responding or responding after another 5-10 minutes), 8 other people afk or arguing (most of time 50-50) Then people leaving (high chance new guy leave after too long draft or not getting "his hero" he didnt even told about most of time) or "inhouse starting" e) Ih started , guy is feeding horribly, people telling him what to do, what to buy, try to talk with him, he dont communicate, doesn't do anything what asked to (even when its just buying item). Why would he? when he played this game so long and he CLEARLY knows how to play the game - in his eyes (but its pubs) and he DOESNT KNOW anybody from ih community, doesn't know people, doesnt know ih games- more coordinated games, he doesn't know diffrence, NOTHING, he just knows the PUB side of view he is/was playing. he was not learned the importance of communication and teamwork - inside and outside of game (lobby etc) f) then people start losing patience and start raging, trying to enforce the learning, control and listening on the new guy but also get their control and safe zone back. The guy gets completly discouraged to ih side, ih side to the new guy. Result- EVERYBODY LOST. Sometimes guy stays or ih lets him play because they just really lack players, but the guy from this point will propably never do anything to the community, for the community or anything, never change. So its also LOSS (why wouldnt they lack players- if they did it themself, but not working on quality of inhouses and atmosphere, so people don't want to play ih. Why the guy would work with the community when he DOESNT LIKE them) Anybody that reads this, prolly knows this example by a huge margin. Ask Yourself question, is this wrong? And its clearly visible that there are many WRONG things that should not happen, be diffrent or many stuff that is missing for good outcome, for everybody. 1) People from ih need to be organized themself and give proper example by their persona 2) People from ih need to be consistent- have simple proper rules and work together (situation like 5th time guy saying he won't get mumble, maybe next time, or not mic this time when he said he will, should not happen, guy completly going over the top with attitude,behaviour - sygnalized by community and he still allowed and let to play ih, even when told he can't do this) There need to be clear calm explanation and punishment if needed. Like: man you can't leave (rq) inhouse, we won't allow/ let you play ih until you change your view/change your behaviour/change it. Tell about ban for today ih/2 days/3 days or first asking clearly if he understood clearly what was said and telling him to say and repeat that he will not do this again - if not ban for 1/2/3 days always with explanation) SOME THINGS SHOULD NOT BE ALLOWED IN IH AND IN COMMUNITY. WIth clear message. YOU MAKE IH. AND EVERYBODY TOGETHER 3) This will be one of most important things and points from the entire post. Lack of investment and interest BY THE COMMUNITY in the new person. If you don't invest in new people, they won't invest in community, if you don't care about new people, they won't care about you and the community. It's that simple. If you or community don't ask new people what they don't understand, what THEY/HE/SHE need/want - to play/to understand/to change or just simply need for whatever reason, then there will be no understanding, no bond, alienation 4) follow-up point. LACK OF PATIENCE by community. No rage, being calm, again clear messages, proper graduation in initiation to ih and in learning. Community needs more to threat new people like a baby, like an egg. Give time for people to learn, to understand. Not like somebody coming first time - man you need mumble, you need that, you need do this, that. First new person needs to see how things/ih looks like, is it worth/is it not, feel safe. Ask if he/she have mumble, know what it is, let play first game (as tryout) or just offer to first spectate inhouse, try make best impression and atmosphere by everybody for that person. TRY TO MAKE GOOD START. Then with more time/games say to the person if he wants to play more/next he will need to install mumble/ ask if he will get mic. "We let you play ih, but you will get a mic/but you will spectate some games/but you need to xxx/but we require xxx, deal?" Just example. To understand, priority of ih and community is to MAKE FRIENDS/PLAY TOGETHER The second is to RESPECT/teach respect each other, work together, communicate with each other. The third is to LEARN - progress, learn the game, other behaviours/mentality etc etc If at any point, anybody from the community say thing like "man you are so f...ng bad" Its instantly FAILURE, BIG ONE. 99% of people will stop listening and do anything. And there will be no friendship, nothing. Its over (If you are not patient, how you can demand other to be? and more) Also people work like this, if you say something to somebody, about him/somebody (and esp keep repeating), subconciously this person will do stuff to be/stay like it. So if You keep repeating somebody he is bad, he doesnt do this, or