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Can we stop the BM?


SickofOP
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As a player and observer, I try to look at what's going on without involving myself unless necessary. We have a strong community and a great group of players and arguably the mosts killed players among any pvp games in SC2, but there's a lot of bm. From pubs to IH's and even on the forums, there's a lot of issues that don't need to spill out for everyone to see.

 

I know trolling can be fun, and sometimes people really just rub someone the wrong way, but there is no need for newcomers and such to see this. We have a really competitive community and really active players, we can be the determining factor of how fast and large this community grows.

 

This game can bring out anger and make people point fingers, but it's just that, a game. We've seen new faces, some old, coming to AOS (Liquiddog, gnart, shambler, among others) and we don't want them to be pushed away. I've talked with a few female AOS players who all have said the same thing when it comes to getting on mumble, the guys are being "dicks". If you're a newcomer and see and hear of BM from current players, as well as witnessing it on forums and in game, there's little to no reason they would feel comfortable joining us. We're not all adults, but we can act more mature than what we sometimes do. I use "we" because this is our community and all of us are involved.

 

Blizzard most likely will be taking a look at the forums in the upcoming weeks as they stream one of our games, let's not make them regret it. Many years of playing and work have gone into this game, let's not ruin the fun aspect of the game and the potential for new players to join.

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Yea, I know there's a decent amount of bmers in pubs, and I, myself even want to give the occasional, oh you trash talked me in the first five minutes but were kicking your ass now. ..

 

But I challenge all respected pubbers and Ihers to just say a little something to bmers, not a bad thing, but just a hey, you shouldn't say stuff like that, it's uncalled for. I think you'd be surprised by the response of random pubbers when a Highdrater tells them to be a bit more humble.

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There are more BM in Hearthstone than in AoS.

 

B.net's forums has far amount of bad manner as well; however, the B.net forums is heavily mod'd and all bad contents will be removed.

 

We, as the community, have very good group of people; however, they fall under the "vocal minority" as many of them read but do not post due to hash replies, sometimes.

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Yea, I know there's a decent amount of bmers in pubs, and I, myself even want to give the occasional, oh you trash talked me in the first five minutes but were kicking your ass now. ..

 

But I challenge all respected pubbers and Ihers to just say a little something to bmers, not a bad thing, but just a hey, you shouldn't say stuff like that, it's uncalled for. I think you'd be surprised by the response of random pubbers when a Highdrater tells them to be a bit more humble.

I agree, it's people who are seen as bigger names that I guess get more respect. If well known individuals tell them to watch it and possibly be more humble, they're more likely to listen.

There are more BM in Hearthstone than in AoS.

 

B.net's forums has far amount of bad manner as well; however, the B.net forums is heavily mod'd and all bad contents will be removed.

 

We, as the community, have very good group of people; however, they fall under the "vocal minority" as many of them read but do not post due to hash replies, sometimes.

That's why I typically steer away from forums. It seems no matter what the issue is you present, someone is always going to troll or BM. Instead of being productive and contributing, they try to redirect and waste the time of others.

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We could try to reduce inhouse bms

but it's impossible to stop pubs bming

 

It's not entirely impossible. Sometime down the road a bit Whale and Wrath have intentions of adding a mute and kick function to games that moderators can use and enforce. Whenever I see people bming I say knock it off. Sadly that usually doesn't work.

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It's not entirely impossible. Sometime down the road a bit Whale and Wrath have intentions of adding a mute and kick function to games that moderators can use and enforce. Whenever I see people bming I say knock it off. Sadly that usually doesn't work.

they already said no vote kick option long long time ago and im sure they still do

Instead a vote to kick functon I think we should have a majority vote to neuter function.

 

Silence the player's in game chat and reduce all forms of dmg to zero. Hero can no longer gain or spend minerals and offers zero bounty. Hero is now permanently cloaked to all players and has no unit collision.

Votekick seems way better lol

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Guys, vote kick in game will cause a lot of trolling! if a party of 4 go into pub! and they don't like the 5th player at first sight.. you know what will happen right?.

 

The best you can do is just ignore this people, try to win the game if its not way possible just quit and start another one. :)

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I'd like to see a vote kick option implemented that worked only when a minimum requirement was met, sort of like -surrender. You cant -surrender for 25 minutes unless you have 3 or less people on your team.

 

Same with votekick, it would be nice to be able to implement it only if someone hadnt moved for 5 minutes, or if they have some ratio of deaths to kills that is super high, or a very low creep score, or any number of things... but make it so that what Guz suggested doesnt become a possibility, where 4 people just vote kick out someone they dont like. Make that 5th person have to have been dying on purpose or AFK before it can happen.

