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Changelog v1.238-v1.239


WhaleTits
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Changelog v1.238-v1.239

 

 

Game Sys

- Fixed New Bosses attacking wards (robotic tag). Health Scaling increased on all 3 new bosses slightly.

- Fixed units mid jump being thrown not canceling the jump

- Removed Time Travelers Cloak

- Added Frozen Cuirass/Reworked Mossberg Taser

- Added Flares

- Adjusted Lane Creep Hp/Resistance scaling a bit (lightened up a bit on the resistance scaling, so more hp is as actual hp instead of effective hp)

- Jungle Creep Exp increased: Rauders 24 -> 30, Firebat 80 -> 85, Siege Tank 96 -> 100, Thor 112 -> 115

- Jungle Health Pickups Heal (33 + 10% Missing Hp, Capped at 100 -> 50 + 15% Missing Hp, Capped at 150), Energy (20 + 10% Missing En, Capped at 100 -> 25 + 15% Missing En, Capped at 100)

- TS Wards require 5 hits to kill, and regenerate Hp after 30 seconds.

- Shop reoganized to list items from Low Stat -> High Stat per category. (commander Op)

- Agi Armor .3 -> .2

- Hero base Armor Melee: STR (11 -> 15), AGI (15 -> 19), INT (7 -> 11). Ranged: STR (8 -> 10), AGI (14 -> 16), INT (4 -> 6)

- Sledge Hammer and Hyperion Incinerator Wpn Dmg lowered by 5. All items building from them reflect this change as well. (reflecting generally lower Armor Values)

- Darwin's Might Unique Internal Cd 4.5s -> 3s

 

Jakk

- E Minefield deals half dmg vs non-heroic. Cost 60/90/120/150 -> 80/110/140/170

 

Tassadar

- Clone Hp 50 + 45*Lvl + 100% Int -> 75 + 45*Lvl + 150% Int

- AA Dmg base 28 -> 34. Range 2.5 -> 3. Base Wpn Spd 1.8 -> 1.7

 

Kura

- Q Cd 5.33/4.67/4.00/3.33s -> 7.00/5.75/4.50/3.25s. Delay before impact .85s -> 1s

- R Cd 120/100/80s -> 120/110/100s

 

Anthrax

- W Miasma Radius 2.5u -> 3u

- R Enemy Indicator 2s -> 1s before impact. Damage 175/300/425 -> 200/325/450

 

Narud

- Q Loci Count 2/2/3/3 -> 2/3/3/3. Fixed Loci displaying wrong number when towers killed them.

 

Boros

- Base Wpn Dmg 40 -> 43

- E Crit Chance 14/20/26/32% -> 14/21/28/35%

- R Strikes 3/6/9 -> 6/12/18, Dmg 150 + 50% Wpn Dmg -> 75 + 35% Wpn Dmg. Deals 2x Dmg vs Non-Heroic/Non-Massive. Animation changed slightly. Duration between strikes .5s -> .33s

 

Gara

- SCVs lifespan 10s -> 12s. Now have 50% Physical and Spell Resistance.

 

Queen

- Tranfuse Biomass Ratio 2x -> 2.5x

- Timmah Damage Biomass Ratio .5x -> .6x

 

Darpa

-R Jump Charges 3 / 3 / 3 -> 1 / 2 / 3

 

Brine

- E no longer requires vision of the target point (can be cast into fog)

 

Maar

- Reworked his mechanics and abilities

 

Greelus

- R Dmg Per Second 130/180/230 -> 140/200/260

 

Medic

- Q Heal On Ult bonus +7.5% Missing Hp -> +12.5% Missing Hp

 

Khyrak

- Cleaned up Q effect a lot (should much less derpy to use)

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I like the change to Boros ulti.

 

If you look at the numbers, it makes him stronger ONLY if he hits a single target all 18 times. To be more exact,

Assuming he has 400 wpn damage at endgame and not factoring in crits:

 

For old Boros

(150 (base dmg) + 200 (50% wpn dmg))*9 strikes = 3150 total dmg

 

For new Boros

(75 (base dmg) + 140 (35% wpn dmg))*18 strikes = 3870 total dmg

 

While the new Boros ulti provides approx. 20% increase in dmg output endgame, it is spread out over an extra 1.5 seconds which means enemies have more of a chance to respond but also means passives like Lightning Rod can proc more as well.

Edited by Hanedog
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