HarryHootie Posted November 8, 2014 Report Share Posted November 8, 2014 http://us.battle.net/sc2/en/legacy-of-the-void/#header GhostDragon 1 Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 8, 2014 Report Share Posted November 8, 2014 Hm only 1 unit is added for toss while zerg and terran is 2 gg? Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 8, 2014 Author Report Share Posted November 8, 2014 (edited) and there was that moment where zeratul and artanis are facing each other in battle wth??! then again at the end of the trailer Zeratul says My Life for Aiur, I never remember him saying that which is strange but takes place when he sees artanis soo later is it going to be Artanis leadership? < Aiur or Protoss race? Edited November 8, 2014 by donttouchmypill Quote Link to comment Share on other sites More sharing options...
RedHydra Posted November 8, 2014 Report Share Posted November 8, 2014 Incoming Hero! OPReN 1 Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 8, 2014 Report Share Posted November 8, 2014 Is that some sort of vacuum? T: P: Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 8, 2014 Report Share Posted November 8, 2014 Z: Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 8, 2014 Report Share Posted November 8, 2014 +trailer http://youtu.be/NlHCTYwDt4k Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted November 8, 2014 Report Share Posted November 8, 2014 Im pretty pumped for the campaign. Even though the trailer is short it looks like it is going to be awesome. (Plus zealot cinematics are the chiz) Quote Link to comment Share on other sites More sharing options...
Tariff Posted November 8, 2014 Report Share Posted November 8, 2014 Incoming Hero! Just like NightHawk (Coming soon) TaxHaven and OPReN 2 Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted November 9, 2014 Report Share Posted November 9, 2014 Im hoping campaing will be awesome! Cant wait for it to come out! Quote Link to comment Share on other sites More sharing options...
atomheartman Posted November 9, 2014 Report Share Posted November 9, 2014 9000% cyclone will be nerfed after blizzcon show matches. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 9, 2014 Report Share Posted November 9, 2014 it might be removed like warehound Quote Link to comment Share on other sites More sharing options...
Revolution Posted November 10, 2014 Report Share Posted November 10, 2014 Lets hope cyclone gets removed holy shap.. and wtf T and Z all get 2 units plus buffs to older units. P gets 1 unit and a flobing nerf to immortals.. what is that shap. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 10, 2014 Report Share Posted November 10, 2014 the new unit of HOTS was great except each race got what they needed now they're one of main force hellbat, swarmhost, tempest etc(tempest seems too much overcounter btw) but new LotV units are shap can't even find their role.. Quote Link to comment Share on other sites More sharing options...
Doom Posted November 11, 2014 Report Share Posted November 11, 2014 the new unit of HOTS was great except each race got what they needed now they're one of main force hellbat, swarmhost, tempest etc(tempest seems too much overcounter btw) but new LotV units are shap can't even find their role.. Dude, each OP vs noobs. Oh and nudus op when used by pros. Quote Link to comment Share on other sites More sharing options...
ScrubbaDubNub Posted November 11, 2014 Report Share Posted November 11, 2014 Lets hope cyclone gets removed holy shap.. and wtf T and Z all get 2 units plus buffs to older units. P gets 1 unit and a flobing nerf to immortals.. what is that shap. Assuming you micro correctly, it's a buff against smaller units, but a nerf against the things it hard counters, both of which were completely necessary, because you could easily wreck immortals with any light, low-cost ground unit. However, immortals hard countered stuff like siege tanks to the extent that they weren't viable at all in HotS. Plus, with all the complaints about Protoss being the least micro-intensive race, I'd assume this was made to give Toss more chances to show off their micro skills. Quote Link to comment Share on other sites More sharing options...
Doom Posted November 11, 2014 Report Share Posted November 11, 2014 The game is going in a WC3 direction as opposed to a SC direction in that there is more focus on micro now as opposed to spamming out a bunch of units and a-moving them towards the other person's base, Nexus Wars style. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 11, 2014 Report Share Posted November 11, 2014 Dude, each OP vs noobs. Oh and nudus op when used by pros. you must haven't watched the showmatches yet Quote Link to comment Share on other sites More sharing options...
