Spooky Posted February 3, 2015 Report Share Posted February 3, 2015 I've found this hero weak. I've never seen him drafted. He doesn't bring to the teamfight too much. He has some nuking power, but he sucks in compare to other burst damage heroes, so playing him this way isn't very effective. He has some utility which makes him potentially support hero. But IMO he is weak as support either. Basically the only reliable skill is his block (E) which helps tank some hero or tower hits. However 4 hits isn't a lot. Late game 2 heroes will destroy block during less than 1 second. Its more useful against tower hits, so its quite situational ability. Another one (W) is extremely hard to use. Radius of slowing area is very small and cast range is very short. Even with Rancor in team probably it will be impossible to combo up correctly. Antrax has to be way too close to enemy to use it ability. Which doesn't really makes him good as support when usually he is behind the team. In other words very unreliable ability. And last one - his ultimate. Its nice it has global range but actually what for? He isn't split pusher or he can't defend against push - so situation when his global range would be very useful. Antrax usually is with his team, especially if played as support. Besides ability has indicator telling enemies to gtfo. No idea why, it is the easiest ability to dodge. So I have few suggestions which should make hero viable as support hero: W - make radius 1 unit bigger and increase cast range to around 10 units. Cast range may get increased within ability levels E - increase number of blocks by 1 on each level or make enemies to get mini stunned for 0.5 seconds if they hit hero with block R - remove indicator for enemies and reduce ability inactivity from 6 to 3 seconds after hit. Quote Link to comment Share on other sites More sharing options...
Doom Posted February 3, 2015 Report Share Posted February 3, 2015 Doh, don't play him as support. Rush Lethal Barb. He is the hero that causes people to have to move or suffer for it. If they not moving, they take tripple q damage and w root. If they are moving, they are not making use of the increased damage you take from lethal barb active. And ult is to help your own splitpushers. You send a bunch of heroes top and one bot, if they send more than one bot, you push down top, if they send just one, you don't force engage top, instead ulting bot to make it a 2v1 and kill tower. OR buy a shapton of wards, place them in their jungle and ult when jungler is low. IMO ult should be buffed to not be visable to enemies period, for the lols. After all, you don't know where cow toilet will hit, so why this? Quote Link to comment Share on other sites More sharing options...
OPReN Posted February 3, 2015 Report Share Posted February 3, 2015 Doh, don't play him as support. Rush Lethal Barb. He is the hero that causes people to have to move or suffer for it. If they not moving, they take tripple q damage and w root. If they are moving, they are not making use of the increased damage you take from lethal barb active. And ult is to help your own splitpushers. You send a bunch of heroes top and one bot, if they send more than one bot, you push down top, if they send just one, you don't force engage top, instead ulting bot to make it a 2v1 and kill tower. OR buy a shapton of wards, place them in their jungle and ult when jungler is low. IMO ult should be buffed to not be visable to enemies period, for the lols. After all, you don't know where cow toilet will hit, so why this? Lethal barb anthrax damn that's my second favorit build now after int shadow Spooky 1 Quote Link to comment Share on other sites More sharing options...
Spooky Posted February 4, 2015 Author Report Share Posted February 4, 2015 And what stopped them with moving towards u instead? Rly Doom, I'm not interested in balance debate based on 1v1 situations or typical pub experience. Quote Link to comment Share on other sites More sharing options...
Doom Posted February 5, 2015 Report Share Posted February 5, 2015 And what stopped them with moving towards u instead? Rly Doom, I'm not interested in balance debate based on 1v1 situations or typical pub experience. But anthrax IS the hero for whom you MUST base on optimal situations (incidentally, that's not a 1v1, and Anthrax should almost never fight a 1v1 unless other hero is low enough to kill in a quick combo). It's a hero that when played properly will not ever be out of position, never ganked, never out-mind-gamed. If he is in a fight, he wins it, because if he doesn't win a fight, a good player will never choose to have that fight. You know how you are always afraid to fight someone if you have not got ts or ts wards around you and you know that unix is mia? Anthrax can go afk in pool, and he'll still generate that affect of uneasiness. If you are just going to go midlane, and spam q e and hope to be useful that way, ofc you're going to have a bad time. Ult is worthless just for damage and a small blink forward. If you have an anthrax, however, your team can start all the small lane skirmishes they want, confident that you'll come in when everyone is about 30% hp, and provide burst, aa-invulnerbility. And if they are moving towards you, they are still not doing damage to you, while you (and very likely your teammate, because you would never start a 1v1 with even amounts of health and gear) are killing them very rapidly. Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted February 5, 2015 Report Share Posted February 5, 2015 i face pub experience in each na ih rip na pub>na ih Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.