do this sh.t all the time, he will keep doing this or start doing more bad sh.t, or doesn't stop doing sh.t, doesnt matter, he will believe subconsiously about it, focus on it and not believe there is way to change it, or should change it, he will take this role. Don't talk about person and by persona, talk about situation. About what We need, what team needs, what You need, ask what he/she needs. If its not possible to fullfil it, give more time, communicate more, allow mistakes, esp the small ones, let it go (what should not be let go is lack of respect). What I mean is mistakes, are like: mistakes in gameplay, micro, skillshots, skilllvl generally etc doesnt matter. But things like RQing, ignoring, 0 communication, not responding, afking, insulting, blame, rage, not listetning to anything by anybody is a proof of NOT WANTING to play together, actually. And should be told about (point 2). Told and explained what community needs for good inhouse and games to be good and enjoyable. I think and believe everybody feels and thinks deep the same. Basically sh..tting is not needed. What is needed, what people need is.... 5) Reward, encouragment, motivation. Talk and notice all stuff he/she made good. "That was good, that was amazing, good job" New person got mumble? Say its super. Tell its nice to play with him (when he just communicates and listens each other, feeding or not doesnt matter) THIS WAS ABOUT NEW PEOPLE AND INTRODUCING THEM TO THE GAME/COMMUNITY/IH SCENE __________________________________________________________________ PART 2 About current community and what can be done. From what i noticed when i played, what i see and hear on forums/mumble community is at bad state. Many things and stuff was allowed what should not and it spreaded like disease. Many bad weed/behaviours from people often specific ones, not allowing community to grow or just simply killing it. I hear that ih is almost dead. To fix it , COMPLETLY ESSENTIAL are 2 things 1) ORGANIZATION 2) COMMITMENT Few good friends arranges to start and play inhouses with good atmosphere, no afk allowed, no rage, no long drafts every friday/third day/everyday/monday and tuesday/whatever at for example 7pm or 8pm, just 1-2 games even. Make it a habit. Then after time allowing and showing more people how to play proper good inhouse and how beneficial it is and fun can be made. Start building inhouse around it. Simple Dont allow bad sh.t to inhouse and bad habits. When inhouses will be high quality and people will see it, they will want to play it, be part of it, will be able to make sacrifice (bad habits) needed/required changes to do so. Give people at start credit of trust, give them good/fun/interesting/enjoyable games on a silver plate but show after time that its required to earn/deserve to play inhouse. P.S. Make a f..ing go.damn clear guide/vademecuum about how to play inhouses, what it is about, why for, what for, about rules, what is allowed, what not, about situations, behaviours examples, even images, inside, outside of game. Would help a lot. I could even make a one if you really really want, asked for, even when I don't play more here. Just as a PRESENT. If anybody interested in making one together, write here or pm, otherwise gtfyourself inside out. Have a good day I hope it help, the post somebody at least. how long did it take you to do this post.. need to add tldr's Quote Link to comment Share on other sites More sharing options...
SayMyName Posted February 28, 2015 Report Share Posted February 28, 2015 (edited) how long did it take you to do this post.. need to add tldr's I don't know, didnt look time, I was writting it "by a flow" at instance. I think one break to make a tea and read post 2 times to see fast if its ok? I know grammar here is terrible. I think it took like 3 hours? Maybe? Why you ask? Edited February 28, 2015 by SayMyName Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted February 28, 2015 Report Share Posted February 28, 2015 I don't know, didnt look time, I was writting it "by a flow" at instance. I think one break to make a tea and read post 2 times to see fast if its ok? I know grammar here is terrible. I think it took like 3 hours? Maybe? Why you ask? just wondering Quote Link to comment Share on other sites More sharing options...
MLGHASHERINO Posted February 28, 2015 Report Share Posted February 28, 2015 I agree. The attitude in inhouses is seriously bad atm. But if you're a bad capt, you'll just get yelled at for picking the wrong heroes. Tbh, my anger about guz is now gone. <3 you babe First of all, you have to actually be in inhouses and not just be in aos chat where people abuse you for being noobs. Quote Link to comment Share on other sites More sharing options...
Darkr Posted February 28, 2015 Report Share Posted February 28, 2015 First of all, you have to actually be in inhouses and not just be in aos chat where people abuse you for being noobs. First of all, an inhouse is an inhouse. You can't be in one, and not be in one. Quote Link to comment Share on other sites More sharing options...
