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Underpowered heroes and some suggestions


ZERATUL
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Ok I wanted to make topic about this since I didnt see it for a while, most of all I want feedback from u guys. Not all of the heroes will be so underpowered, for them ill just suggest minor changes.

 

Cow- even after latest buff I still feel hes lacking dmg both early mid game unless hes rly fed, and tbh he gets rekt by most mid heroes atm so i rly dont see where is he getting that late game unless hes rly fed or have like combo with jax.

-buff his q dmg

 

 

Starscream- I feel hero is just little undefined cuz his q scales on wepon dmg and its physical dmg if im not mistaken, while ult scales on int and is spell dmg, so I rly feel he lacks dmg a bit after early game, since he is kinda bruiser.

- I suggest or make both q and r scale with same thing or buff r dmg.

 

Marine king- I cant remember last time i saw this hero in ih.. Hero is just complete trash. Hes to some point good in splitpush, and cuz his wepon speed aura.. but when u compare his splitpush power to grunty/shadow/gara its rly funny. He cant rly 1v1 most if heroes and he doesent have that mobility to splitpush. Especially when someone gets explosive then hes rly useless.

-either rework him or buff him in some way, probably q and make marines last forever again.

 

 

Immortal- Thers nothing to explain here rly, hero was nerfed to ground and hes completely useless hero.

-rework him or buff his q on 4 seconds again, buff e, buff w.

 

Boros

-bola doesent have pull limit

 

 

Darpa- in my opinion hes the weakest cary, and useless in both jungle and most lanes cuz low aa base dmg and range.

-increse base dmg just a bit and lol rework that ult, thers for example avenger that preaty much has e as that or cypres just not that long cd.. so or get his old ult back or that thing with 3 stacks, not sure would it be op.

 

 

Unix- His ulti is just most of times trash in inhouse since it has that channel time.

-unix ult now has instant cast.

 

Ling- He doesent rly do his role that good anymore since ALL his skills were nerfed plus bhm nerf.

-buff some dmg output from q and w i guess

 

Thoughts?

Edited by ZERATUL
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Have you tried building cow for early game weapon damage? Put him in a side lane, and start with +30 damage item (with wealth), and your w-e-q-e is a kill on anything. He gets fed easily this way, getting midgame items early enough to snowball out of control. Lategame, of course, heroes like cyprus will be way better, but cow will by no means be weak.

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I didnt rly say unix is up I just feel his ult should be a bit better since hes anyway weak against cc.

Darpa I do think hes trash compared to nova avanger toxi etc

 

@skittles: yes thats late game i was talking about which he did manage to reach he had mb 5 items completed plus u were on decent distance

Edited by ZERATUL
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How about giving egon a higher range, egon is very weak and his range is oblying him to be too close to the team fight where he can easily be initiated on or aimed at. If he had a higher ability cast range he would not feed as much. Also I believe his heal "E" needs a buff in early game, making him able to heal more and/or making him regenerate energy too apart from hp could also work.

 

I have not seen him in an inhouse since he was nerfed hardly, maybe what, 8 months ago?

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I am not satisfied Alex Stukov.

 

Q - No target units - NO Poison Duration

W - NO Burn Duration: dont like - buum buum , not beautiful

E - Fine

R - OK, but not best combo!

 

 

i miss Alexei.Stukov - v1.167

[Q] Corrosive Blast

[Active] Deal Spell Damage to the Poisoned target

Spell Damage: 60/110/160/210 (+30% INT)

Poison Duration: 2s/3s/4s/5s

Energy Cost: 100/120/140/160

Cooldown: 14s/12s/10s/8s

 

Corrosive Blast is a very powerful Single Target spell. Stukov uses it to Slow enemies while attacking them, as a Primer for his Ultimate Detonation, and as a general heavy hitter. Keep in mind that this spell not only does the listed Spell Damage but also 4% Max HP per second of the Poisoned duration!

 

[W] Searing Concoction

[Active] After a 1s delay, deal Spell Damage and Burn all enemies in a 3u radius.

Spell Damage: 40/70/100/130 (+20% INT)

Burn Duration: 3s/4s/5s/6s

Energy Cost: 40/40/40/40

Cooldown: 18s/16s/14s/12s

 

A small AoE Burn, deals minor damage, but while 2% Max HP per second is strong the real feature of this spell is that it Halves the weapon damage of targets hit by it. 50% of Physical Damage is a huge thing here, and it effectively gives you an edge over traditional AA heroes. Not much, but it can turn the tide quickly in the Early to Mid-Game battles!

