HarryHootie Posted November 30, 2014 Report Share Posted November 30, 2014 (edited) his rend is so bad at level 1 and since the cd is 4 seconds and the bleed duration 4, its impossible to get a low 15% true damage and its not a good way to take down ppl and even if you max it out first, your burrowstrike will be horrible too since the initation to pull off the rend damage is pretty low. and bleeding it really doesnt do anything anymore... other than movement speed buff and to set up your rend, it only does current damage so its not going to do anything when you land burrowstrike and atom smash, I really would want for bleed to do is to deal based on flat amount and missing hp and buff rend back but I think slightly nerf burrowstrike? also the bleed change will go with his ulti, if a team can damage them to be low enough, the ulti can do some serious work and fix his horrible energy problems. Edited November 30, 2014 by HarryHootie Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted November 30, 2014 Report Share Posted November 30, 2014 u just got rekt that ih Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 30, 2014 Author Report Share Posted November 30, 2014 (edited) no when I was laning vs brine and null I was trying to trade damage but the rend is so bad I realized and the burrowstrike wasnt good enough without the level 1 rend, but if I went 2-2-1 or 2-3 then I still get kited and it took long enough for me to get atom smasheer actaully ill try a different skill build that buffs my burrowstrike and rend, i can do alot more damage but my E is useless anywyas and ulti by itself is a waste of mana and trash nuke Edited November 30, 2014 by HarryHootie Quote Link to comment Share on other sites More sharing options...
Jaysi Posted November 30, 2014 Report Share Posted November 30, 2014 (edited) You laned against a Brine Null and expected to trade damage as khyrak? No. That's when you hug the tower and just hope to get experience. They have two stuns/1 pull, zoning, FFs, easy poke. There's no way you can expect to do well in that lane. Plus, Khyrak is not quite the insane DPS brawler that is Kerrigan or Balrog. He has CC and an easily applied damage steriod/AoE with some sustain. He can just pop in, knock some enemies up, apply a team AoE/DoT, and get off some rends if your team can help keep them slowed. He doesn't fill a clean cut role, but he has potential to be a jungler and potentially a ganker depending on if you have slows in the lane. I would agree that his level 1 rend could use a buff if the bleed truely is 4s and the cd is 4s. I think the important thing for you to learn Harry is when you can successfully poke and when you should hug and try to just get experience. After laning against you quite a few times, I've noticed there's a certain point when you will not back off the fight even if you are going to lose/be close. You are too greedy. Especially watch out when there are super creep in the wave and take notice when you are receiving their aggro. Take a good look into gp3 items like last treasure or goggles for lane sustain/mineral gain in poor lanes, also mobious coil for when you have a poor cs hero/supporting another hero in lane. Edited November 30, 2014 by Jaysi Quote Link to comment Share on other sites More sharing options...
Doom Posted November 30, 2014 Report Share Posted November 30, 2014 Make bleed amp phys damage again. Perhaps not by 50%, but 25% or somth is fair enough imo. Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 30, 2014 Author Report Share Posted November 30, 2014 if I tower hug, then people will get free hits on it and creeps hit like truck Quote Link to comment Share on other sites More sharing options...
Jaysi Posted November 30, 2014 Report Share Posted November 30, 2014 (edited) if I tower hug, then people will get free hits on it and creeps hit like truck Then ask for a gank if they are that far out of position, or a lane swap, outside of that, it's the drafts fault. You can poke them when they're getting too close to the tower because at least it will poke them. Granted, brine will just use his crazy heal. Besides that, Khyrak should be jungle or partnered, not solo unless they have a poor lane. Edited November 30, 2014 by Jaysi Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 30, 2014 Author Report Share Posted November 30, 2014 but my team needs farm and op Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted December 1, 2014 Report Share Posted December 1, 2014 Bad draft, imo. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 1, 2014 Report Share Posted December 1, 2014 Make bleed amp phys damage again. Perhaps not by 50%, but 25% or somth is fair enough imo. I wouldn't mind that, nerf the damage and increase the amp again. Let's him either build physical bruiser or support tank for a team of physical dealers(balrog, kerri, etc) Quote Link to comment Share on other sites More sharing options...
Spooky Posted December 4, 2014 Report Share Posted December 4, 2014 Khyrak used to be picked mainly for his physical amplification which scales nicely with carries. Now no one is playing him in inhouses. His stun isn't very reliable. His W true damage with 4 sec cooldown is extremely hard to abuse (impossible on lvl 1) and his ulti sucks. Changes made to him were awful. No idea what were u thinking. To make him playable again: - Bring back 3 sec cooldown on his W or increase duration to 5/6/7/8 seconds - Bring back physical amplification (but as passive in his ultimate which is additionally affecting bleed 15 / 20 / 25%) Quote Link to comment Share on other sites More sharing options...
