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Legacy of the void news!


HarryHootie
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and there was that moment where zeratul and artanis are facing each other in battle wth??! then again at the end of the trailer Zeratul says My Life for Aiur, I never remember him saying that which is strange but takes place when he sees artanis soo later is it going to be

 

Artanis leadership? < Aiur or Protoss race?

Edited by donttouchmypill
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the new unit of HOTS was great except

each race got what they needed now they're one of main force

hellbat, swarmhost, tempest etc(tempest seems too much overcounter btw)

but new LotV units are shap can't even find their role..

 

Dude, each OP vs noobs. Oh and nudus op when used by pros.

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Lets hope cyclone gets removed holy shap.. and wtf T and Z all get 2 units plus buffs to older units. P gets 1 unit and a flobing nerf to immortals.. what is that shap.

Assuming you micro correctly, it's a buff against smaller units, but a nerf against the things it hard counters, both of which were completely necessary, because you could easily wreck immortals with any light, low-cost ground unit. However, immortals hard countered stuff like siege tanks to the extent that they weren't viable at all in HotS. Plus, with all the complaints about Protoss being the least micro-intensive race, I'd assume this was made to give Toss more chances to show off their micro skills.

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Nydus will be same

because if you miss it, it will work both on HotS and LotV

if you didn't miss it it won't work on both HotS and LotV

 

Not exactly. If you try and send it into a main army, it obviously won't live to unload more than 1 unit. But if you send multiple into the mineral lines, at the same time, they will not be able to kill it in time with a few manually controlled workers (I believe 5 is the number to kill a nydus before it pops with good reflexes atm) or like one ai-controlled army unit. If it starts taking damage from only workers when it pops, it can unload banelings and kill them all. Think multi-pronged drops from terran, except that you cannot kill the medevacs before they get over your base.

 

I mean you can still run away, or leave some units inside your base, like 3 marauders can probably snipe the worm before too much can come out but it will tear apart mid leagues for sure, because they have the apm to launch the worms and do other things, like attack the front, while they don't have the apm to defend a frontal attack and deal with the worms, now that they cannot leave a couple of zelots on patrol command or something.

Edited by Doom
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Not exactly. If you try and send it into a main army, it obviously won't live to unload more than 1 unit. But if you send multiple into the mineral lines, at the same time, they will not be able to kill it in time with a few manually controlled workers (I believe 5 is the number to kill a nydus before it pops with good reflexes atm) or like one ai-controlled army unit. If it starts taking damage from only workers when it pops, it can unload banelings and kill them all. Think multi-pronged drops from terran, except that you cannot kill the medevacs before they get over your base.

 

I mean you can still run away, or leave some units inside your base, like 3 marauders can probably snipe the worm before too much can come out but it will tear apart mid leagues for sure, because they have the apm to launch the worms and do other things, like attack the front, while they don't have the apm to defend a frontal attack and deal with the worms, now that they cannot leave a couple of zelots on patrol command or something.

you know nydus is expensive as hell right

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Assuming you micro correctly, it's a buff against smaller units, but a nerf against the things it hard counters, both of which were completely necessary, because you could easily wreck immortals with any light, low-cost ground unit. However, immortals hard countered stuff like siege tanks to the extent that they weren't viable at all in HotS. Plus, with all the complaints about Protoss being the least micro-intensive race, I'd assume this was made to give Toss more chances to show off their micro skills.

 

Thats the whole point of immortals though. To get rid of armored units. You don't build immortals to fight marines, lings or zlots. Without immortals no toss army could fight terran AND terran still is favorable in TvP with immortals being how they are. And what? Tanks were viable lmao. You'd see them in almost every match-up. Less in TvP because bio can wreck gateway units. The way TvP transitions isn't unfavorable for tanks, but the match-up normally goes like. T masses bio > P gets HTs > T gets ghosts > P gets colossi > T gets vikings etc. Like there is no point in getting tanks in TvP most of the time because there are better counters.

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