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Changelog v1.227-1.231 [Week 11]


WhaleTits
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Changelog v1.230-1.231

Game Sys

- Fixed heroes occassionally not undergoing death + respawn function

 

MK

- Fixed incorrect level requirements on his R

 

 

Changelog v1.229

 

Space cows

- There are now 3 Space Cows on the map

 

Game Sys

- Scaling Spell Armor Per level moved to Veterancy from Independent Behavior (does not affect gameplay)

- Multikill Timer moved from Behavior to Integer Array and Timer (does not affect gameplay)

- Added "Wicked Sick" announcer for a 6 person multikill (you must kill an enemy again after he respawns)

- Removed "Natural Resistance" Behavior (does not affect gameplay)

- Learn abilities requirements changed from Level Behavior (now removed) to Veterancy level (does not affect gameplay)

- Fixed Symphonic Seed Unique not working

- Stats ability (Y) no longer has any learn requirements (you no longer need Hero Level 3 to put 2 point in stats, or Hero Level 5 to put 3 points)

- Parry 1+3 Unique 100% Attacker Wpn Dmg -> 90% Attacker Wpn Dmg // Parry 2 100%/160% Defender Wpn Dmg -> 90%/120% Defender Wpn Dmg

 

Shadow

- Decreased Resolution on Shadow R (should help with lag. Otherwise should not significantly affect gameplay)

 

Khyrak

- Fixed Veterency

- Heroic Passive now works

- W cooldown 4s -> 3s

 

MAAR

- Sap scaling 150% -> 125%, Heals for 100% Damage Dealt -> 50% Damage Dealt, Now counts as a Heal

 

Geneva

- W Empowered Modifier 2x -> 1.5x

 

Tass

- Having a summoned Illusion now properly reduces damage you and the illusion deal by -35%

 

 

 

Changelog v1.228

 

 

 

Game Sys

- Attempted fix at perma Truesight Elixir/other weird things breaking...

- Fixed Slow immunity becoming permanent

- Fixed Brilliance granting Hp Regen instead of En Regen

- Any debuff immune hero will now glow

- Parry 1 and 3 110% -> 100% Attacker's Wpn Dmg

- Parry 2 170/110% -> 160/100% Your Wpn Dmg

- Fixed Xenomorph giving 250 Hp

 

Dustin

- Fixed W and E scaling with Q level

 

Cain

- Fixed W scaling not working

 

Pyro

- AA Range 3/6 (with bluefire) -> 2.5/5

 

Balrog

- Heroic Passive 4% Current Hp -> 4% Missing Hp. Now deals 1.5x Dmg to Non-Heroic.

 

Geneva

-W Dmg 80/140/200/260 + 50% Int -> 60/90/120/150 + 8% Target Current HP + 50% Int (Deals less damage to targets under 1375 hp)

 

 

 

 

Changelog v1.227

 

 

Hero Addition

- Added Pyro.Maniac

 

Map Design

- Mid lane re-structured slightly

 

Commands

- Added -alt command. Switches to alternative skin on your current hero, if you have permission to use it, and if it exists.

 

Game Sys

- Fixed bugging out heroes by force respawning

- Added KDA Modifier system for kills/assists bounty/exp. Much higher resolution net-worth calculation, essentially

- Reworked Hero Perma-death backup

- Reworked Hero kill/respawn functionality (should be less laggy, and can now be used to make a lot more things)

- Int grants 7 En -> 3 En per point

- All heroes now have 125 Base Energy, and gain 15 En/Level

- Lost Treasure/Prophecy Stone Unique is now disabled if you have killed a creep in last 10s

- Eternal Drive Active -> Target Regenerates 300 Hp and Energy over 2 Seconds, and + 20 Armor + 20 Spell Armor over 10s

- Adjusted various skillshot abilities to not require target vision

- Adjusted Levi Baneling spawns again

- Crit Bonus Dmg +80% -> +70%

- C-48 Gauss Cannon 40% Wpn Spd -> 45% Wpn Spd. Active now also grants 20% Movement speed. Active duration 5s -> 7s

- Xenomorph Cleaver 50 Wpn Dmg -> 60. Stacks 5 dmg for 5s up to 5x -> 6 dmg for 6s up to 6x

- Duran's Buckler Forged Metals 10% Wpn Dmg reduction -> 10% Wpn and Crit Dmg Reduction

- Darksteel Titan Forged Metals 2 10% Wpn Dmg reduction -> 15% Wpn and Crit Dmg Reduction

