taznkid Posted December 16, 2014 Report Share Posted December 16, 2014 Item/Hero: Darksteel Titan Problem:50% weapon speed slow, and 3 charges??? As much as I like destroying all those people that play nothing but Agility DPS....seems a bit overpowered in my opinion. Suggested Change/Fix: Lower the weapon speed slow, or reduce charges. Item/Hero: Omega Starscream Problem: Skill discrepancy. Why does Q scale from weapon damage and R scale from intelligence? Makes no sense to me at all whatsoever. Suggested Change/Fix:Just make them scale from the same source, or make R true damage or something. Item/Hero: Geminus Boros Problem: Laning is killer for Boros, and without proper farm, Boros gets destroyed. His ultimate is countered relatively easily by smoke, or even by nearby creep, and he is simply too slow to attempt Auto-Attack successfully for any long duration until the mid-late/late game. Suggested Change/Fix: One or more of the following: 1. Allow SpellStorm (Q) to also provide movement speed/slow debuff 2. Change Omnislash mechanics. Ex. Lower the number of slashes, and instead make them hit only heroic units. Item/Hero: Everthirst Problem: The item's unique is rather sub-par compared to other options. Suggested Change/Fix: Lower life regenerated percentage, make it from Max Health. Item/Hero: Darwin's Might Problem:The internal cooldown on the item makes it virtually worthless in a team fight, making it only useful for sustain, which is redundant on Strength heroes (who are the only ones on which this item would be really viable on). Suggested Change/Fix: Eliminate internal cooldown, make the item unique a active. Do realize that all of these statements are completely subjective according to my opinion. I do not claim that they are correct. Quote Link to comment Share on other sites More sharing options...
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