OPReN Posted November 16, 2014 Report Share Posted November 16, 2014 (edited) Talents Fury 10%->20% crit damage Undying 25%->10 seconds+20% reduced respawn time Recover 60+15% max health and energy->100 health and 250 energy Vigor 0.24% max health regen-> 0.5% max health regen if you didn't take damage for last 20 seconds Brillance 0.24% max energy regen-> 0.7% max energy regen if you didn't take damage for last 20 seconds Items impact dial -Add 1 second pre-delay Warpshard -Add impact dial on component and remove lost treasure Revolver -Toggleable unique 75% weapon damage or 75% int stun knife -reduce cost to 1200 buckler -reduce cost to 650 -reduce armor bonus to 5 Pyre -50%->60% weapon speed -increase cost to 3500 Flare gun -150(+5% max energy)->250 spell damage Darwins might -reduce internal cooldown to 2 seconds Chilling -35%->25% weapon speed reduction -nearby creeps lose 50%->30% movement speed Ancient rune -i've heard that this item is buggy as flob fix? Force of Entropy -increase cost to 4000 Taser -it's actaully a bug if you use active on the enemy hero whos far away from you it doesn't order your hero to move it just say "target is out of range" lockbox -reduce cost to 1400 Atom smasher -reduce slow to 60% Xenomorph Cleaver and Gauss Cannon -we need an combined late game item for armor penetration Everthirst -it needs clear concept it gives you too less tankyness for tank to get it also it gives you too less damage for dps or int to get it. unique is fine Barbed -we need an late game form item of barbed which gives you health also Kura's death mask -healing reduction 40%->80% Shadowmourne -Need maximum damage limite for duration(e.g. clone dies after clone deals specific damage) Eternity -is unique same with +20% spell leech? correct me if i'm wrong..... Heros LZ -Fury +3/5/7/9% per stack->+4.5/5/5.5/6% per stack -Charisma 10->6(+ 0.5Xlevel) armor aura Tychus -Q it needs to be possible to counterplay at least.. tychus dominate every lane currently balrog -Q Same as tychus Q need to be reworked Kerri -her E is too silmular to toxi's E -W bounce 2 times every level damage reduction per bonce 40/35/30/25% Add a single target effect maybe penthos -R+E 30% of maximum health -> 40% of current health Pyro -need overall nerf lol Justi -E 20/30/40/50(+10% int) -> 5/10/15/20(+5% int) spell damage 10/15/20/25(+10% int) -> 20/25/30/35(+5% int) heal Brine -R Cooldown 90/80/70 seconds burrow duration 25/35/45 seconds Also gains additional +20% movement speed while burrowed Can't use any skill while burrowed Cow -R when fully charged, deal additional 1% per unit travel damage ->10 (+0.9Xper unit travel)% damage Nova -Her skills are crap this is even my skill order before level 8 E,W(veteran) - Stat - Stat - Stat - R - Stat No need to buff but Obviously need some changes.. Jackson -Passive Maximum (50% of current health) shield will be generated -W Remove weapon speed reduction or at least lower it -R Pull nearby enemys in 5u towards jackson -> Pull nearby enemys in 9u towards jackson maximum 2 unit pull(1~2 unit near jackson -> got pulled to jackson, 2~9 unit near jackson -> got pulled to jackson by 2 unit) Avenger -Increase the speed of auto attack projectile(if he's in 1vs1 situation with other AA he will lose always because you will get hit 1 or 2 more times due to slow projectile) Rancor -Need buff a lot. it sucks a lot after the nerf Drake -E Remove spell damage stuff(i dont see the point) Now gives lance extra 1/1.3/1.6/1.9 range Now gives Martyr extra 10/12/14/16 damage per seconds. Now gives Epilogue extra 1/1.5/2/2.5 seconds additional movement speed slow duration -R Spell damage 200/300/400(+70% int) shadow -R(it's just lame that scanner counter it while TS ellixir cant... TS cost 600 and Scanner cost 150) Enemy with TS elixir no more get blinded Maar -Q Effect reduced by 50% against enemy with TS elixir Tosh -W Spectres no more controlable Spectre follows tosh automatically Spectre no more gives you mineral when you kill it Spectre attacks the target that tosh is attacking automatically -R Tosh deals 20/25/30(+10% weapon damage) true damage and spectre deals 5/8/11(+5% weapon damage) true damage each Stukov -Q Enemy lose movement speed by 30% while alexei is facing him instead of himself -W Base damage 40/70/100/130->100/140/180/220 -R Cooldown lowering -75% -> -90% increase range by 2 Rancor -Q Stun duration 1.5 to 2.5 -> 1.5 to 3.5 Additional damage while cloaked +50% Undetected Addtional damage 50%->100% -R Max 5 charge Cooldown decreased to 15 seconds Crackling -Q Weapon damage scaling +35% -> +70% -W(this hero is to counter enemy's high physical resistant idk why is this skill physical damage) Deals spell damage im always open for feedbacks :D Edited November 16, 2014 by OPReN Quote Link to comment Share on other sites More sharing options...
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