- Parallax Duration 2s -> 1s

- Fixed Star Fury not giving any weapon damage

- Sliptide Scythe - Recipe now includes Graviton Booster and grants 20% Wpn Spd. Costs 3500 -> 3900

- Phase Cloak +30 Agi -> +35 Agi

- Shinobi Style +35 Agi -> +40 Agi

- Super Creep now deal +20% -> +100% Dmg to Lane Creeps

- Rax Buff 60% Resist -> 50% Resist

- Talent Point Count 6 -> 7

- Recover Talent Duration 6s -> 12s (heal and en amounts not changed, just takes longer to get them now)

- Vigor Talent +2.3 Hp/s -> +.24% Max Hp/s

- Brilliance Talent +1.2 En/s -> +.24% Max En/s

- Youth Talent +200 En -> +150 En

- Fitness Talent 150Hp -> 110 Hp

- Khali Blade +40% Crit Dmg -> +30% Crit Dmg

- Pyre Wpn Spd 50% -> 52%

- Lifesteal and Spell Vamp AoE Efficiency 25% -> 35%

- Siege Creep Base Dmg 80 -> 60, Deal -35% -> -20% Dmg to Heroes, +20% -> +50% Dmg to Creep and Towers

- Lane Creep Deal -0% -> -20% Dmg to Heroes

- Super Creep Dmg Scaling per Upgrade 2 -> 4, Now deal -20% Dmg to Heroes, and +100% -> +200% Dmg to Creeps

- Creep Laning Meet up in side lanes adjusted - Short Lane creeps move a bit faster, and line up against long lane creeps further away from short lane tower

- Creep Base Hp, Hp/Level, and Scaling Resist adjusted (Creeps have more of their effective HP moved towards resists instead of raw Hp)

- Creep Upgrade now also increases the damage they deal to each other by up to 75% (creep waves should be able to clear each other faster, so less humongous waves)

- Supressors now take -75% Dmg from Creep

- Some Item role definition/restructuring. Traveling Trinket replaced by Xel-Naga Cuirass, active -> unique passive. Phantom Menace Unique reworked, stats and costs adjusted. Silver Soul Active reworked, stats and costs adjusted. Contamination Shard reworked to build off Flesh Hammer + Xel-Naga Cuirass, stats and costs adjusted. Lockbox Reworked to build off of Higgs + Xel-Naga (is now primarily a defensive caster item), stats and costs adjusted. Electric Mantle removed from game, as it is being replaced by a mixture of Contamination shard and -> New DST. Added item Automated Parry (Armor x2), replacing Barbed Plating - Unique Effect: Counter attacks opponent every few seconds. DST Now builds from Automated Parry + Newtonian. Duran's Buckler Unique swapped with Newtonian's Unique. DST inherits an upgraded version of Automated Parry. Added item Retribution's Edge (Hyperion Incinerator + Automated Parry + Culling Sabre) - Counter-AA crit item

- Kura's Death Mask Spell Armor 20 -> 24

- Cauterizer Armor 20 -> 24

- Shadowmourne disabled pending fixes and changes (There are some major bugs with how it deals damage currently...)

- Jungle Health Pickup Max Heal/Energize 75 -> 100. Minimum Heal/Energize 25/10 -> 33/20

- Lifetech Nanosuit Unique 25% max Hp over 6s -> 300 + 15% Max Hp over 5s. Now counts as properly as a Heal (instead of as regeneration)

 

Starscream

- Q Dmg 20 + 15% Wpn Dmg -> 15 + 20% Wpn Dmg

 

Tychus

- Q Dmg 50/90/130/170 + 30% Int as Spell damage -> 40/65/90/115 + 30% Wpn Dmg as Physical Dmg

- W Heal Aoe 40/80/120/160 + 40% Int + 8% Missing Hp over 10s -> Self 60/110/160/210 + 40% Int + 10% Missing Hp over 10s

- W Empowered Heal Aoe 80/160/240/320 + 48% Int + 16% Missing Hp over 10s -> AoE 60/110/160/210 + 40% Int + 10% Missing Hp over 10s

 

Geneva

- Reworked All Abilities to varying degrees.............................................

 

LZ

- Q CD no longer counts while its still active

- W Base Dmg 60/90/120/150 -> 60/80/100/120

 

Kerrigan

- Q Base Dmg 20/60/100/140 + 75% Wpn Dmg -> 10/40/70/100 + 70% Wpn Dmg.