 

[E] Living Armor

[Active] Target ally gains Armor and Health Regen for 30s

Armor Bonus: 6/8/10/12

Health Regen: 8/12/16/20

Energy Cost: 40/60/80/100

Cooldown: 30s/25s/20s/15s

While a decent Health Regen buff and Armor buff early game, I find that items in my build tend to outshine it. Never hurts to rank it up and it could possibly save an Ally’s life. Remember that.

 

[R] Plague

[Active] Unleash a plague that bounces between enemies.
Poisoned
enemies take
50%
more damage.

Spell Damage: 200/300/400 (+30% INT)

Bounces: 4/6/8

Energy Cost: 200/350/500

Cooldown: 120s/100s/80s

This is your Hero Killer spell, often times able to destroy most squishies that have no spell resist. Cast Q to prime the detonation, and then use your R. Plague is a very slow moving projectile! Not out-runnable, but plan for the flight duration with your Q duration. The target MUST BE Poisoned in order to receive the 50% bonus damage.

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Starcream is already very op. Just people only use his E to escape. Would be better if there was a skill that lets him just escape, since him diving into towers and bombarding the place is not very balanced imo.

He's right!!!!!!!!!!

 

Starscream- I feel hero is just little undefined cuz his q scales on wepon dmg and its physical dmg if im not mistaken, while ult scales on int and is spell dmg, so I rly feel he lacks dmg a bit after early game, since he is kinda bruiser.

- I suggest or make both q and r scale with same thing or buff r dmg.

 

Marine king- I cant remember last time i saw this hero in ih.. Hero is just complete trash. Hes to some point good in splitpush, and cuz his wepon speed aura.. but when u compare his splitpush power to grunty/shadow/gara its rly funny. He cant rly 1v1 most if heroes and he doesent have that mobility to splitpush. Especially when someone gets explosive then hes rly useless.

-either rework him or buff him in some way, probably q and make marines last forever again.

Thoughts?

 

Starstream:

I know Starscream is really strong hero! If you choose objects for spells damge or phys. damage! Both are strong!!!!!!!

 

Marine King:

1v1: old patch: Schadenmourene, MK was even stronger! and now no more! Simply MK is in the forest and collect money for Coas of Arms and Atom Smasher then as always, then support items! MK collect faster than Tank!!!!!

W-Reinforcements

Marie come from Zombine! not nice! :-)

MK calls down Marine as Raynor W Marauder!

Edited by IljaHi
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I agree with most of your suggestions. I would add/comment:

 

MK:

- His Marines sucks. They just are for tanking tower shots, nothing more. They do literally no damage, cost a lots of mana and they have limited time of life. Compare them to Raynor Raiders.

- His aura passive works only on heroes. Should work on minions as well.

 

Immortal:

- Just boring. His Q is barely useful. Besides he is quite tanky late game and shield sometime feels too strong. But in pubs mostly

 

Unix:

- I agree that his ulti should be better, but instant cast would be to strong. Just increase the speed of this tentacle and this way reduce channeling from 2-3 seconds to 0.5-1

 

Boros:

- For me he seems fine

 

Darpa:

- Just to low weapon range in compare to other carries. Ulti may have better range

 

Ling:

- Mobile melee burst damage carry, hit & run. Impossible to balance well. Requires rework

 

Cow:

- Seems fine now

 

Have you tried building cow for early game weapon damage? Put him in a side lane, and start with +30 damage item (with wealth), and your w-e-q-e is a kill on anything. He gets fed easily this way, getting midgame items early enough to snowball out of control. Lategame, of course, heroes like cyprus will be way better, but cow will by no means be weak.

Sorry, but it may work only in pubs. U wont get enough sustain in lane with that opening to get ahead in 1v1 lane. Besides mixing INT with some weapon damage on Cow is fun.

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Sorry, but it may work only in pubs. U wont get enough sustain in lane with that opening to get ahead in 1v1 lane. Besides mixing INT with some weapon damage on Cow is fun.

 

No, the idea is you build INT exclusively later on. But early game your highest potential damage ability is e, so I try and capitalize on that with the hammer start. And it's not about sustain. It's about an all in at level 2, which gets first blood, and gives you a couple of wave of freefarm. On your first back you get a revolver, from then on in you just stack int. If you want a more sustaining starting build, Soul Engine, Spade, pots is a fairly decent trade off. You may need to poke a few more times but you'll get back your health with soul engine. OFC in inhouses something like that would never work because only heroes with 850+ hp are picked, excluding squishy jungler.

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