MLGHASHERINO Posted February 28, 2015 Report Share Posted February 28, 2015 since when was aos chat an inhouse?!?! +you have to not be a semi-retard to be in an inhouse, although some sneak by (no names mentioned other then the G) ++ you're like a young Soed, before he had all of these "authority issues". +++I dont think you have done anything other then be a massive falus Quote Link to comment Share on other sites More sharing options...
Darkr Posted February 28, 2015 Report Share Posted February 28, 2015 First of all, you have to actually be in inhouses and not just be in aos chat where people abuse you for being noobs. since when was aos chat an inhouse?!?! +you have to not be a semi-retard to be in an inhouse, although some sneak by (no names mentioned other then the G) ++ you're like a young Soed, before he had all of these "authority issues". +++I dont think you have done anything other then be a massive falus Exactly. Quote Link to comment Share on other sites More sharing options...
Spooky Posted March 1, 2015 Report Share Posted March 1, 2015 (edited) Good post. Let me add few words to it I've suggested few times to simply switch 1-2 persons in lobby and balance it instead going captain mode. However idea wasn't found very popular. I believe it would simplify setting up games a lot. And force teams to draft after together. But from some reason some people said no, we need captains. To be honest I have no idea why. Maybe some people need to check out when they gonna be picked and after feel better about themselves, so they can jerk off, I don't know. Anyway, my question is why we need captains? They doesn't bring anything to the game. Captain basically is a person who picks people (and we all know how many problems it creates) and after typing in lobby in name of his team. But during the game all decisions when and what to do aren't made only but captain but by entire team. What items to buy and how set up lanes. Those decisions are made by teams not by captains. Because all share similar experience. So basically main goal of captain is to create balanced game and that's all. And there is simpler way to achieve this goal - switch 1-2 persons in lobby to make it look balanced. If at the result one team will dominate (and not because of superior draft) just switch 1 person and play another one. Once u get balanced teams stick to them and focus on draft after. Test some compositions. We don't have to play in different teams every game. Of course people will leave and new will come, then changes are necessary. But we can rly stop this drama around captains mode and simply focus on creating balanced games. Because its the main point of playing inhouses. There is another thing I would like to point out - pauses during the game. They like plague. Very annoying. Long time ago pauses weren't very common. Main reason why there were pauses at all was technical problems. Mumble, mouse, whatever. Right now they are simply standard. U can pause the game whenever u want whatever reason it is. I've paused game maybe few times in my entire few years AoS experience. If u expecting some distraction during the game, don't play inhouse at the moment. Sort your shap out first. Its all because of lack of respect to each other what SayMyName was saying. Seems most of people simply don't care about others, so in effect u may face: - "I go smoke/toilet/drink, give me few minutes" - just before game starts, like there was no time during set up - "PP, someone is afk" - just at the start of the game. Because flob u, I have more important things to do now - "PP, assigning heroes" - usually it should be done during the draft, but since many people are afk during it, so u don't rly know who can play what... - "PP" - in game, without specifying reason And so on. If we as community wont to start oppose to such a behavior, inhouse experience remain shapty. If we don't get rid of this social consent for multiple pauses and being afk during the set up or even at start of the game, nothing will change. Edited March 1, 2015 by Spooky ZERATUL 1 Quote Link to comment Share on other sites More sharing options...
EterNity Posted March 2, 2015 Report Share Posted March 2, 2015 Very high quality thread that reflects the current EU In House community. Game is dying. Only people that are currently playing are either die-hard AoS/SotIS lovers or people who cannot move on to other MOBA game due to skill or hardware cap. Quote Link to comment Share on other sites More sharing options...