- E Reworked - Poison Dot -> Mark that stacks 5 times on AA or Bounce attack. Q and R Consume mark, dealing spell damage for each mark consumed. Each mark consumed in the specific instance also increases total mark damage dealt by 10% (up to +50%)

- Added Primal Kerrigan Skin

 

Cain

-Q Freeze duration 1.3/1.6/1.9/2.1s -> 1.3/1.5/1.7/1.9s

-W Dmg per stack 12/20/28/36 -> 5/10/15/20 + 5% Wpn Dmg

 

Balrog

- Heroic Passive 4.5% -> 4%

- R Dmg 300/450/600 -> 250/400/550. Now deals double dmg vs non-heroic.

 

Brine

- Heroic Active now has 30 Mana Cost

- R Dmg 300/500/700 -> 200/350/500

 

Dehaka

- Q Cost 15% -> 12% Current Hp

- W Cost 7.5% -> 5% Current Hp

 

Khyrak

- Bleed 4% Missing Hp as Spell -> 5% Current Hp as Physical

- Heroic Passive movement speed +.2 per bleeding hero -> .6 when near any bleeding hero

- Fixed mistake causing Burrowstrike to deal incorrect damage

 

Drake

- Debuff Immune heroes no longer bounce off you when you lance

- E Spell Armor 5/8/11/14 -> 6/10/14/18

- Added Bluefire Drake Skin

 

Darpa

- Fixed a mistake causing Cyanide Clip to apply 2 stacks of Vendetta (so 3 in total, instead of 2)

 

Shadow

- R Sight Reduction -9 -> -8

 

Toxi

- Q Scaling 40% Int -> 60% Int

- E Scaling 10% Int -> 6/9/12/15% Wpn Dmg

 

Savage

- AA Range 5.5 -> 5.75

- R Dmg 25/50/75 + 65% Wpn Dmg -> 45/70/95 + 70% Wpn Dmg

 

Garamond

- Turrets Bounty 16 -> 24

 

Imperius

- Baneling Strike Damage 15/25/35/45 +12% Int -> 15/30/45/60 +15% Int

- Transfusion Biomass Scaling 1.25x -> 2x

- R Missile Speed 6u -> 8u. Timmah's AA dmg now also deals .5x Biomass in dmg.

 

Jackson

- E Cost 70/100/130/160 -> 70/90/110/130

- R Dmg 100/250/400 -> 150/250/350. Radius 5u -> 4.5u

 

Zeratul

- AA's also reduce Q's CD by 1 second.

- W Scaling 3% Missing Hp -> 3.3% Missing Hp. W Time 4s -> 3s

- R CD 150/110/70 -> 120/90/60. Cost 100/110120 -> 100.

 

Vergil

- Heroic Passive Energy Back 16 + 3*Lvl -> 20 + 5*Lvl

- Q Dmg 60/100/140/180 + 30% Int -> 50/80/110/140 + 40% Int. Cost 60/75/90/105 -> 65/80/95/120

- E Cost 40/45/50/55 -> 50/60/70/80

 

Null

- Q Dmg 20/40/60/80 + 10% Int -> 20/40/60/80 + 15% Int. Q CD 20/18/16/14 -> 15/14/13/12. Q Cost 80/100/120/140 -> 80/90/100/110

- E Dmg 50/90/140/190 + 40% Int -> 40/80/120/160 + 35% Int. E Cost 90/100/110/120 -> 100/110/120/130

 

Erekul

- Dying Soil Radius 10u -> 6u. Dmg .75% Max Hp -> 1% Max Hp

 

Boros

- Updated Spell Storm Debuff to correct iteration.

 

Bio

- R Resistance Steal 16/20/24% -> 20/25/30%

 

Greelus

- Q Slow 33% -> 50% Movespeed. Int Scaling 40% -> 70%

- R Dmg 100/150/200 -> 130/180/230, Amp 5% per second -> 6% per second. Drop Time 1s -> .75s

 

Maar

- W and E cost 40/50/60/70 -> 40/48/56/64

 

Raynor

- Maurader Hp 120 + 30* LVL -> 100 + 32* LVL. Dmg 25 + 5* Lvl + 20% Int -> 18 + 6* Lvl + 20% Int

 

Dustin

- Q Scaling 60% Int -> 70% Int, Cost 60/90/120/150 -> 60/80/100/120

- R Cost 80/150/220 -> 80/140/200

 

 

Edited by AtomiK
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some things yes some no. but will have to play and text them out. for sure though I like the Kerrigan set up.

