WhaleTits Posted February 11, 2015 Report Share Posted February 11, 2015 Changelog v1.238-v1.239 Game Sys - Fixed New Bosses attacking wards (robotic tag). Health Scaling increased on all 3 new bosses slightly. - Fixed units mid jump being thrown not canceling the jump - Removed Time Travelers Cloak - Added Frozen Cuirass/Reworked Mossberg Taser - Added Flares - Adjusted Lane Creep Hp/Resistance scaling a bit (lightened up a bit on the resistance scaling, so more hp is as actual hp instead of effective hp) - Jungle Creep Exp increased: Rauders 24 -> 30, Firebat 80 -> 85, Siege Tank 96 -> 100, Thor 112 -> 115 - Jungle Health Pickups Heal (33 + 10% Missing Hp, Capped at 100 -> 50 + 15% Missing Hp, Capped at 150), Energy (20 + 10% Missing En, Capped at 100 -> 25 + 15% Missing En, Capped at 100) - TS Wards require 5 hits to kill, and regenerate Hp after 30 seconds. - Shop reoganized to list items from Low Stat -> High Stat per category. (commander Op) - Agi Armor .3 -> .2 - Hero base Armor Melee: STR (11 -> 15), AGI (15 -> 19), INT (7 -> 11). Ranged: STR (8 -> 10), AGI (14 -> 16), INT (4 -> 6) - Sledge Hammer and Hyperion Incinerator Wpn Dmg lowered by 5. All items building from them reflect this change as well. (reflecting generally lower Armor Values) - Darwin's Might Unique Internal Cd 4.5s -> 3s Jakk - E Minefield deals half dmg vs non-heroic. Cost 60/90/120/150 -> 80/110/140/170 Tassadar - Clone Hp 50 + 45*Lvl + 100% Int -> 75 + 45*Lvl + 150% Int - AA Dmg base 28 -> 34. Range 2.5 -> 3. Base Wpn Spd 1.8 -> 1.7 Kura - Q Cd 5.33/4.67/4.00/3.33s -> 7.00/5.75/4.50/3.25s. Delay before impact .85s -> 1s - R Cd 120/100/80s -> 120/110/100s Anthrax - W Miasma Radius 2.5u -> 3u - R Enemy Indicator 2s -> 1s before impact. Damage 175/300/425 -> 200/325/450 Narud - Q Loci Count 2/2/3/3 -> 2/3/3/3. Fixed Loci displaying wrong number when towers killed them. Boros - Base Wpn Dmg 40 -> 43 - E Crit Chance 14/20/26/32% -> 14/21/28/35% - R Strikes 3/6/9 -> 6/12/18, Dmg 150 + 50% Wpn Dmg -> 75 + 35% Wpn Dmg. Deals 2x Dmg vs Non-Heroic/Non-Massive. Animation changed slightly. Duration between strikes .5s -> .33s Gara - SCVs lifespan 10s -> 12s. Now have 50% Physical and Spell Resistance. Queen - Tranfuse Biomass Ratio 2x -> 2.5x - Timmah Damage Biomass Ratio .5x -> .6x Darpa -R Jump Charges 3 / 3 / 3 -> 1 / 2 / 3 Brine - E no longer requires vision of the target point (can be cast into fog) Maar - Reworked his mechanics and abilities Greelus - R Dmg Per Second 130/180/230 -> 140/200/260 Medic - Q Heal On Ult bonus +7.5% Missing Hp -> +12.5% Missing Hp Khyrak - Cleaned up Q effect a lot (should much less derpy to use) GuZ, GhostDragon and OPReN 3 Quote Link to comment Share on other sites More sharing options...
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