John Posted March 2, 2015 Report Share Posted March 2, 2015 Good post. Let me add few words to it I've suggested few times to simply switch 1-2 persons in lobby and balance it instead going captain mode. However idea wasn't found very popular. I believe it would simplify setting up games a lot. And force teams to draft after together. But from some reason some people said no, we need captains. To be honest I have no idea why. Maybe some people need to check out when they gonna be picked and after feel better about themselves, so they can jerk off, I don't know. Anyway, my question is why we need captains? They doesn't bring anything to the game. Captain basically is a person who picks people (and we all know how many problems it creates) and after typing in lobby in name of his team. But during the game all decisions when and what to do aren't made only but captain but by entire team. What items to buy and how set up lanes. Those decisions are made by teams not by captains. Because all share similar experience. So basically main goal of captain is to create balanced game and that's all. And there is simpler way to achieve this goal - switch 1-2 persons in lobby to make it look balanced. If at the result one team will dominate (and not because of superior draft) just switch 1 person and play another one. Once u get balanced teams stick to them and focus on draft after. Test some compositions. We don't have to play in different teams every game. Of course people will leave and new will come, then changes are necessary. But we can rly stop this drama around captains mode and simply focus on creating balanced games. Because its the main point of playing inhouses. There is another thing I would like to point out - pauses during the game. They like plague. Very annoying. Long time ago pauses weren't very common. Main reason why there were pauses at all was technical problems. Mumble, mouse, whatever. Right now they are simply standard. U can pause the game whenever u want whatever reason it is. I've paused game maybe few times in my entire few years AoS experience. If u expecting some distraction during the game, don't play inhouse at the moment. Sort your shap out first. Its all because of lack of respect to each other what SayMyName was saying. Seems most of people simply don't care about others, so in effect u may face: - "I go smoke/toilet/drink, give me few minutes" - just before game starts, like there was no time during set up - "PP, someone is afk" - just at the start of the game. Because flob u, I have more important things to do now - "PP, assigning heroes" - usually it should be done during the draft, but since many people are afk during it, so u don't rly know who can play what... - "PP" - in game, without specifying reason And so on. If we as community wont to start oppose to such a behavior, inhouse experience remain shapty. If we don't get rid of this social consent for multiple pauses and being afk during the set up or even at start of the game, nothing will change. The problem that arise when trying to divide the 10 players in 2 balanced teams without picking is that, not always, but sometimes people go emo and claim the teams to be unbalanced. This is due to different personal preferences on players when it comes to evaluating people. A few personal examples: 1) I tend to pick people who talk on mumble over people who doesn't, unless the skill cap between them is big. Our preferences on being able to communicate efficient differs 2) The guy plays one or two heroes really well, but once they are banned the player becomes a liability for the team, some people would value him a strong player, some a weak player. 3) People underestimate themselves or others, or some people are overrated. For example, let's say you put a bunch of people who usually plays AA heroes in same team, lots of people would claim that the teams are very imbalanced when that might not be the case. So who is going to decide if the teams are fair? 1 guy? 1 guy on each team? What guy on each team? what if there are differences? I'm not saying it's a bad idea Spooky, it's situational depending on what kind of people are in the lobby. Are they people with preferences on players or not? Having a captain isn't flawless sometimes because First, Second and Third pick are about the same strenght, then as ur 10th player you have a new guy. It's gonna be shap regardless very imbalanced for TEAM 1. If captains aren't so tight up their asses they'll try and make a good game rather than going for an easy win. But hey this game has to many idiots, a few days ago there was a game where the captain accidentally banned wrong hero, changed his mind literally within 5 seconds. Before the OTHER TEAM had made their next ban / pick, or even had time to think about it. Where the flob are the manners? None in the entire opposing team had enough to speak up. Really lame if you ask me, anyway back to topic: Let's say you skip the captain process and you form 2 teams that everyone agrees seems fair, then what? The draft comes up, but who is going to draft in each team? Looking at todays standard inhouse: 1) 2-3 people in the team either: goes silent, write their heroes, or just sits afk then come back mad and ask why he has to play LZ when he wanted darpa? 2) During that time each time is left with with two guys in each team who are competent enough to make a decent draft. I think we all know how important the draft is if you are looking for a win. 3) One of the people who can draft would have to take the leader role of the team and sort the draft, agree on autos etc. We're back with our captains again. ZERATUL 1 Quote Link to comment Share on other sites More sharing options...
BestPlayer Posted March 2, 2015 Report Share Posted March 2, 2015 (edited) I don't understand where all these drafting problems stem from. If there's a captain, he or she can simply draft with as much input from their team as they want. If the captain respects his teammates in terms of game/enemy/inhouse knowledge, s/he might involve them to a greater extent than if the captain simply feels they are the most qualified - which, by usual inhouse rules, they are, since they are captains. If there are idiotic people in your team who goes afk or simply don't engage themselves at all, then just draft their heroes, assign them their heroes and if they create a fuss over themselves being idiots, then don't invite them for the next game / know you should try to avoid picking them, if you are captain. Also, I would surmise the biggest problem in terms of teams being imbalanced with captains are people with simply wildly inane perceptions of what makes a good player. Sure, you can draft the jungle-king, the aa-king, the noskillspamhero-king, but none of those guys are good players. The reason teams become imbalanced is because people actually think that those people are good, thus draft them early and end up having a shap game. John touches on this a little bit, even if he is being a lot nicer about it. There's a lot of overrated, shap players in inhouse. Having one of them in your team is fine, because you can give them their one hero/role and they'll probably end up doing good. Having two complicates the draft severely, and having more than that makes you lose the game. P.S. John when are u coming DotA? Those excuses about not wanting to learn a new game have to stop at some point, right? :))) Edited March 2, 2015 by Soedenone Darkterror 1 Quote Link to comment Share on other sites More sharing options...