 

I could get behind that and would find it useful from time to time.

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We should see how will K-D-A modifier work, a guy thats been just feeding will give like no bounty

 

This is correct. When whale has time he plans to change how the kill death works completely. Dont quote me on this but I think the current system is just based on level. If you kill some one the bounty given is based on there level. And sometimes you get bonus money for ending a killing spree+

 

Whales system is going to be more in depth. Calculating lvl , creep score, kill score etc.... So if some one dies 10x in a row they will be worth 50 gold. If some one is 15-0 they will be worth like 800 gold.

 

Also the assist will be reworked. Currently when you get an assist you get like 120 gold early and like 250-300 late game. But the new assist mechanic will put a lot more gold on the map. Like if im supporting as medic and I help nova get a kill I will get the same amount of gold nova does. The more people apart of the kill the less gold goes to each player but more gold is awarded to the team.

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This is correct. When whale has time he plans to change how the kill death works completely. Dont quote me on this but I think the current system is just based on level. If you kill some one the bounty given is based on there level. And sometimes you get bonus money for ending a killing spree+

 

Whales system is going to be more in depth. Calculating lvl , creep score, kill score etc.... So if some one dies 10x in a row they will be worth 50 gold. If some one is 15-0 they will be worth like 800 gold.

 

Also the assist will be reworked. Currently when you get an assist you get like 120 gold early and like 250-300 late game. But the new assist mechanic will put a lot more gold on the map. Like if im supporting as medic and I help nova get a kill I will get the same amount of gold nova does. The more people apart of the kill the less gold goes to each player but more gold is awarded to the team.

 

so shadow dies 10x in a row back-dooring, wins the game but is worth 50g when you kill him.... please account for dmg done to towers by hero

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If you read. Creep score is taken into account also. So if shadow is split pushing farming all game and is 0-10 he will still be worth gold.

 

I'm sure he read. I think what he's saying is that creep scores is not enough, need to take into account of towers as well. Maybe have a system like League's where you know who killed the tower.

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Just make gold earned from an assist/kill based on the dead hero's net worth. There would need to be a 'DC' offset (electrical engineering term) to provide some value for a noob kill... For example:

 

 

hero_worth=1250; //initialize hero's individual worth at game start. This is a hidden value, not associated with start minerals.

 

Upon Hero's death

hero_worth=1250+(start minerals)+(creep minerals:neutral, lane, boss)+(tower minerals)+(assist/kill minerals); //function call at moment of hero's death to calculate kill bounty

hero_death=0.05*hero_worth; //kill bounty adjustment factor is a % of total hero worth

 

 

Scenario 1 (early game)- Noob vs Expert player:

~Noob

hero_worth=1250;

current mineral conditions: game start=650, creeps=240, towers=0, assists/kills=150

hero_worth=1250+(650)+(240)+(0)+(150); //function call at moment of hero's death to calculate kill bounty

hero_death=0.05*hero_worth; //hero kill bounty is worth 115

 

~Expert

hero_worth=1250;

Current mineral conditions: game start=650, creeps=1100, towers=250, assists/kills=600

hero_worth=1250+(650)+(1100)+(250)+(600); //function call at moment of hero's death to calculate kill bounty

hero_death=0.05*hero_worth; //hero kill bounty is worth 193

 

Scenario 2 (mid-late game)- Noob vs Expert player:

~Noob

hero_worth=1250;

current mineral conditions: game start=650, creeps=2100, towers=500, assists/kills=600

hero_worth=1250+(650)+(2100)+(500)+(600); //function call at moment of hero's death to calculate kill bounty

hero_death=0.05*hero_worth; //hero kill bounty is worth 255

 

~Expert

hero_worth=1250;

Current mineral conditions: game start=650, creeps=6000, towers=1000, assists/kills=3200

hero_worth=1250+(650)+(6000)+(1000)+(3200); //function call at moment of hero's death to calculate kill bounty

hero_death=0.05*hero_worth; //hero kill bounty is worth 605

 

Conclusion: A expert player will offer ~1.5x bounty early game over a noob, and ~2.5x bounty late game.

 

 

 

This would change the meta of IH a bit and possibly the hero pick combinations. Hero kills on carries like Nova could potentially be worth much more than support or tank heroes like an Egon or Gravitus because of each hero's net worth. For example, if a team that was way behind in net worth was able to team-gank a farming carry, the losing team would reap higher rewards for their united effort with the caveat being that the fed team is much harder to kill due to their mineral lead.

Edited by Hanedog
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