Adamantium Posted December 4, 2014 Report Share Posted December 4, 2014 (edited) He was thinking I hate this design, I'm nerfing it to the ground. Also when he heard that bleed amp'd physical damage by 50% he was like "Oh really? Not anymore!!!!" I agree with your W change Spooky I'm more in favor of changing his ult rather than just adding physical amp to it. Striking an enemy multiple times, dealing Physical Damage over 2.5 seconds and rooting them for the duration. The initial strike pushes away other enemies. Edited December 4, 2014 by AtomiK Quote Link to comment Share on other sites More sharing options...
LameDude Posted December 16, 2014 Report Share Posted December 16, 2014 (edited) He doesn't need physical amp or the auto-cooldown. He needs the bleed to do %MAX hp again. Also your suggestion for the new ulti is either gonna be op or suck hard (it sounds like like the kunfu-panda ultimate in HoN, which bounced like that from one version into the other) Edited December 16, 2014 by LameDude Quote Link to comment Share on other sites More sharing options...
Adamantium Posted December 16, 2014 Report Share Posted December 16, 2014 (edited) That was his original ult during the design phase fyi. And I don't see why it would have to be either op or terrible. BUT since people like to just auto ban new things or nerf them to the ground, I'm down for the NO changes option. Edited December 16, 2014 by AtomiK Quote Link to comment Share on other sites More sharing options...
EterNity Posted December 17, 2014 Report Share Posted December 17, 2014 Buff Raynor instead. plz Quote Link to comment Share on other sites More sharing options...
LameDude Posted December 17, 2014 Report Share Posted December 17, 2014 That was his original ult during the design phase fyi. And I don't see why it would have to be either op or terrible. BUT since people like to just auto ban new things or nerf them to the ground, I'm down for the NO changes option. Well my opinion might be coloured because of how it went down in HoN. I'd say let's try it in beta, see how it works out and go from there. (Although I think the current ulti is fine, it's just that bleed sucks). New stuff is usually only auto banned for like a week, until people figure out how to play against it and realise no auto was needed in the first place ^^ Quote Link to comment Share on other sites More sharing options...
Spooky Posted December 17, 2014 Report Share Posted December 17, 2014 After last changes he seems to be in much better spot (except one bug). His bleed is still bad, should scale with max HP or provide some additional effect. There is one more thing I don't like about this hero - how unresponsive he is. After Q he is basically stunned for 1 second before he can do anything. Try for example cast Q and just after his ulti to see how unpleasant it is to do. Actually casting his ulti brings similar effect. Just make him more responsive please Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted December 17, 2014 Report Share Posted December 17, 2014 (edited) That was his original ult during the design phase fyi. And I don't see why it would have to be either op or terrible. BUT since people like to just auto ban new things or nerf them to the ground, I'm down for the NO changes option. no we actually try it 1st or 2 games since u guys force us that we cant ban it and someone usually ends up picking it then its op 2nd game we ban it because theres not gonna be a nerf that second. I suggest you to beta with certain people b4 u even release it to "live beta" should fix it Edited December 17, 2014 by GreenSkittles Quote Link to comment Share on other sites More sharing options...
Adamantium Posted December 17, 2014 Report Share Posted December 17, 2014 (edited) Here is the current Beta process: 1. Release something OP so people pick it. 2. Nerf it until it's balanced 3. Since it's new, everyone rages that its op even when it's not 4. To satisfy the testers, nerf to the ground to make it useless and never picked. 5. Listen to complaints about the same op things dominating the meta since we won't let anything new be strong. 6. Quit making anything new. Anyway with khyrak, I agree spooky. I think his ult sucks because it just applies bleed and bleed sucks. I wish it did more Edited December 17, 2014 by AtomiK Quote Link to comment Share on other sites More sharing options...
GreenSkittles Posted December 18, 2014 Report Share Posted December 18, 2014 4. To satisfy the testers, nerf to the ground to make it useless and never picked. usually happens cause u guys dont know how to make it skillfull srry if sounds mean but its true zera gets picked when someone can play it and is super op Quote Link to comment Share on other sites More sharing options...
Adamantium Posted December 18, 2014 Report Share Posted December 18, 2014 (edited) K. I don't see the relevance of your statement Edited December 18, 2014 by AtomiK Quote Link to comment Share on other sites More sharing options...
Kane Posted December 20, 2014 Report Share Posted December 20, 2014 Lock thread cuz started by HarryHoot plz Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted December 20, 2014 Author Report Share Posted December 20, 2014 ? Quote Link to comment Share on other sites More sharing options...
LameDude Posted January 18, 2015 Report Share Posted January 18, 2015 Please change bleed to do %max hp dmg again (without the increased physical dmg), I think that would make it valid. Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted January 18, 2015 Author Report Share Posted January 18, 2015 yes please bleed doesnt do anything at all except help you finish off jungle creeps with a few hits and only give a slight ms speed buff, it actually sucks Quote Link to comment Share on other sites More sharing options...
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