Doom Posted November 11, 2014 Report Share Posted November 11, 2014 you must haven't watched the showmatches yet Wait the showmatches showcase noobs (actual bronzies, not people that haven't tried LotV) or do they show pro's failing with nyduses? Elaborate. Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 11, 2014 Report Share Posted November 11, 2014 Wait the showmatches showcase noobs (actual bronzies, not people that haven't tried LotV) or do they show pro's failing with nyduses? Elaborate. Nydus will be same because if you miss it, it will work both on HotS and LotV if you didn't miss it it won't work on both HotS and LotV Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 11, 2014 Author Report Share Posted November 11, 2014 0:50 of trailer = Micro rework coming soon! Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted November 12, 2014 Author Report Share Posted November 12, 2014 https://www.youtube.com/watch?v=rxzw5Ln2Lu8 at 52:00 there is a plan that they will add ladder system for mods(arcade games) Quote Link to comment Share on other sites More sharing options...
Doom Posted November 12, 2014 Report Share Posted November 12, 2014 (edited) Nydus will be same because if you miss it, it will work both on HotS and LotV if you didn't miss it it won't work on both HotS and LotV Not exactly. If you try and send it into a main army, it obviously won't live to unload more than 1 unit. But if you send multiple into the mineral lines, at the same time, they will not be able to kill it in time with a few manually controlled workers (I believe 5 is the number to kill a nydus before it pops with good reflexes atm) or like one ai-controlled army unit. If it starts taking damage from only workers when it pops, it can unload banelings and kill them all. Think multi-pronged drops from terran, except that you cannot kill the medevacs before they get over your base. I mean you can still run away, or leave some units inside your base, like 3 marauders can probably snipe the worm before too much can come out but it will tear apart mid leagues for sure, because they have the apm to launch the worms and do other things, like attack the front, while they don't have the apm to defend a frontal attack and deal with the worms, now that they cannot leave a couple of zelots on patrol command or something. Edited November 12, 2014 by Doom Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 12, 2014 Report Share Posted November 12, 2014 Not exactly. If you try and send it into a main army, it obviously won't live to unload more than 1 unit. But if you send multiple into the mineral lines, at the same time, they will not be able to kill it in time with a few manually controlled workers (I believe 5 is the number to kill a nydus before it pops with good reflexes atm) or like one ai-controlled army unit. If it starts taking damage from only workers when it pops, it can unload banelings and kill them all. Think multi-pronged drops from terran, except that you cannot kill the medevacs before they get over your base. I mean you can still run away, or leave some units inside your base, like 3 marauders can probably snipe the worm before too much can come out but it will tear apart mid leagues for sure, because they have the apm to launch the worms and do other things, like attack the front, while they don't have the apm to defend a frontal attack and deal with the worms, now that they cannot leave a couple of zelots on patrol command or something. you know nydus is expensive as hell right Quote Link to comment Share on other sites More sharing options...
Revolution Posted November 13, 2014 Report Share Posted November 13, 2014 Assuming you micro correctly, it's a buff against smaller units, but a nerf against the things it hard counters, both of which were completely necessary, because you could easily wreck immortals with any light, low-cost ground unit. However, immortals hard countered stuff like siege tanks to the extent that they weren't viable at all in HotS. Plus, with all the complaints about Protoss being the least micro-intensive race, I'd assume this was made to give Toss more chances to show off their micro skills. Thats the whole point of immortals though. To get rid of armored units. You don't build immortals to fight marines, lings or zlots. Without immortals no toss army could fight terran AND terran still is favorable in TvP with immortals being how they are. And what? Tanks were viable lmao. You'd see them in almost every match-up. Less in TvP because bio can wreck gateway units. The way TvP transitions isn't unfavorable for tanks, but the match-up normally goes like. T masses bio > P gets HTs > T gets ghosts > P gets colossi > T gets vikings etc. Like there is no point in getting tanks in TvP most of the time because there are better counters. Quote Link to comment Share on other sites More sharing options...
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