Darkr Posted January 25, 2015 Report Share Posted January 25, 2015 (edited) Lotus.Colossus Hero Name=Lotus.Colossus Portrait=Colos Unit Base=Colos Role=Carry, Pusher Alignment=Lawful Neutral Lore="TBA " Stats Health - 210 Health Regeneration - .3 Movement speed - 2.85 Attack Range - 2.5u (see E passive) Attack Speed - 1.75 Base Weapon Damage - 39 Starting Weapon Damage - 43 Attack Animation Name - [Thermal Lance (start at one attack)] Base Armor - 1 Energy - 333 Energy Regeneration - .3 Strength 12 (+3/lvl) Agility 27 (+6/lvl) Intelligence 14 (+4/lvl) Famous Quote= "*some wierd sounds*" Abilities Heroic Passive Big Foot Collosus can move through units and obstacles. This does not affect cliffs. Q Laser Sweep https://lh5.googleus...Mrs-Rg4XswT3Jtw Target Place - 19 Unit Radius After a 1 second channel, Colossus deals True Damage in an area. Can only be cast if colossus has vision of the area. True Damage= 50/90/130/160 (+25% Weapon Damage) Cooldown= 35sec/35sec/27sec/27sec Cost= 60/100/140/180 W Leg Stretch http://vignette2.wik...=20100926020218 Self Cast For a duration, Colossus can move through cliffs, although while in this state he cannot attack. The cost reduces his movement speed and armor. Duration= 2sec/3.5sec/5sec/6.5sec Cooldown= 50sec/45sec/40sec/35sec Cost= -7.5%/-12.5%/-17.5%/-20% Movement speed/Armor E Stretching Rays https://lh6.googleus...z3KclAFD0fgf4lQ Passive Colossus can attack from up to 8.5u range, but losing (if range <4u =( 4.25*u=y%))(if range >4u =( 10.75*u=y%)) y = weapon damage. So the closer Colossus gets to the enemy the more damage he deals. R Lances of Terror https://lh6.googleus...KxrGclzeUcIFMSA Passive Self Cast [Passive] Colossus has 1 attack at spawn, so Colossus gains additional attacks. [self Cast] Colossus gains additional attacks for a duration. Stacks with Passive. Both the passive and self cast attacks' weapon damage are reduced by (14*Number of Additional Attacks = x) x=% of Weapon Damage. [Passive]Additional Attacks= +1/+1/+2 [self Cast]Additional Attacks= +1/+1/+2 EDIT: Images are flobed up :/ Edited January 25, 2015 by Darkr Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted January 25, 2015 Report Share Posted January 25, 2015 even though the cast range for q is good, the damage still isnt noticeable, dustin hits hard and its like double this but where does the colossus get vision?, Big Foot seems op vs null ff, LZ ring or Cow wall GreenSkittles 1 Quote Link to comment Share on other sites More sharing options...
Darkr Posted January 25, 2015 Author Report Share Posted January 25, 2015 even though the cast range for q is good, the damage still isnt noticeable, dustin hits hard and its like double this but where does the colossus get vision?, Big Foot seems op vs null ff, LZ ring or Cow wall I was worried he would be OP, due to his Ulti and skills that make him very squishy, escaping quickly from enemies and then attacking them with 250% damage.Colos is a counter to those heroes, but can be easily disabled by crowd control and good positioning in teamfights. Quote Link to comment Share on other sites More sharing options...
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