OPReN Posted November 16, 2014 Report Share Posted November 16, 2014 (edited) Talents Fury 10%->20% crit damage Undying 25%->10 seconds+20% reduced respawn time Recover 60+15% max health and energy->100 health and 250 energy Vigor 0.24% max health regen-> 0.5% max health regen if you didn't take damage for last 20 seconds Brillance 0.24% max energy regen-> 0.7% max energy regen if you didn't take damage for last 20 seconds Items impact dial -Add 1 second pre-delay Warpshard -Add impact dial on component and remove lost treasure Revolver -Toggleable unique 75% weapon damage or 75% int stun knife -reduce cost to 1200 buckler -reduce cost to 650 -reduce armor bonus to 5 Pyre -50%->60% weapon speed -increase cost to 3500 Flare gun -150(+5% max energy)->250 spell damage Darwins might -reduce internal cooldown to 2 seconds Chilling -35%->25% weapon speed reduction -nearby creeps lose 50%->30% movement speed Ancient rune -i've heard that this item is buggy as flob fix? Force of Entropy -increase cost to 4000 Taser -it's actaully a bug if you use active on the enemy hero whos far away from you it doesn't order your hero to move it just say "target is out of range" lockbox -reduce cost to 1400 Atom smasher -reduce slow to 60% Xenomorph Cleaver and Gauss Cannon -we need an combined late game item for armor penetration Everthirst -it needs clear concept it gives you too less tankyness for tank to get it also it gives you too less damage for dps or int to get it. unique is fine Barbed -we need an late game form item of barbed which gives you health also Kura's death mask -healing reduction 40%->80% Shadowmourne -Need maximum damage limite for duration(e.g. clone dies after clone deals specific damage) Eternity -is unique same with +20% spell leech? correct me if i'm wrong..... Heros LZ -Fury +3/5/7/9% per stack->+4.5/5/5.5/6% per stack -Charisma 10->6(+ 0.5Xlevel) armor aura Tychus -Q it needs to be possible to counterplay at least.. tychus dominate every lane currently balrog -Q Same as tychus Q need to be reworked Kerri -her E is too silmular to toxi's E -W bounce 2 times every level damage reduction per bonce 40/35/30/25% Add a single target effect maybe penthos -R+E 30% of maximum health -> 40% of current health Pyro -need overall nerf lol Justi -E 20/30/40/50(+10% int) -> 5/10/15/20(+5% int) spell damage 10/15/20/25(+10% int) -> 20/25/30/35(+5% int) heal Brine -R Cooldown 90/80/70 seconds burrow duration 25/35/45 seconds Also gains additional +20% movement speed while burrowed Can't use any skill while burrowed Cow -R when fully charged, deal additional 1% per unit travel damage ->10 (+0.9Xper unit travel)% damage Nova -Her skills are crap this is even my skill order before level 8 E,W(veteran) - Stat - Stat - Stat - R - Stat No need to buff but Obviously need some changes.. Jackson -Passive Maximum (50% of current health) shield will be generated -W Remove weapon speed reduction or at least lower it -R Pull nearby enemys in 5u towards jackson -> Pull nearby enemys in 9u towards jackson maximum 2 unit pull(1~2 unit near jackson -> got pulled to jackson, 2~9 unit near jackson -> got pulled to jackson by 2 unit) Avenger -Increase the speed of auto attack projectile(if he's in 1vs1 situation with other AA he will lose always because you will get hit 1 or 2 more times due to slow projectile) Rancor -Need buff a lot. it sucks a lot after the nerf Drake -E Remove spell damage stuff(i dont see the point) Now gives lance extra 1/1.3/1.6/1.9 range Now gives Martyr extra 10/12/14/16 damage per seconds. Now gives Epilogue extra 1/1.5/2/2.5 seconds additional movement speed slow duration -R Spell damage 200/300/400(+70% int) shadow -R(it's just lame that scanner counter it while TS ellixir cant... TS cost 600 and Scanner cost 150) Enemy with TS elixir no more get blinded Maar -Q Effect reduced by 50% against enemy with TS elixir Tosh -W Spectres no more controlable Spectre follows tosh automatically Spectre no more gives you mineral when you kill it Spectre attacks the target that tosh is attacking automatically -R Tosh deals 20/25/30(+10% weapon damage) true damage and spectre deals 5/8/11(+5% weapon damage) true damage each Stukov -Q Enemy lose movement speed by 30% while alexei is facing him instead of himself -W Base damage 40/70/100/130->100/140/180/220 -R Cooldown lowering -75% -> -90% increase range by 2 Rancor -Q Stun duration 1.5 to 2.5 -> 1.5 to 3.5 Additional damage while cloaked +50% Undetected Addtional damage 50%->100% -R Max 5 charge Cooldown decreased to 15 seconds Crackling -Q Weapon damage scaling +35% -> +70% -W(this hero is to counter enemy's high physical resistant idk why is this skill physical damage) Deals spell damage im always open for feedbacks :D Edited November 16, 2014 by OPReN Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 16, 2014 Report Share Posted November 16, 2014 Pyro - FIXED! Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted November 16, 2014 Report Share Posted November 16, 2014 Ill only comment on things that i feel as though i understand but i hope it helps. Talents Fury 10%->20% crit damage Undying 25%->10 seconds+20% reduced respawn time Recover 60+15% max health and energy->100 health and 250 energy Vigor 0.24% max health regen-> 0.5% max health regen if you didn't take damage for last 20 seconds Brillance 0.24% max energy regen-> 0.7% max energy regen if you didn't take damage for last 20 seconds The point here is to make talents less important so they arent going to buff them. Early game heros have become so reliant on talents and they are trying to get away from that. Items Kura's death mask -healing reduction 40%->80% I could be wrong but im pretty sure that if more than one person has a kura's the healing reductions stack. that being said the item is supposed to help against leech and spell vamp not completely negate it. Shadowmourne -Need maximum damage limite for duration(e.g. clone dies after clone deals specific damage This item might be removed from the game soon anywayss Eternity -is unique same with +20% spell leech? correct me if i'm wrong... Yes... noone knows why... Heros Kerri -her E is too silmular to toxi's E -W bounce 2 times every level damage reduction per bonce 40/35/30/25% Add a single target effect maybe E Is reworked in beta and is now pretty cool i think Jackson -Passive Maximum (50% of current health) shield will be generated -W Remove weapon speed reduction or at least lower it -R Pull nearby enemys in 5u towards jackson -> Pull nearby enemys in 9u towards jackson maximum 2 unit pull(1~2 unit near jackson -> got pulled to jackson, 2~9 unit near jackson -> got pulled to jackson by 2 unit Jackson doesnt need any nerfs, this would make him unplayable Rancor -Need buff a lot. it sucks a lot after the nerf Not a nerf, he is now support and if people would stop trying to build him argus into gravity they would realize how strong he is. He isnt a killing machine but he is very strong map control and cc. Try building him Tanky support and you will feel better about him. Drake -E Remove spell damage stuff(i dont see the point) Its like a mini barbed and helps him against aa heros Now gives lance extra 1/1.3/1.6/1.9 range This doesnt need more range just more skill Now gives Martyr extra 10/12/14/16 damage per seconds Martyr is a good skill but there is a reason people max it last after stats we dont need drake doing more dmg to himself Now gives Epilogue extra 1/1.5/2/2.5 seconds additional movement speed slow duration -R Spell damage 200/300/400(+70% int) I can see the dmg nerf, but the utl does not need a cc buff as it is prolly the strongest(or one of the strongest) ults in the game Tosh -W Spectres no more controlable This would take a lot of the skill out of playing tosh. Plus its fun to micro spectres to get assists when you are dead :D Spectre follows tosh automatically Spectre no more gives you mineral when you kill it All spaws give minerals when killed Spectre attacks the target that tosh is attacking automatically See above, -R Tosh deals 20/25/30(+10% weapon damage) true damage and spectre deals 5/8/11(+5% weapon damage) true damage each Rancor -Q Stun duration 1.5 to 2.5 -> 1.5 to 3.5 Additional damage while cloaked +50% Undetected Addtional damage 50%->100% -R Max 5 charge Cooldown decreased to 15 seconds See rancor comment from earlier, rancor is no longer a nuker (pun not intended) im always open for feedbacks :D Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 16, 2014 Author Report Share Posted November 16, 2014 Comment to quistmann talents -i was trying to buff/change 5 most un-used talents items mask -the thing is it's never worth more than 1 people buying it theres bunch of better items which is needed for int heros. in addtion, it's not even worth 1 people buying it atm heros jackson -dial+ult+silence was kinda hard to counterplay in my experience so i suggested to buff the range of ult and give it a way to counterplay rancor -No it's just crap theres Ton of better heros for support and rancors not a hero for that at all Tosh -his spectre gives too much mineral so i was suggesting to take out bounty Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted November 17, 2014 Report Share Posted November 17, 2014 Comment to quistmann talents -i was trying to buff/change 5 most un-used talents I realize that, im just saying that they wont do it. items mask -the thing is it's never worth more than 1 people buying it theres bunch of better items which is needed for int heros. in addition, it's not even worth 1 people buying it atm I will admit that it is situational but it gives