LucKiesT Posted March 2, 2015 Report Share Posted March 2, 2015 don't worry be happy, come and play. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted March 2, 2015 Report Share Posted March 2, 2015 (edited) I haven't played in an extremely long time so maybe my experience isn't valid but I'll give my opinion anyway and you can decide for yourself if it's relevant. One of the reasons why I decided to switch to dota instead of aos is the extremely low level of coordination during inhouse games compared to dota. I'm not sure whether it's because of the geeneral level of play or if it's the consquence of people's attitudes. My personal analysis is that people forgot the importance of the captain role and how it translates into a game. I started playing in late 3.0 and got introduced to the inhouse community in early 4.0 and quickly became a regular player in those games. At the time the way games were played were different. The captains very simply the best players in the lobby, it was their responsibility to pick the players, pick the heroes and lead the team ingame. They had to pass their knowledge and educate the players. The ingame leading part and education part totally disappeared from the inhouse community last time I played and it made for extremely unenjoyable games, low skill and horrifying coordination. A clear example of this was a player that was first or second pick at the time in inhouse and was splitpushing with Jax when his team was taking fights. And he wasn't even flamed by the team. There's the problem : when I was playing teamfight heroes in 4.0, if the team was ready to take a fight then the captain would lead the team and make sure the proper heroes would be ready. This is strategic planning and proper coordination. Today's inhouse games are just pubs with slightly better players. The veterans need to step up and improve the quality of games. The reason why inhouse games aren't played so much is because they offer very little compared to pubs, apart from some form of matchmaking. I encourage anyone to watch the vods from old tournaments if you can find them (2009 to 2012), you can see that good teams move together and obviously communicate much more than what I experienced in inhouses. edit : I realize this sounds harsch but it is my honest opinion, I think this is up to the inhouse regulars; there's a reason why the best players are often very good in-game leaders (an example of this would be starz, who was average-good in terms of skill but a fantastic leader), it's because communication is extremely important in mobas and it has been somewhat forgotten by aos players in my mind Edited March 2, 2015 by chob KinGofDaBerG 1 Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted March 2, 2015 Author Report Share Posted March 2, 2015 (edited) Yp completely agree with chob here. But in order that to happen things I wrote in topic must happen first for obvious reasons. Its always mostly been about comunity, game is in decent shape atm, game was much more worse in some times, but ppl still played cuz comunity, cuz everyone had fun, and things chob stated. Im atleast hoping current inhousers will atleast read this topic, who knows maybe they decide to change themselfs. Edited March 2, 2015 by ZERATUL Quote Link to comment Share on other sites More sharing options...
Kael Posted March 2, 2015 Report Share Posted March 2, 2015 But hey this game has to many idiots, a few days ago there was a game where the captain accidentally banned wrong hero, changed his mind literally within 5 seconds. Before the OTHER TEAM had made their next ban / pick, or even had time to think about it. You do realise that the exact same thing happened to our team,but at least our cap was kind enough to ask,even tough he received no response so we took it as a no.Your cap didn't even wanted to ask for a change in the draft,just did it by his own rights. Quote Link to comment Share on other sites More sharing options...
PurePsycho Posted March 2, 2015 Report Share Posted March 2, 2015 since game filled with hypocrites idiots low lives trash and braindead ppl things wont change BestPlayer, ZERATUL and KinGofDaBerG 3 Quote Link to comment Share on other sites More sharing options...
BestPlayer Posted March 2, 2015 Report Share Posted March 2, 2015 since game filled with hypocrites idiots low lives trash and braindead ppl things wont change Spoken by PurePsycho, the linguist, the poet, the preacherman. Darkterror, PurePsycho, ZERATUL and 1 other 4 Quote Link to comment Share on other sites More sharing options...
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