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Capitan Mode


HawKeYe
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I would like to be two games to AOS! Pubhouse or Inhouse with Capitan Mode! I show these two screenshot Draft! Draft take about 8 to 10 minute! I do not want to wait for that to finish Draft, average 20-30 minute!

 

 

example

Draft.jpg

 

Team 1 "Protoss Side"

Team 2 "Zerg Side"

 

 

Team 1 Ban: 30 sek.

Team 2 Ban: 30 sek.

Team 1 Ban: 30 sek

Team 2 Ban: 30 sek

Team 1 Ban: 30 sek

Team 2 Ban: 30 sek

 

Team 1 Pick: 30 sek.

Team 2 Pick: 60 sek.

Team 2 Pick: 60 sek.

Team 1 Pick: 30 sek.

 

Team 1 Ban: 60 sek.

Team 2 Ban: 60 sek.

 

Team 1 Pick: 30 sek.

Team 2 Pick: 30 sek.

Team 1 Pick: 60 sek.

Team 2 Pick: 60 sek.

 

example

Versus.jpg

 

Good Luck and Have Fun

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AGAIN STICK TO THE TOPIC!!.. BREW!

 

Also ZERATUL you know why is in the TRASH PILE that topic no? so AVOID it! thanks.

 

Give some constructive feed to the guys who are trying to show some interest on this game, OTHERS WHO DOESNT CARE and come to write some TRASH stay away please, No need you! told you before, if you need attention I can send you hugs people!

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Wrath was planning on implementing a draft mode but real life caught up to him. Whale has talked of putting one in eventually but he wanted to rebuild the foundation of the game first.

 

Whale busted in like a wrecking ball and I'm happy to say Operation Demolition was a resounding success. But the real question is when is rebuilding meant to commence?

Edited by Skydie
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Wrath was planning on implementing a draft mode but real life caught up to him. Whale has talked of putting one in eventually but he wanted to rebuild the foundation of the game first.

 

Really? That seems like a horrible decision, particularly with the diminishing quality of players and dwindling playerbase.

 

"Rebuilding" anything will just put even more people off from the game, like we've seen in every major patch/overhaul in the history of the game. The bigger problem this time around is just that the intake of new players is at a record low.

 

I guess it follows making other sound decisions in his developer tenure though ;-)

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I vote soed next eu mod!!!

But rly hes right what hes talking about, but dont take it from me, just look how much ppl left game due to so many new changes, and if develompent direction isnt changed game will die.

I agree draft mode would be rly good thing to inplement, would make inhouses LOT more better, I mean yesterday I waited 1 hour only to draft players and heroes..

Edited by ZERATUL
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Really? That seems like a horrible decision, particularly with the diminishing quality of players and dwindling playerbase.

 

"Rebuilding" anything will just put even more people off from the game, like we've seen in every major patch/overhaul in the history of the game. The bigger problem this time around is just that the intake of new players is at a record low.

 

I guess it follows making other sound decisions in his developer tenure though ;-)

 

The "rebuilding" i was talking about is pretty much done. Its the first 2 months of work he did or so. Between Oct and Dec. Now he is just making new heroes and such isnt he?

 

The Draft Mode will have to come with a whole new UI revamp . Eco and co have been wanting to do this for a while but its a pretty big over haul. I can forgive Whale for not tackling it asap.

 

 

Pretty sure this has nothing to do with the development of AOS.

 

Take a look at SC2Ranks. A site that tracks ladder games. http://www.sc2ranks.com/ Assuming this is accurate. And it is more or less. There are roughly 250k players world wide between HOTS and WOL combined.

 

Now lets look at the game you want to demonize so much. http://en.wikipedia....of_Legends Obv wikipedia is not always 100% accurate information. But im pretty confident the values are not wrong.

 

"In a release published in November 2011, Riot Games claimed that League of Legends had accumulated 32.5 million players, 11.5 million of whom play monthly, of which 4.2 million play daily.[38] According to Riot in October 2013, the game had 12 million active daily players and 32 million active monthly players. In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players"

 

Your upset that a custom game is dieing inside of a dieing franchise seems ridiculous to me. The game is dieing because SC2 is dieing.

 

The player base of AOS is and has always been disgruntled ladder players looking to play something casual in between ranked games. This is pretty much how every one who plays AOS got there start. The people that enjoy this MOBA game eventual move on to better iterations of this game type. You can look at the history of AOS at each "era" and older generations leaving and newer ones filling in there shoes. This cycle has been ongoing for the life of AOS pretty much. The problem is there is not a surplus of new players taking the spots of the ones leaving. Because there are less people playing ladder. Because sc2 is dieing. This is true for both Ih and Pub.

 

Im well aware of the reasons why AOS is dieing.

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