good int (70 I think) good spell resist and the passive works well against a team with many healing people if you have a caster that can apply it to everyone at once. Generally if its just one person that is the problem cauterizer is better (it gives 50% reduction but is proced on aa's) heros jackson -dial+ult+silence was kinda hard to counterplay in my experience so i suggested to buff the range of ult and give it a way to counterplay The counterplay is to not stand next to each other, but your nerf was too severe rancor -No it's just crap theres Ton of better heros for support and rancors not a hero for that at all You are free to your wrong opinion but i can say from personal experience playing him ih that he is a strong support Tosh -his spectre gives too much mineral so i was suggesting to take out bounty They do give a good amount and maybe that could see a decrease but they will always give minerals because they are spawns and all spawns do. It wouldn't make sense if they gave no bounty. Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 18, 2014 Report Share Posted November 18, 2014 As I dislike 85% of these and I'm not going to go through it all... I'm just going to say you need to give convincing reasoning for all your propositions, not just demand stat changes. You kinda gave some reasoning in your next post, but not comprehensively.. Like why do you want to nerf lz attack speed? Why would you make tosh spectres uncontrollable, reducing the fun of that hero, and what makes you think that Pride is going to deviate from his bounty system? Etc etc... Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 18, 2014 Author Report Share Posted November 18, 2014 As I dislike 85% of these and I'm not going to go through it all... I'm just going to say you need to give convincing reasoning for all your propositions, not just demand stat changes. You kinda gave some reasoning in your next post, but not comprehensively.. Like why do you want to nerf lz attack speed?I don't want to nerf lz attack speed lol Why would you make tosh spectres uncontrollable They gave bounty since it can splitpush for free as far as i know. so i wanted to make it impossible to splitpush while taking off bounty reducing the fun of that hero, and what makes you think that Pride is going to deviate from his bounty system? Etc etc... k any other questions? Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 18, 2014 Report Share Posted November 18, 2014 6% is less than 9% unfortunately. And still doesn't change the fact that spectres being uncontrollable is a terrible idea. Makes tosh more boring, if you use specs for split push you don't have them in team fight. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 18, 2014 Author Report Share Posted November 18, 2014 6% is less than 9% unfortunately. And still doesn't change the fact that spectres being uncontrollable is a terrible idea. Makes tosh more boring, if you use specs for split push you don't have them in team fight. Oh it was LZ Furys resistent not attack speed and is tosh boring currently? Quote Link to comment Share on other sites More sharing options...
Wrath Posted November 18, 2014 Report Share Posted November 18, 2014 The Eternity ability leech is different. It includes physical ability damage and excludes non-ability spell damage. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 18, 2014 Author Report Share Posted November 18, 2014 The Eternity ability leech is different. It includes physical ability damage and excludes non-ability spell damage. what about taser (and sword breaker) bug that i mentioned is it intended? Quote Link to comment Share on other sites More sharing options...
Revision Posted November 18, 2014 Report Share Posted November 18, 2014 I'm almost positive eternity is just normal spell leech, unless you changed this recently. Quote Link to comment Share on other sites More sharing options...
Wrath Posted November 18, 2014 Report Share Posted November 18, 2014 I'm almost positive eternity is just normal spell leech, unless you changed this recently. I was told it was ability based, not spell based. He could have been wrong. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted November 18, 2014 Report Share Posted November 18, 2014 buy lighting rod on tosh go test mode use ult and see if you leech. then you will know which it is Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted November 18, 2014 Report Share Posted November 18, 2014 I was told it was ability based, not spell based. He could have been wrong. its just 20 spell leech. -.- Quote Link to comment Share on other sites More sharing options...
Guest Googles Posted November 20, 2014 Report Share Posted November 20, 2014 where the flob is this beta map Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.