 

for shaps and giggles. balrog's ulti. maybe to set him up to be a better jungle, have it work like nunu's consume. if he kills a jungle creep with it let him get a buff. maybe a 30 sec or 60 sec buff.

 

 

Thor = 10% reduce damage from neutrals

Tank = 10% damage to neutrals

Firebat = 5% max hp as heal

Maurader = 10% movement speed. lose movement speed if you take damage or deal damage.

 

This could turn him into a jungler.

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some things yes some no. but will have to play and text them out. for sure though I like the Kerrigan set up.

 

for shaps and giggles. balrog's ulti. maybe to set him up to be a better jungle, have it work like nunu's consume. if he kills a jungle creep with it let him get a buff. maybe a 30 sec or 60 sec buff.

 

 

Thor = 10% reduce damage from neutrals

Tank = 10% damage to neutrals

Firebat = 5% max hp as heal

Maurader = 10% movement speed. lose movement speed if you take damage or deal damage.

 

This could turn him into a jungler.

From neutrals, I agree. Just tone 'em % down! Its balrog!
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Heya,

 

I've been playing the new version for a bit, and I've run into several things I'd like to bring to your attention:

 

-With the new k/d/a modifier system it's impossible to tell how much is actually gained for the assist, or assists have always been op? (for example, I killed an enemy nova for 364, assisted by allied shadow for 364).

 

-Erekul ultimate still works on unix's infested terrans, making it annoyingly difficult to mini-stun unix during ulti if he stacks IT's around himself while burrowed.

 

-A bug in which the game does not load heroes seems to occur more often in this new version.

 

-It is unclear from the item text whether Prophecy Stone's Unique is also disabled if you've killed a creep in the last 10s.

 

-There seems to have been another inherent buff to AutoAttack heroes via the new energy system (the power of Spell spam vs AutoAttack spam), the addition of the new items (this is just a feeling I've had, I haven't run into it in practice much yet), the creep dmg dealt to heroes (for example: where previously if a lvl 1 Nova bumrushed lvl 1 Erekul on lane, she'd get raped by lane creeps, now she can get away with it) and the consistent edits that scale casters further into endgame, weakening them early game (example: Vergil).

While I enjoy changes in the meta more than most, I liked that virtually any caster could be played as a core in AoS.

Edited by LameDude
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some things yes some no. but will have to play and text them out. for sure though I like the Kerrigan set up.

 

for shaps and giggles. balrog's ulti. maybe to set him up to be a better jungle, have it work like nunu's consume. if he kills a jungle creep with it let him get a buff. maybe a 30 sec or 60 sec buff.

 

 

Thor = 10% reduce damage from neutrals

Tank = 10% damage to neutrals

Firebat = 5% max hp as heal

Maurader = 10% movement speed. lose movement speed if you take damage or deal damage.

 

This could turn him into a jungler.

 

If you're going to give any hero the powers of Doom's Devour it should be MK, not (alrdy blindfolded-ez-opness) Rog.

Edited by LameDude
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puros w doesent show cost

Im so afraid that there are some game breaking bugs

 

Yea, there's definitely some weird stuff going on in the current version. I urge you to investigate any strange happenings to get it all debugged before tournament.

 

@Lokihe

The current parry has strategy to it, for example you can make your tank AA them to remove the parrys or you know that you shouldn't attack them. Giving it a random chance to occur like evasion removes any strategy you have outside of stacking leech.

Edited by Jaysi
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The parry on the retribution is OK. But the Barbed Plate existed for a reason right?

 

It's been a hit or miss item for like the last two versions of the game, and by versions I mean back to SotIS. A lot of people gripe about the whole why should I be punished for my damage constantly? At least if it were active or only for a few hits there is counterplay outside of stacking leech. And as Adam said, you don't even need that much lifesteal to counter it plus it has always been such a low tier item giving bad stats for late game.

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My understanding was dst was supposed to be for tankish aas.

 

It gives AGI, STR, and armor. Its unique reduces incoming weapon damage and (if a charge is present) deals damage to the attacker based on the attacker's auto attack damage and slows their weapon speed. What about this makes it seem like it's for tankish aas?

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Paralax still makes units bounce when lancing, puro w not showing energy required, energy and health regen talents dont work, truesigth bugs while dead, dst little buggy

There are probobly more well see tomorow

I also have a little wish, these bugs can make heroes completely unplayable, so make my wish come true pls!

Pentos r-q combo

cypres pushing rune creep and makes it destroy in few sec

tosh cant see items sometimes

ty

Edited by ZERATUL
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